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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2020-06-05
Cleanup: StationCargoList::AreMergable doxygen comment references Vehicle ins...
TechGeekNZ
2020-06-05
Cleanup: Add note explaining how settings.h is generated from source.
TechGeekNZ
2020-06-05
Cleanup: Fix typo in settings.h.preamble.
TechGeekNZ
2020-06-04
Codechange: Realign SDL driver with SDL2 driver to ease maintenance and empha...
TechGeekNZ
2020-06-01
Codechange: remove has_newindustries global
Yexo
2020-06-01
Codechange: replace custom timer and OnGameTick() with OnHundrethTick()
Yexo
2020-06-01
Codechange: remove has_newhouses global
Yexo
2020-06-01
Add: [Script] Native priority queue; useful e.g. for pathfinders.
Michael Lutz
2020-06-01
Fix #8066: Try another fallback colourspace if first one fails
Niels Martin Hansen
2020-06-01
Fix: [Win32] Crash message not fitting in crash dialog
glx
2020-06-01
Fix #7970: [Win32] Disable event loop on crash to prevent recursive faults
glx
2020-06-01
Fix #8166: don't crash on loading an invalid roadtype newgrf
Yexo
2020-06-01
Fix #8024: make online content gui more responsive while loading
Yexo
2020-05-30
Update: Translations from eints
translators
2020-05-28
Cleanup: Correct typographic errors in code comments.
TechGeekNZ
2020-05-27
Fix: Compilation warnings in story_gui and script_story_page
Jonathan G Rennison
2020-05-27
Update: Translations from eints
translators
2020-05-22
Feature: Push-buttons on storybook pages (#7896)
Niels Martin Hansen
2020-05-21
Codechange: Store info about the dedicated server log file in globals with au...
Michael Lutz
2020-05-21
Codechange: Use std::string in the driver and blitter selection code.
Michael Lutz
2020-05-21
Codechange: Store base set related texts in std::strings.
Michael Lutz
2020-05-21
Codechange: Use std::string in INI file parsing.
Michael Lutz
2020-05-21
Add: Optional implementation of std::optional for pre-C++17 compilers.
Michael Lutz
2020-05-21
Codechange: Use std::string for most of the user-settable custom names.
Michael Lutz
2020-05-21
Codechange: Store GS lang texts in std::strings.
Michael Lutz
2020-05-21
Codechange: Use std::string for storing GRF error messages.
Michael Lutz
2020-05-21
Codechange: Use std::string when translating TTDP NewGRF string codes.
Michael Lutz
2020-05-21
Codechange: Consistently use WChar when passing characters around, and also d...
Michael Lutz
2020-05-21
Codechange: Replace custom linked list for GRF texts with STL vectors and str...
Michael Lutz
2020-05-21
Codechange: Replace SmallPair with std::pair.
Michael Lutz
2020-05-20
Update: Translations from eints
translators
2020-05-20
Fix: Trees disappear completely after a few years when they're not allowed to...
dP
2020-05-19
Fix #8155: Roadtype speed limit in toolbar dropdown in scenario editor was do...
Yexo
2020-05-18
Update: Translations from eints
translators
2020-05-18
Fix: Desync after house replacement
dP
2020-05-17
Update: Translations from eints
translators
2020-05-16
Update: Translations from eints
translators
2020-05-15
Update: Translations from eints
translators
2020-05-14
Update: Translations from eints
translators
2020-05-13
Update: Translations from eints
translators
2020-05-13
Fix #8137: New clients can't join (desync) after funding an industry
dP
2020-05-13
Codechange: Refactor FindStationsAroundTiles to avoid code duplication
dP
2020-05-12
Update: Translations from eints
translators
2020-05-12
Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143)
glx22
2020-05-12
Add: stations_near and industries_near cache check (#8139)
glx22
2020-05-11
Update: Translations from eints
translators
2020-05-11
Add: INR currency (#8136)
Ilayaraja
2020-05-10
Fix #8119: Update docking area when clearing a shore rail tile
glx
2020-05-10
Fix #8132: Corrupted savegame crashing OpenTTD on load
glx
2020-05-10
Fix: Stop any gamelog action when recovering from SlError()
glx
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