Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-05 | (svn r11205) -Codechange: remove some, now obsolete, checks. | rubidium | |
2007-10-05 | (svn r11204) -Feature: [NewGRF] Add support for Action 00 for Industries and ↵ | belugas | |
IndustryTiles. Thanks to :Csaboka for original concept, specs & help. Dalestan for technical explanations. Pikkabird & Georges for detailled comments on their grf works. The Alpha testers (You know who you are). And finally (but not least) Maedhros (newhouses), peter1138(newgrf) Rubidium and glx (numerous and welcome patches) Remember: it certainly can be buggy. But be sure that behaviour has been tested in TTDP (if you can) before raising a flag. | |||
2007-10-05 | (svn r11203) -Codechange: Raise the TTDPatch version a little higher, as ↵ | belugas | |
some new features will be shortly exploitable | |||
2007-10-05 | (svn r11202) -Feature: [NewGRF] Add support for var 45 for Industries. | belugas | |
2007-10-04 | (svn r11201) -Fix [FS#1283]: minor issue with building one way roads one ↵ | rubidium | |
tile long. Patch by SmatZ. | |||
2007-10-04 | (svn r11200) -Fix [FS#1291]: road vehicles could not overtake on one way ↵ | rubidium | |
roads going to the east. | |||
2007-10-04 | (svn r11199) -Fix: variable 67 and 68 not working correctly. | rubidium | |
-Refactor: some code so there is less code duplication. | |||
2007-10-04 | (svn r11198) -Fix: When industry override is not possible because it is ↵ | belugas | |
already been overridden, mark the new candidate as not being an override | |||
2007-10-03 | (svn r11197) -Fix: It is not useful to reset the override of an entity every ↵ | belugas | |
time a new grf file is been submitted. Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too. | |||
2007-10-02 | (svn r11196) -Fix (r11191): _cur_stage was incorrect for GLS_ACTIVATION stage | glx | |
2007-10-02 | (svn r11195) -Fix: creation chances for industries during gameplay and ↵ | rubidium | |
during map generation were swapped. | |||
2007-10-02 | (svn r11194) -Fix: industries with not all tiles custom slope checked (but ↵ | rubidium | |
at least one) would be build on wrongly sloped tiles. | |||
2007-10-02 | (svn r11193) -Fix: be more compliant with the specifications of callback #2F ↵ | rubidium | |
(and undocumented side effects in TTDP in corner cases). | |||
2007-10-02 | (svn r11192) -Fix: Little typo with bigger consequences when trying to ↵ | belugas | |
remove a newindustries aware grf | |||
2007-10-01 | (svn r11191) -Fix [FS#1227]: GLS_ACTIVATION stage must be done immediatly ↵ | glx | |
after GLS_RESERVE stage, before the GLS_RESERVE stage for the next newgrf. | |||
2007-09-30 | (svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent. | rubidium | |
2007-09-30 | (svn r11189) -Fix: if the location check callback results in something ↵ | rubidium | |
invalid (i.e. not a callback result), the industry should be allowed to be build as that's how TTDP does it. | |||
2007-09-30 | (svn r11188) -Codechange: rewrite of the town action related code (remove ↵ | rubidium | |
some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13. | |||
2007-09-30 | (svn r11187) -Fix: what holds for houses in r11149 also holds for industries. | rubidium | |
2007-09-30 | (svn r11186) -Fix: only fill the accepted cargo fields once, not multiple times. | rubidium | |
2007-09-28 | (svn r11185) -Codechange: prepare some more code for the introduction of ↵ | rubidium | |
NewIndustries. Patch by Belugas. | |||
2007-09-28 | (svn r11184) -Codechange: cleanup the code related to backup orders. | rubidium | |
2007-09-28 | (svn r11183) -Fix [FS#1249]: airports do not need to care about overflying ↵ | rubidium | |
aircraf when removing them, because if they were not in the "flying" state it can't be removed anyway. | |||
2007-09-28 | (svn r11182) -Fix [FS#1261] (r11174): bounding boxes caused crashes when ↵ | rubidium | |
