Age | Commit message (Expand) | Author |
2021-03-01 | Fix: [OSX] Hide dock when entering fullscreen | Owen Rudge |
2021-03-01 | Update: Translations from eints | translators |
2021-03-01 | Fix: terraform limit acted random when maxing out per_64k_frames setting | Patric Stout |
2021-03-01 | Fix 9b800a96: (a << 16) is unsigned, so don't remove the cast | Patric Stout |
2021-02-28 | Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the sto... | Patric Stout |
2021-02-28 | Update: Translations from eints | translators |
2021-02-28 | Add: settings to limit your fast-forward game speed | Patric Stout |
2021-02-28 | Fix #6266: Ugly lists in network lobby windows on double/quad interface sizes... | dP |
2021-02-28 | Fix: [Network] don't desync if client leaves before you finish downloading map | Patric Stout |
2021-02-28 | Fix: [Network] don't show "server doesn't respond" while in queue | Patric Stout |
2021-02-28 | Fix: [Network] send map to next client if current client disconnects | Patric Stout |
2021-02-28 | Fix: [Network] also count the person downloading the map in the queue | Patric Stout |
2021-02-28 | Fix: Vehicle list windows did not update when this year's profit changed | Charles Pigott |
2021-02-28 | Fix #8763: [OpenGL] Cursor sprite origin can be negative. | Michael Lutz |
2021-02-27 | Change: Improve console warnings on invalid network commands (#8753) | Pavel Stupnikov |
2021-02-27 | Update: Translations from eints | translators |
2021-02-27 | Fix: [OpenGL] Don't use OpenGL on MESA software renderers. | Michael Lutz |
2021-02-27 | Fix: [SDL2] set GL attributes to get the best GL context possible (#8759) | Patric Stout |
2021-02-27 | Fix: OpenGL cursor did not consider sprite offsets of cursor sprites. | frosch |
2021-02-27 | Fix: yet another place where the vehicle-cursor did not account for the inter... | frosch |
2021-02-27 | Fix #8750: [OpenGL] Line drawing did not set proper RGB/mask colours. | Michael Lutz |
2021-02-27 | Codechange: remove _realtime_tick variable | Patric Stout |
2021-02-27 | Codechange: replace _realtime_tick with std::chrono for mouse events | Patric Stout |
2021-02-27 | Codechange: [Network] replace _realtime_tick with std::chrono | Patric Stout |
2021-02-27 | Fix bddfcaef: don't tell twice that a client left because of a timeout etc (#... | Patric Stout |
2021-02-26 | Update: Translations from eints | translators |
2021-02-26 | Change: Never auto-select an 8bpp blitter unless explicitly allowed by the 's... | Michael Lutz |
2021-02-26 | Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748) | Patric Stout |
2021-02-25 | Fix #8123: trams on half-tiles couldn't find depots (#8738) | Patric Stout |
2021-02-25 | Update: Translations from eints | translators |
2021-02-25 | Codechange: [OpenGL] Load all OpenGL functions dynamically. | Michael Lutz |
2021-02-25 | Codechange: [OpenGL] Simplify loading OpenGL extension functions. | Michael Lutz |
2021-02-24 | Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742) | Michael Lutz |
2021-02-24 | Codechange: [OSX] GameLoop is really more like MainLoop | Patric Stout |
2021-02-24 | Codechange: [Video] move InteractiveRandom() to the VideoDriver | Patric Stout |
2021-02-24 | Codechange: [Video] make the prototype of PollEvent() the same for all drivers | Patric Stout |
2021-02-24 | Change: Improve graph period markings (#8732) | Tyler Trahan |
2021-02-24 | Fix: vehicle-cursor size-limit did not account for the interface zoom level. | frosch |
2021-02-23 | Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled. | Michael Lutz |
2021-02-23 | Update: Translations from eints | translators |
2021-02-23 | Change: [Win32] Use more modern way of getting free disk space | Niels Martin Hansen |
2021-02-23 | Codechange: Switch to explicit wide strings | Niels Martin Hansen |
2021-02-23 | Remove: [Win32] Last pretenses of being able to build for Windows 95 | Niels Martin Hansen |
2021-02-22 | Fix 8706c36f: Change RELEASE code, too. | Michael Lutz |
2021-02-22 | Add: [OSX] OpenGL video driver. | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Separate context state setup from general init. | Michael Lutz |
2021-02-22 | Codechange: [OSX] Add support for (un)locking the video buffer. | Michael Lutz |
2021-02-22 | Codechange: [OSX] Separate video driver into a base and a Quartz implementation. | Michael Lutz |
2021-02-22 | Codechange: [SDL2] Split driver in base-part and default backend | Michael Lutz |
2021-02-22 | Feature: [SDL2] OpenGL support | Patric Stout |