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2007-11-17(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now ↵rubidium
trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
2007-11-17(svn r11447) -Fix(r11433): Wrong offset to the helipad made it look like the ↵belugas
autoroad button
2007-11-17(svn r11446) -Codechange: change the naming of road related code parts to ↵skidd13
something more descriptive -Change: invert the two single roads gui buttons, making it consistent with rails toolbar Based on a patch by Octopussy
2007-11-16(svn r11444) -Update: WebTranslator2 update to 2007-11-16 08:21:07miham
czech - 1 changed by Hadez (1) estonian - 1 fixed by kristjans (1) french - 10 changed by glx (10) italian - 3 fixed, 1 changed by lorenzodv (4) japanese - 1 fixed by ickoonite (1) slovenian - 1 fixed by Necrolyte (1) swedish - 4 fixed, 4 changed by daishan (8)
2007-11-16(svn r11443) -Fix: [NewGRF] Action 0 <id> is an extended byteglx
2007-11-15(svn r11442) -Feature: make news messages related to the industry ↵rubidium
(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
2007-11-15(svn r11441) -Fix [FS#1443]: manage list dropdown menu did not "disappear" ↵rubidium
when the all vehicles are removed from the "current" group.
2007-11-15(svn r11440) -Codechange: replace magic numbers with enumified ↵rubidium
WindowHighlightMode constants. Patch by SmatZ.
2007-11-15(svn r11439) -Codechange: replace some magic numbers by a ↵rubidium
ViewportPlaceMethod enumified constant. Patch by SmatZ.
2007-11-15(svn r11438) -Change: do not create shores in canyons. Based on a patch by ↵rubidium
LeviathNL.
2007-11-15(svn r11437) -Change: when sorting stations by cargo sum, only sum the ↵rubidium
cargos that are selected in the filter. Patch by divide.
2007-11-15(svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by ↵rubidium
divide.
2007-11-15(svn r11435) -Codechange: show all players who have shares, not just the ↵rubidium
first two. Patch by SmatZ.
2007-11-15(svn r11434) -Fix: fixed a string in finnish (suggested by ln-)miham
2007-11-15(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of ↵rubidium
the box. -Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5. -Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5. Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
2007-11-15(svn r11431) -Codechange: [NewGRF] Add support for changing rail vehicle ↵glx
user-defined bit mask (prop 25) via callback 36
2007-11-13(svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would ↵rubidium
cause a crash...
2007-11-13(svn r11429) -Fix (r11129): some TextID to StringID 'translations' didn't ↵glx
follow our format
2007-11-13(svn r11428) -Fix: wrong string used for candy/sweets units_volumeglx
2007-11-13(svn r11427) -Fix: Forgot to Truncate the string "Many Random Industries" in ↵belugas
the funding industry window. In some languages, it gets drawn outside of the gui.
2007-11-13(svn r11426) -Codechange: Just one boolean inversion instead of twobelugas
2007-11-12(svn r11425) -Fix [FS#1424]: overriden industries were ignored when mapping ↵glx
newgrf industry type to 'real' industry type
2007-11-12(svn r11424) -Fix: an override can be set only onceglx
2007-11-12(svn r11423) -Codechange: store grfid when adding an overrideglx
2007-11-12(svn r11422) -Fix [FS#1430]: properly support genders coming from newgrfs ↵rubidium
instead of crashing.
2007-11-12(svn r11421) -Fix [FS#1431]: do not use a function that asserts when ↵rubidium
wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build.
2007-11-12(svn r11420) -Fix [FS#1006]: industry closure news not properly shown when ↵rubidium
the news item pops up after the industry has been removed from the map.
2007-11-12(svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a ↵rubidium
90 degree turn immediately after a 180 degree turn.
2007-11-12(svn r11418) -Fix (r11416): forgot an instanceglx
2007-11-12(svn r11417) -Fix[FS#1421]: Let the main viewport stay where the vehicle was ↵belugas
last seen while been center-followed
2007-11-12(svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. ↵belugas
Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case
2007-11-11(svn r11415) -Fix [FS#1428]: do not ignore the autorenew settings for new ↵rubidium
games when creating a new game.
2007-11-11(svn r11414) -Fix [FS#1387]: when building a station, even though we already ↵rubidium
'know' it in memory, it should still be unknown in the realm of callbacks.
2007-11-11(svn r11413) -Fix [FS#1405]: don't use cached override spriteset for callbacksglx
2007-11-11(svn r11412) -Fix (r11403): animation was not turned on properly.rubidium
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
2007-11-11(svn r11411) -Codechange: implement random triggers for houses.rubidium
2007-11-11(svn r11410) -Codechange: implement random triggers for industries.rubidium
2007-11-11(svn r11409) -Update: as of now, I am a retired Developer, so mark me as suchtruelight
2007-11-11(svn r11408) -Fix [FS#1422]: do not do a 270 degree turn when 90 degrees is ↵rubidium
enough on a commuter airport.
2007-11-11(svn r11407) -Fix: do not allow building of tram-tracks when they are not ↵truelight
available (SmatZ)
2007-11-11(svn r11406) -Fix: wrong triggers would be activated on callback 32 for ↵rubidium
vehicles.
2007-11-11(svn r11405) -Fix: in rare cases OpenTTD could segfault when resizing and ↵truelight
scroll the main window (Rafal Rzepecki)
2007-11-11(svn r11404) -Codechange: remove 2 magical numbersbelugas
2007-11-11(svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated ↵rubidium
during construction.
2007-11-11(svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must ↵glx
be in town with population large than 1200'
2007-11-10(svn r11401) -Fix [FS#1391]: make all min functions do exactly the same ↵rubidium
instead of branching on either < or <=.
2007-11-10(svn r11400) -Fix [FS#1409]: assign orders during cloning after refitting as ↵rubidium
it needs the cargo types to be the same.
2007-11-10(svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵belugas
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10(svn r11398) -Fix [FS#1414]: industry variables 67 and 68 return was incorrectglx
2007-11-09(svn r11397) -Fix r11395: some minor fixes for better town-bridge results ↵truelight
(and better comments) (skidd13 / TrueLight)