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2019-05-14Add: [Win32] Support for loading fonts from a file for the GDI font renderer.Michael Lutz
2019-05-14Codechange: [Win32] Pass a native GDI font description around when we have ↵Michael Lutz
one, instead of repeatedly guessing the font.
2019-05-14Add: [Win32] GDI engine for font glyph rendering as a replacement for ↵Michael Lutz
including FreeType. Building with FreeType is still possible and will take precedence over the GDI renderer, but the project files don't include FreeType anymore by default. Combining GDI rendering with ICU text layout is untested.
2019-05-14Codechange: Refactor the Freetype font cache into a generic part that does ↵Michael Lutz
not depend on Freetype and into one that does. This makes it easier to add other TrueType font rendering engines.
2019-05-13Update: Translations from eintstranslators
russian: 7 changes by Lone_Wolf
2019-05-13Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588)PeterN
2019-05-11Update: Translations from eintstranslators
dutch: 7 changes by JanWillem
2019-05-11Add: Show memory allocations by GS and AI in framerate windowNiels Martin Hansen
2019-05-11Change: Limit memory allocations for each Squirrel instanceNiels Martin Hansen
This can avoid out-of-memory situations due to single scripts using up the entire address space. Instead, scripts that go above the maximum are killed. The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11Fix #7371: Avoid dependency on foundations of town tile during saveloadNiels Martin Hansen
2019-05-11Fix #7463: Promote scroll mode setting to basic category.Michael Lutz
2019-05-10Fix #7577: Check if linkgraph station index is valid before dereferencing. ↵PeterN
(#7583)
2019-05-10Fix #7576: Crash when destroying rail/tram crossing. (#7579)PeterN
2019-05-10Fix #7224: Drag and drop vehicle group creation does not work correctly.stormcone
When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type.
2019-05-10Update: Translations from eintstranslators
norwegian (bokmal): 28 changes by Leifbk russian: 17 changes by Lone_Wolf korean: 14 changes by telk5093
2019-05-10Fix: ignore C++ standard library headers in depend (#7578)glx22
2019-05-09Update: Translations from eintstranslators
ukrainian: 11 changes by odisseus
2019-05-09Fix #7565: Incorrect cursor used for placing road/tram tunnels.peter1138
2019-05-07Update: Translations from eintstranslators
swedish: 31 changes by Joel_A dutch: 2 changes by JanWillem hungarian: 25 changes by Brumi
2019-05-05Update: Translations from eintstranslators
croatian: 25 changes by VoyagerOne
2019-05-05Change: Set default setting in server browser of "Advertised" to "Yes". (#7568)Corns McGowan
2019-05-04Cleanup: Remove unused string.peter1138
2019-05-04Change: Allow building road stops over self-owned one-way/blocked road.peter1138
2019-05-04Fix #7570: Show Github URL in the crashlog windowTransportman
2019-05-04Fix c02ef3e456: Incorrect order of road toolbar icons.peter1138
2019-05-04Remove: grow() helper functionglx
2019-05-04Codechange: replace grow() usage for MidiFileglx
2019-05-04Codechange: replace grow() usage in ↵glx
ClientNetworkContentSocketHandler::OnReceiveData()
2019-05-04Codechange: replace grow() usage in AllocateSound()glx
2019-05-04Update: Translations from eintstranslators
spanish (mexican): 16 changes by Absay russian: 18 changes by Lone_Wolf
2019-05-03Fix 6f33cfd05: incorrect {G} usage in korean translationglx
2019-05-03Update: Translations from eintstranslators
korean: 536 changes by telk5093
2019-05-03Fix #7481: Just remove oil rig stations right away, don't clean them firstNiels Martin Hansen
2019-05-02Fix: Clicking on scrollbar 'thumb' moved position up instantly.peter1138
2019-05-02Update: Translations from eintstranslators
dutch: 27 changes by JanWillem french: 29 changes by glx hungarian: 3 changes by Brumi korean: 71 changes by telk5093
2019-05-01Cleanup: Update modified and removed strings in language files.peter1138
2019-05-01Add: New RoadType API functions.peter1138
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-05-01Codechange: Untangle game and scenario toolbars.Peter Nelson
2019-05-01Codechange: MakeBridgeRamp()'s road-or-rail-type parameter does not make sense.peter1138
Road type and rail type are stored in separate locations, so this parameter does not make make sense as it is only used for rail bridges. Instead explicitly set the rail type in MakeRailBridgeRamp().
2019-05-01Codechange: Use RAILTYPES_NONE instead of INVALID_RAILTYPES when not using rail.peter1138
INVALID_RAILTYPES, if it was accidentally tested, would match any railtype.
2019-05-01Fix: IniLoadFile::LoadFromDisk expects filename but BaseMedia::AddFile ↵Berbe
provided full path (#7348)
2019-05-01Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k ↵glx22
(#7555)
2019-05-01Fix #7553: check bounds when loading strings (#7554)glx22
2019-04-30Fix: Crash on waypoint selection windowkiwitree
2019-04-29Fix 81d335b: Don't check state of widget not present in scenario editor. (#7551)PeterN
2019-04-29Add: Icons on air/water/landscape construction menus (#7485)pnda
2019-04-29Fix 5db883f: Railtype bits were moved too late, leading to rails under ↵Charles Pigott
bridges losing their type
2019-04-29Fix #6507: Don't try to load invalid depots from older savegamesCharles Pigott
2019-04-29Cleanup: Delete GetSavegameType function since it's been commented out since ↵Charles Pigott
2005