Age | Commit message (Collapse) | Author |
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Add macro MN for easier viewing.
More to come.
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timetable window
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production slot exists
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michi_cc).
-Fixed by removing FollowTrack_t structure and all related functions. Their purpose was to allow to call track followers from C code. They were:
1. never used
2. obsoleted by switching to C++
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returned wrong values.
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engine preview offer
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GetTrackBits() (michi_cc)
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Vehicle::NeedsAutorenewing() and added comments
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vehicle needs autorenewing
This will remove duplicated code and ensure that the check is consistent
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brazilian_portuguese - 13 fixed, 51 changed by fukumori (64)
bulgarian - 12 fixed by thetitan (12)
catalan - 13 fixed by arnaullv (13)
czech - 13 fixed, 8 changed by Hadez (21)
dutch - 13 fixed by habell (13)
estonian - 13 fixed, 3 changed by kristjans (16)
french - 13 fixed, 20 changed by glx (33)
hungarian - 13 fixed by miham (13)
italian - 13 fixed, 8 changed by lorenzodv (21)
japanese - 13 fixed by ickoonite (13)
korean - 14 fixed by leejaeuk5 (14)
portuguese - 2 fixed by nars (2)
slovak - 13 fixed by lengyel (13)
slovenian - 1 fixed by Necrolyte (1)
spanish - 13 fixed by eusebio (13)
swedish - 1 fixed by ChrillDeVille (1)
ukrainian - 13 fixed, 1 deleted, 124 changed by mad (138)
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vehicles' running cost, and show running cost of wagons if they have it.
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it when needed.
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running_cost, inline with other vehicle types (It is the factor, not the base)
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game, just go straight back to the intro screen.
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when compiling with assert disabled
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possible, so it doesn't build bridges everywhere
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GetTileTrackStatus().
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buildings, so show tick when buildings are transparent.
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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do not set water class for them
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and remove a 'goto'.
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the value
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one-way-road in the next tiles.
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for debug level 2 (patch by IguannaB)
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(called once or very short)
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owner (patch by Vikthor)
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at NW border of map (placing buyos, leveling land)
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(spotted by michi_cc)
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bridge to build, so it won't build wooden bridges everytime
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over existing road with vehicle on it, or do not fail at all
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unconditionally returning a possibly non-existant sprite.
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GetCrossingRailAxis() to improve code readability
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TrainCheckIfLineEnds to simplify the code
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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Dominik)
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largest patch tab, so adding patch options is simply a case of adding to the lists.
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DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
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bridges (spotted by _minime_)
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tile/vehicle visible too (original idea by Dominik)
It improves the game appearance when playing with very small screen resolution
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station dragging
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