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2007-05-06(svn r9802) -Fix: a vehicle without visual effects isn't per definition ↵rubidium
unpowered (mart3p).
2007-05-06(svn r9801) -Fix: do not assume that trains running on monorail/maglev ↵rubidium
cannot smoke/spark (mart3p).
2007-05-06(svn r9800) -Codechange: play sound effects based on the engine class, not ↵rubidium
the rail type (mart3p).
2007-05-06(svn r9799) -Codechange: separate engine class and engine running cost class ↵rubidium
(mart3p).
2007-05-06(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.peter1138
2007-05-06(svn r9796) -Update: WebTranslator2 update to 2007-05-06 19:05:33miham
brazilian_portuguese - 10 fixed by tucalipe (10) bulgarian - 5 fixed by thetitan (5) catalan - 9 fixed by arnaullv (9) czech - 9 fixed by Hadez (9) esperanto - 11 fixed by LaPingvino (11) finnish - 11 fixed by habazi (11) french - 9 fixed by belugas (9) german - 9 fixed by Neonox (9) hungarian - 9 fixed by miham (9) italian - 9 fixed by lorenzodv (9) japanese - 2 fixed by ickoonite (2) korean - 9 fixed by darkttd (9) norwegian_nynorsk - 11 fixed by pollux (11) polish - 8 fixed by meush (8) portuguese - 21 fixed, 6 changed by supra90 (27) romanian - 11 fixed by kneekoo (11) spanish - 2 fixed by eusebio (2) swedish - 11 fixed by giddorah (11) traditional_chinese - 11 fixed, 2 changed by xbddc (13) turkish - 8 fixed by jnmbk (8) ukrainian - 11 fixed by mad (11)
2007-05-06(svn r9795) -Codechange: enumify the EngineClass.rubidium
2007-05-06(svn r9794) -Codechange: refactor the question whether a vehicle can be ↵rubidium
loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
2007-05-06(svn r9793) -Fix (r9701): Action D 'TTDPatch variable' 0x0B should be the ↵maedhros
starting year, not the current year.
2007-05-06(svn r9792) -Fix (r9734): Pause on newgame should only apply to games, not ↵maedhros
the scenario editor.
2007-05-05(svn r9791) -Fix (r9779, FS#766): add TownLayoutByte to correctly save town ↵glx
layout value
2007-05-05(svn r9790) -Codechange: [NewGRF] Skip action 1 sprites in all stages except ↵peter1138
activation. This also cleans up some special-case handling of the sprites. Actions 1 and 2 are now not considered unsafe, as an Action 3 (which is unsafe) is required for them.
2007-05-05(svn r9789) -Fix (r9770): vehicles didn't get unloaded when 'full load' was ↵rubidium
specified and the vehicle was already full when it entered.
2007-05-04(svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 playersglx
2007-05-04(svn r9784) -Codechange: remove unused variable.rubidium
2007-05-04(svn r9780) -Codechange: [NewGRF] Add support for variable vehicle weight ↵peter1138
for trains (callback 36, property 16)
2007-05-04(svn r9779) -Feature: Add the possiblity to choose different road patterns ↵belugas
for towns to use. Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13
2007-05-04(svn r9775) -Fix: Remove arbitrary limit on length of NewGRF strings.peter1138
2007-05-03(svn r9774) -Update: WebTranslator2 update to 2007-05-03 22:30:56miham
brazilian_portuguese - 1 fixed by tucalipe (1) bulgarian - 2 fixed by thetitan (2) catalan - 2 fixed by arnaullv (2) czech - 2 fixed by Hadez (2) dutch - 2 fixed by habell (2) estonian - 1 fixed, 1 changed by kristjans (2) french - 2 fixed by belugas (2) german - 3 fixed by Neonox (3) hungarian - 2 fixed by miham (2) italian - 2 fixed by lorenzodv (2) korean - 2 fixed by leejaeuk5 (1), darkttd (1) norwegian_nynorsk - 19 fixed, 3 changed by pollux (22) russian - 1 fixed, 33 changed by HMage (34) slovak - 1 fixed, 15 changed by lengyel (16) slovenian - 1 fixed by Necrolyte (1)
2007-05-03(svn r9773) -Fix r9772: MSVC warningglx
2007-05-03(svn r9772) -Fix [r9770,FS#761]: under some circumstances loading/unloading ↵rubidium
didn't work (correctly).
