Age | Commit message (Collapse) | Author |
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and put bridge spec in table/bridge_land.h, where it should be.
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BuildTownHouse()
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build at given tile
-Fix: houses with zero probability could be built
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any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
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-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
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turns are forbidden
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at the right time, but all the other global variables were now loaded too early. ;)
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byte count
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adjust documentation a bit.
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that is outside of the map.
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tree tiles
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the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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industries, prop 24, nearby station name.
No assignation yet, no real work either.
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a class member(MagicBuzz).
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merging/bankrupting companies.
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with an OnNewDay method in the Vehicle class
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Thanks to MagicBuzz who spotted yet another non-converted file
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statue owner, not current player.
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ownership of player owned tiles when growing.
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brazilian_portuguese - 1 changed by tucalipe (1)
italian - 2 changed by lorenzodv (2)
japanese - 7 fixed by ickoonite (7)
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0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
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'quit' with US English
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czech - 1 fixed by Hadez (1)
estonian - 11 changed by kristjans (11)
french - 2 changed by belugas (2)
korean - 1 changed by darkttd (1)
spanish - 5 fixed by eusebio (5)
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-CodeChange: When rocks get removed while planting trees, barren the ground.
-Fix: In one case trees could spread under bridges.
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building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
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-Codechange: Remove some needless checks
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AI-use, NewGRF property 0x08 for trains.
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tree while transparent building patch setting
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the wonderfull world of overflows.
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instead of fixed the problem. GetStringWithArgs() discards information that SCC_GENDER_LIST needs to work. Now use pointers to retrieve GRF strings, so that GetStringPtr() will work correctly. This is advantageous as now no buffer copy is made when using all GRF strings.
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build on a slope.
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rivers dirty in more cases.
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with 'shift'-key.
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watered tiles from all sides.
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STR_WHITE_TRAMWAY_CONSTRUCTION
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incorrect, and avoid later null pointer dereferences by moving volume lookup deeper.
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