zoomed out. Patch by SmatZ. | |||
2007-09-28 | (svn r11181) -Codechange: add support for newgrf callback 14A (Belugas) | glx | |
2007-09-28 | (svn r11180) -Fix (r11175): crash on load when you don't have any NewGRFs. ↵ | rubidium | |
More interesting is: who plays without them ;) | |||
2007-09-28 | (svn r11179) -Fix [FS#1262] (r11175): compilation with MSVC was broken | glx | |
2007-09-28 | (svn r11178) -Fix: don't check newgrf callback 22 in scenario editor | glx | |
2007-09-27 | (svn r11177) -Codechange: add support for newgrf callbacks 14B and 14C | glx | |
2007-09-27 | (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C | glx | |
2007-09-27 | (svn r11175) -Codechange: sort the NewGRFs by name, making searching a ↵ | rubidium | |
specific NewGRF a lot easier. | |||
2007-09-26 | (svn r11174) -Codechange: add possibility to show the bounding boxes of ↵ | rubidium | |
sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch. Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct. | |||
2007-09-26 | (svn r11173) -Codechange: rename some callback enums so they are more uniform. | rubidium | |
2007-09-26 | (svn r11172) -Codechange: rewrite of town road building and addition of the ↵ | rubidium | |
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. | |||
2007-09-26 | (svn r11171) -Fix [FS#1257]: disable autoslope for automatically changed ↵ | rubidium | |
stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch. | |||
2007-09-26 | (svn r11170) -Fix (r11152): a variable's type was too small for the data ↵ | rubidium | |
that is going to put into it when NewIndustries are finally activated. For now it just removes a warning and doesn't really fix anything. | |||
2007-09-26 | (svn r11169) -Fix [FS#1255]: obiwan in Blitter::Drawline(), which caused it ↵ | rubidium | |
to clip too much at screen/viewport borders. Patch by frosch. | |||
2007-09-26 | (svn r11168) -Fix [FS#1256]: assert on terraforming of industries. Patch by ↵ | rubidium | |
frosch. | |||
2007-09-26 | (svn r11167) -Fix [FS#1260]: Electric trains were not shown as stopped in ↵ | rubidium | |
depots when converting it from elrail -> normal rail. Patch by smatz. | |||
2007-09-26 | (svn r11164) -Fix(r11161): a rogue space roaming in the night... removed | belugas | |
2007-09-26 | (svn r11163) -Codechange: Verify that the IndustryTileOverrideManager skip ↵ | belugas | |
the magic value of 0xFF when assigning a new tileID. This is really important, since the value is reserved for water checking. | |||
2007-09-26 | (svn r11162) -Fix: Acceptance is not a cargo, but rather a level of... ↵ | belugas | |
acceptance :) So don't need to get cargo name out of it (glx) | |||
2007-09-26 | (svn r11161) -Fix: Allow to transform coordinates in negative ones when gfx ↵ | belugas | |
of 0xFF allows it | |||
2007-09-26 | (svn r11160) -Fix: A gfx of 0xFF does not count when it's time to establish ↵ | belugas | |
the size of the industry. | |||
2007-09-25 | (svn r11159) -Fix (r11155): restore the ability to save in a non existing file | glx | |
2007-09-24 | (svn r11158) -Codechange: reduce the amount of Random calls needed when we ↵ | rubidium | |
do not have NewGRF industries that actually need the random bits. | |||
2007-09-24 | (svn r11157) -Fix: some random data was printed because printf "thought" ↵ | rubidium | |
that _current_player is 4 bytes instead of 1 byte, causing the random debug output to be useless. | |||
2007-09-24 | (svn r11156) -Fix r11155: fix one compiler makes the other warn ;) | glx | |
2007-09-24 | (svn r11155) -Fix [FS#1253]: work around a nasty MS CRT 8 SP1 bug making it ↵ | rubidium | |
virtually impossible to debug 32bpp games under MSVC (http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=257606). Patch by boekabart. | |||
2007-09-24 | (svn r11154) -Fix [FS#1239]: MIDI failing to play under Windows 95, 98 and ME. | rubidium | |