2007-05-02(svn r9771) -Feature: (-tte) Add password protected status to 'players' ↵peter1138
(network server) console command. (mostly dihedral)
2007-05-02(svn r9770) -Codechange: perform the payment of cargo when ↵rubidium
loading/unloading, but when arriving at the station.
2007-05-02(svn r9769) [newGRF] -Feature: Add translation support for Esperanto, ↵belugas
Bulgarian, Japanese and Korean
2007-05-02(svn r9765) -Codechange: constify some class functions.rubidium
2007-05-02(svn r9764) -Codechange: replace some lookup tables by functions.rubidium
2007-05-01(svn r9763) -Codechange/Fix (r9760): don't read the variables that are ↵rubidium
calculated automatically either.
2007-05-01(svn r9762) -Feature: Two new difficulty settings : Very low number of towns ↵belugas
and very low number of industries Based on FS#289, by pitt2
2007-05-01(svn r9761) -Codechange: refactor cargo payment out of LoadUnloadVehicle.rubidium
2007-05-01(svn r9760) -Codechange: remove the need for saving some vehicle variables.rubidium
2007-05-01(svn r9759) -Add: added threading code for MorphOS (tokai)truelight
2007-05-01(svn r9758) -Fix (FS#756): Ignore bit 1 (axis) of station tile layoutspeter1138
2007-04-30(svn r9757) -Fix [FS#1244842]: when you have closed the "Load game"/"New ↵rubidium
game" windows accessible from the "New Server" window, any creation of new game/loading from the intro menu should not start a server.
2007-04-29(svn r9756) -Fix [FS#755]: LeaveStation wasn't always called when a station ↵rubidium
was left.
2007-04-29(svn r9755) -Codechange: refactor some more of the begin loading stuff.rubidium
2007-04-29(svn r9754) -Codechange: make classes for all vehicle types, so we can make ↵rubidium
nicer/better maintainable code, i.e. virtual methods instead of switches.
2007-04-29(svn r9753) -Fix [FS#732]: trains are lost after autorenewal/autoreplacebjarni
v->dest_tile is now copied when replacing the front engine
2007-04-29(svn r9752) -Codechange: remove some duplication related to BeginLoading.rubidium
2007-04-29(svn r9746) -Codechange [YAPF]: added DEBUGs level 0 if the current train ↵KUDr
order is OT_GOTO_WAYPOINT and waypoint is invalid or v->dest_tile is wrong
2007-04-29(svn r9745) -Codechange [YAPF}: if destination is a waypoint then YAPF gets ↵KUDr
destination tile from that waypoint->xy instead of from v->dest_tile
2007-04-29(svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water.maedhros
2007-04-29(svn r9742) -Fix (r9689) [FS#739]: Fix cloning with refit costs again, ↵maedhros
hopefully for good this time.
2007-04-29(svn r9741) -Fix [FS#672]: station signs were not resized when the language ↵rubidium
changed, causing overflows in the coloured sign background.
2007-04-28(svn r9740) -Fix [FS#709]: removed wrong assert() that could be triggered by ↵truelight
removing an order at the wrong moment
2007-04-28(svn r9734) -Feature: Add an option to automatically pause when starting a ↵maedhros
new game.
2007-04-28(svn r9731) -Fix [FS#677]: in news history, newlines weren't replaced with ↵truelight
spaces, making it look ugly from time to time
2007-04-27(svn r9730) -Feature: [NewGRF] Add support for miscellaneous grf feature bit ↵maedhros
1 - paved roads on desert tiles.
2007-04-27(svn r9729) -Documentation: add some documentation in various placesrubidium
2007-04-27(svn r9728) -Fix r9086: [win32] For some keyboard layout the 'console' key ↵glx
is a dead-key. It needs to be pressed twice to have an effect but the console is then opened and closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR generated to restore the 'console' key functionality.
2007-04-27(svn r9727) -Fix (r8546): Company password field in network player info was ↵peter1138
inverted.