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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2019-01-20
Codechange #6060: Allow drawing dropdown lists with scrollbars above the widgets
Juanjo
2019-01-20
Fix: Round up deltas for smooth scrolling, so target will be reached
btzy
2019-01-20
Update: Translations from eints
translators
2019-01-20
Change 81330b8d6e: Cached path only needs to be cleared if it was found to be...
Peter Nelson
2019-01-19
Change: Invalidate ship path caches if pathfinder choice or forbid-90-degree ...
Peter Nelson
2019-01-19
Change: Add path cache for ships.
Peter Nelson
2019-01-19
Change: Add ability to save/load std::deque<> containers.
Peter Nelson
2019-01-19
Update: Translations from eints
translators
2019-01-19
Add: [NewGRF] Airport animation trigger for plane landing (#6334, patch by Su...
Ingo von Borstel
2019-01-19
Cleanup: Remove unused strings
Niels Martin Hansen
2019-01-19
Fix 8859381: Display of requires/produces in Build Industry window
Niels Martin Hansen
2019-01-18
Update: Translations from eints
translators
2019-01-17
Fix: Some code and comment typos
nikolas
2019-01-17
Fix #7032: use the same mode to load and render glyphs
glx
2019-01-17
Codechange: Remove unnecessarily defined functions under MinGW
Charles Pigott
2019-01-17
Fix: A few minor compile warnings under MinGW
Charles Pigott
2019-01-16
Fix: depend was messing the line endings in append mode
glx
2019-01-15
Update: Translations from eints
translators
2019-01-14
Change: Obey forbid_90_deg_turns when choosing available track with no destin...
Peter Nelson
2019-01-14
Change: When ship is lost, pick first available track instead of a random track.
Peter Nelson
2019-01-14
Codechange: Replace trackbit lookup table with existing functions.
Peter Nelson
2019-01-14
Codechange: Use const instead of magic number for ship order distance. Allow ...
Peter Nelson
2019-01-14
Change: Allow only one ship to leave depot at a time.
Peter Nelson
2019-01-14
Change: Don't pathfind with no destination or if destination is known to be t...
Peter Nelson
2019-01-14
Change: Don't leave ship depot with no orders.
Peter Nelson
2019-01-14
Update: Translations from eints
translators
2019-01-14
Fix: BSD find used by OSX requires explicit path
glx
2019-01-14
Add: squirrel_export.vbs for users unable to run bash/gawk scripts
glx
2019-01-14
Cleanup: remove svn references in squirrel_export.sh
glx
2019-01-14
Fix: remove manual single file generation in squirrel_export.sh as it's broken
glx
2019-01-14
Fix: keep line endings when running squirrel_export.sh on windows
glx
2019-01-13
Fix #5978: Ensure group GUI stats and lists are invalidated properly (3298, J...
Joan Josep
2019-01-13
Update: Translations from eints
translators
2019-01-13
Fix #7050: Missing guard around network chat message function for compiling w...
PeterN
2019-01-13
Fix #6408: Improve wording of the dragging signal distance tooltips (juanjo) ...
Alberth289346
2019-01-13
Fix: Grammar in a bunch of comments (#7054)
nikolas
2019-01-12
Fix #6780: Some windows didn't get updated from OnTick() (#7048)
PeterN
2019-01-12
Codechange: Define INVALID_TOWN as a TownID (#7044)
Joan Josep
2019-01-12
Codechange #5859: Simplify CheckTrainStayInDepot() (#7045)
Joan Josep
2019-01-12
Add: Mexican Peso currency
Nikolas Nyby
2019-01-12
Fix: Remove duplicate town name "Huacho" (#7038)
nikolas
2019-01-11
Add: when placing non-rectangular airport, consider airport tile table tiles ...
Johannes E. Krause
2019-01-11
Fix: Spelling fixes on some Latin American town names
Nikolas Nyby
2019-01-11
Update: Translations from eints
translators
2019-01-11
Codechange: Fix typo in variable name: pices -> pieces (#7033)
nikolas
2019-01-11
Fix: Always draw dirty blocks, else fast-forward is super fast.
Peter Nelson
2019-01-11
Change: Use GUITimer class instead of bare int/uints.
Peter Nelson
2019-01-11
Change: Animate text effects by real time instead of game ticks.
Peter Nelson
2019-01-11
Change: Switch various window timers to real time instead of game ticks.
Peter Nelson
2019-01-11
Change: OnGameTick() is only called when not paused.
Peter Nelson
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