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2007-06-04(svn r10031) -Update: WebTranslator2 update to 2007-06-04 08:32:00miham
brazilian_portuguese - 33 fixed by tucalipe (33) bulgarian - 25 fixed by thetitan (25) catalan - 31 fixed by arnaullv (31) czech - 28 fixed by Hadez (28) dutch - 12 fixed by webfreakz (12) french - 25 fixed, 5 changed by glx (30) german - 42 fixed by Neonox (42) hungarian - 32 fixed by miham (32) italian - 25 fixed by lorenzodv (25) japanese - 34 fixed by ickoonite (34) korean - 25 fixed by darkttd (25) norwegian_nynorsk - 63 fixed by pollux (63) portuguese - 45 fixed by izhirahider (45) slovak - 39 fixed by lengyel (39) ukrainian - 27 fixed by znikoz (27)
2007-06-03(svn r10030) -Fix [FS#823]: one could build on (some) slopes when building ↵rubidium
on slopes was disabled.
2007-06-02(svn r10029) -Fix (r9923): trams should not/cannot turn on roadworks.rubidium
2007-06-02(svn r10028) -Fix (r2270/r2951): When deleting the first engine of a train ↵peter1138
with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company.
2007-06-02(svn r10026) -Fix: unlinking a rail vehicle didn't clear the first pointerbjarni
After r9973, this could cause some asserts as some vehicles could end up with first pointers to chains they didn't belong to
2007-06-02(svn r10025) -Fix: [build windows] sorting planes for capacity didn't check ↵bjarni
mail capacity. Now mail capacity is used if passenger capacity is the same The sort will still resort to EngineID if both mail and passenger capacities are the same
2007-06-02(svn r10024) -Feature: [build windows] trains, road vehicles and ships can ↵bjarni
now be sorted by cargo capacity (planes already had this option)
2007-06-02(svn r10023) -Fix (r3218): When selling trains, if there were no wagons ↵maedhros
between multiheaded engines the rear part could be checked despite having already been deleted, triggering an assert.
2007-06-02(svn r10022) -Fix (r10007): Set the type of multiheaded trains before the ↵maedhros
subtype.
2007-06-02(svn r10021) -Fix (r9560): memory "corruption" that could lead to a failure ↵rubidium
to load newgrfs.
2007-06-02(svn r10020) -Fix [FS#824]: GetNextVehicle() is invalid for anything that ↵maedhros
isn't a train.
2007-06-02(svn r10019) -Codechange: Implement GRM for newcargospeter1138
2007-06-01(svn r10017) -Add (FS#790): more languages flags for serversglx
2007-06-01(svn r10015) -Fix: one could build (only) tram tracks when that was the last ↵rubidium
built roadtype (in a normal game).
2007-06-01(svn r10014) -Fix: roads became automatically one way in the scenario editor. rubidium
2007-06-01(svn r10013) -Update: WebTranslator2 update to 2007-06-01 19:05:03miham
american - 7 fixed by WhiteRabbit (7) catalan - 1 fixed by arnaullv (1) danish - 37 fixed, 7 changed by ThomasA (44) french - 7 fixed, 1 changed by glx (8) italian - 7 fixed, 1 changed by lorenzodv (8) korean - 7 fixed by darkttd (7) swedish - 8 fixed by giddorah (8) turkish - 23 fixed by jnmbk (23) ukrainian - 1 fixed by mad (1)
2007-06-01(svn r10012) -Fix (r9999): crash when forcing road vehicles to turnglx
2007-06-01(svn r10011) -Fix (r10008): Set the right svn properties on ↵maedhros
articulated_vehicles.h and correct a file comment.
2007-06-01(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace ↵maedhros
individual checks depending on the vehicle type.
2007-06-01(svn r10008) -Codechange: Move a couple of functions related to articulated ↵maedhros
vehicles to a file of their own.
2007-06-01(svn r10007) -Codechange: Add some asserts to IsFrontEngine and friends to ↵maedhros
ensure that only trains use them.
