Age | Commit message (Collapse) | Author |
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simplified_chinese - 1 changes by chenwt0315
finnish - 1 changes by jpx_
french - 23 changes by OliTTD
german - 2 changes by planetmaker
hungarian - 12 changes by IPG
italian - 1 changes by lorenzodv
latvian - 1 changes by Parastais
lithuanian - 32 changes by Stabilitronas
portuguese - 27 changes by JayCity
vietnamese - 1 changes by nglekhoi
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english_US - 1 changes by Rubidium
estonian - 16 changes by artur
korean - 12 changes by telk5093
lithuanian - 3 changes by Stabilitronas
norwegian_bokmal - 1 changes by mantaray
polish - 1 changes by wojteks86
portuguese - 88 changes by JayCity
slovenian - 20 changes by ntadej
tamil - 50 changes by aswn
welsh - 1 changes by kazzie
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opening the vehicle list for which the company has no vehicles looking less horrid
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depots access to the townzone.
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french - 109 changes by OliTTD
vietnamese - 3 changes by nglekhoi
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invisible bridges.
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to determine the capacity of vehicles. This allows vehicles to better control the capacity for cargotypes which they know; and let cargo NewGRFs influence the capacity for cargos the vehicle NewGRF does not know, but which the vehicle is refittable to due to cargo classes.
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multipliers when refitting vehicles, which do not use callback 15.
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orders wrt. maximum distance.
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french - 21 changes by OliTTD
german - 3 changes by planetmaker
latvian - 4 changes by Parastais
slovak - 19 changes by dafree
welsh - 4 changes by kazzie
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caused desync when railtype >= 4, vehicles were fast, and the original acceleration model was used
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random log
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overbuilding a drive through road stop
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french - 28 changes by OliTTD
polish - 3 changes by wojteks86
portuguese - 55 changes by JayCity
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vehicle's order but accidentally create a station order and then copy the vehicle's order (before the first command is executed) one could trigger an assertion from the pool. Simplify the ancient code and make it more fool proof, even though it could stop copying a vehicle's orders slightly earlier than it would now... but who has come near that limit and really needed that many orders?
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owner of the road stop's cache was updated instead of the owner of the removed infrastructure
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belarusian - 3 changes by KorneySan
finnish - 3 changes by jpx_
french - 22 changes by OliTTD
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english_AU - 3 changes by tomas4g
french - 27 changes by OliTTD
romanian - 3 changes by kkmic
tamil - 22 changes by aswn
vietnamese - 4 changes by nglekhoi
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properly on company takeover. And don't count buoys while loading a game either.
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(esp. vehicle var 43)
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catalan - 11 changes by arnau
croatian - 11 changes by VoyagerOne
dutch - 3 changes by lordbartjeh
german - 1 changes by Jogio
italian - 3 changes by lorenzodv
latvian - 19 changes by Parastais
norwegian_bokmal - 4 changes by meisme
russian - 9 changes by Lone_Wolf, akasoft
slovak - 128 changes by dafree
swedish - 33 changes by Zuu
tamil - 17 changes by aswn
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to load saves/scenarios directly into SE.
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ship was loading
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the CTT, then pick the first refittable cargoslot.
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to the GS. That way they are always shown in game and are not editable.
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serbian - 3 changes by etran
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belarusian - 7 changes by Wowanxm
english_US - 3 changes by Rubidium
frisian - 49 changes by Flexo
german - 7 changes by Jogio, planetmaker
spanish - 3 changes by Terkhen
tamil - 13 changes by aswn
vietnamese - 35 changes by myquartz
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too much trouble
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doing invalid things which surprisingly do not break everything.
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window's title from a (small) set of options
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the cargo count of the current quarter instead of the last quarter like the tooltip says
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belarusian - 2 changes by KorneySan
german - 49 changes by planetmaker
russian - 2 changes by Lone_Wolf
welsh - 17 changes by kazzie
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french - 22 changes by OliTTD
german - 82 changes by NG
latvian - 24 changes by Parastais
spanish - 1 changes by Terkhen
tamil - 83 changes by aswn
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simplified_chinese - 46 changes by chenwt0315
dutch - 2 changes by Parody
french - 56 changes by OliTTD
german - 38 changes by Jogio
latvian - 23 changes by Parastais
polish - 5 changes by wojteks86
russian - 17 changes by akasoft
tamil - 13 changes by aswn
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if their creating client doesn't exist during the replay
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during map generation.
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belarusian - 1 changes by KorneySan
finnish - 7 changes by jpx_
french - 110 changes by OliTTD
german - 1 changes by NG
italian - 7 changes by lorenzodv
latvian - 69 changes by Parastais
polish - 38 changes by wojteks86
romanian - 10 changes by kkmic
russian - 1 changes by akasoft
slovenian - 140 changes by Necrolyte
welsh - 4 changes by kazzie
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