2007-05-31(svn r10006) -Fix (FS#362): allow different signal types on one tileglx
2007-05-31(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating ↵belugas
some newgrf features have been loaded, and introduce the newindustry one.
2007-05-31(svn r10004) -Fix: trams can always intersect/have junctions on one way ↵rubidium
roads (because they only work for busses and lorries).
2007-05-31(svn r10003) -Fix (r9999): crash when vehicle had to turn on a bridge. rubidium
2007-05-31(svn r10002) -Fix (r9999): don't try to get the disallowed directions from a ↵rubidium
road depot...
2007-05-31(svn r10001) -Codechange: Add support for removing dynamically allocated ↵belugas
newgrf data
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-31(svn r9998) -Fix (r9990): possible null pointer dereferences on MorphOS.rubidium
2007-05-31(svn r9997) -Update: WebTranslator2 update to 2007-05-31 16:16:13miham
american - 30 fixed by WhiteRabbit (30) french - 1 changed by glx (1)
2007-05-31(svn r9996) -Fix: be more strict when building/upgrading roads and/or road ↵rubidium
stops.
2007-05-31(svn r9995) -Fix (r9962): Don't scroll the map at the start of a new gamepeter1138
2007-05-31(svn r9994) -Codechange: Add pointers for Industry and Industry Tiles in the ↵belugas
grf file.
2007-05-30(svn r9993) -Fix (r9992): smallish typos resulting in compile time errors.rubidium
2007-05-30(svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.belugas
A few more to go
2007-05-30(svn r9991) -Fix: one could build road when trams were driving on the tile ↵rubidium
and vice versa.
2007-05-30(svn r9990) -Fix: MorphOS and AmigaOS do not like "//" in filenames as that ↵rubidium
means the same as "/../" in means in Unix.
2007-05-30(svn r9989) -Fix [FS#817]: trams/road vehicles did go to the closest road ↵rubidium
stop regardless whether they could actually "drive" on there.
2007-05-30(svn r9988) -Codechange: remove the last direct map accesses, except the ↵rubidium
ones needed for the savegame saving/loading mechanisms.
2007-05-30(svn r9987) -Fix [FS#818]: a train under a bridge could collide with a train ↵rubidium
on the bridge.
2007-05-30(svn r9986) -Fix (r9934): flooding towns could not remove tram tracks ↵rubidium
(boekabart).
2007-05-30(svn r9985) -Update: WebTranslator2 update to 2007-05-30 09:59:31miham
dutch - 1 fixed by habell (1) italian - 16 fixed, 22 changed by lorenzodv (38) korean - 1 fixed by darkttd (1) norwegian_bokmal - 8 fixed by jankmi (8) ukrainian - 30 fixed by mad (30)
2007-05-30(svn r9984) -Codechange: Remove an obsolete structure and a now meaningless ↵belugas
enum, in favor of the "real thing"
2007-05-30(svn r9983) -Codechange: Use the "enabled" property of the industry spec.belugas
2007-05-29(svn r9982) -Fix (r9874): autoreplacing vehicles from a group could ↵bjarni
sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group
2007-05-29(svn r9981) -Fix: fixed a rare event that could cause autoreplace to run out ↵bjarni
of money and generate an error (spotted by elmex and UndernotBuilder) This happened if the new engine was a dualheaded engine and there was money to replace and refit the front, but not the rear It also adds the cost of refitting the rear end of dualheaded engines to the cost animations (display only)
2007-05-29(svn r9976) -Codechange: Declare a writable array of specs for industry and ↵belugas
industry tiles. It will be initialized by the original data upon game start. Rename some enums to be more consistent too
2007-05-29(svn r9975) -Codechange: Adjust the industry/tile spec arrays, moving the ↵belugas
enabled member out of GRFFileProps (end of previous commit).
2007-05-29(svn r9974) -Codechange: Remove the enabled member of GRFFileProps, since ↵belugas
it'snot really grf related
2007-05-29(svn r9973) -Cleanup: removed some code that kept both ends of a dualheaded ↵bjarni
engine in the same train (when moving wagons in a depot) NormaliseTrainConsist() is called later in the same command and it will take care of this issue