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2021-11-07Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639)Tyler Trahan
2021-11-07Fix: Don't show screenshot GUI in screenshots (#9674)Tyler Trahan
2021-11-07Fix: Do not redraw vehicle lists when skip order command is tested.J0anJosep
2021-11-06Fix 55a11710: Curly braces need to be double-escaped for (std::)fmt.Michael Lutz
2021-11-06Update: Translations from eintstranslators
english (au): 3 changes by LordAro
2021-11-06Fix 65cbde4b: Writing to uninitialized string when loading a currency NewGRF.Michael Lutz
2021-11-06Fix #9669, cbe00ec: Only try valid reverse directions (#9672)Loïc Guilloux
2021-11-03Fix #9648: add missing commas in crash messageDmitry Erlikh
2021-11-03Fix 3a1a915: Every 16th client never reconnects after server restartdP
2021-11-02Update: Translations from eintstranslators
arabic (egypt): 7 changes by AviationGamerX
2021-11-01Update: Translations from eintstranslators
arabic (egypt): 2 changes by AviationGamerX
2021-10-29Update: Translations from eintstranslators
dutch: 2 changes by Afoklala
2021-10-28Update: Translations from eintstranslators
german: 2 changes by Wuzzy2
2021-10-27Update: Translations from eintstranslators
swedish: 44 changes by joeax910 japanese: 1 change by clzls chinese (simplified): 2 changes by clzls
2021-10-25Update: Translations from eintstranslators
korean: 1 change by telk5093 polish: 2 changes by pAter-exe
2021-10-24Update: Translations from eintstranslators
swedish: 1 change by joeax910
2021-10-23Update: Translations from eintstranslators
indonesian: 2 changes by hadyatmo
2021-10-23Change: Suppress panning in intro game, while user is interacting with the ↵frosch
GUI. (#9645)
2021-10-23Codechange: rename 'info_view' to 'rotor_in_gui', because it is only used by ↵frosch
helicopters.
2021-10-23Codechange: remove redundant 'info_view' parameter, it can be derived from ↵frosch
'image_type'.
2021-10-22Update: Translations from eintstranslators
english (us): 2 changes by 2TallTyler vietnamese: 2 changes by KhoiCanDev catalan: 2 changes by J0anJosep portuguese (brazilian): 2 changes by Vimerum
2021-10-22Fix: Draw rotor in cursor when dragging helicopters. (#9612)Joan Josep
2021-10-22Fix #9643, 95386dc: Incorrect determination of screenshot format (#9644)Loïc Guilloux
2021-10-21Update: Translations from eintstranslators
russian: 2 changes by Ln-Wolf
2021-10-20Change: Don't store not to be activated newGRFs in savegames (#9627)Loïc Guilloux
2021-10-20Fix #9630: intro game could zoom in/out more than allowed by settings (#9633)Loïc Guilloux
Also fixes #9622
2021-10-20Update: Translations from eintstranslators
swedish: 4 changes by joeax910 spanish: 1 change by MontyMontana
2021-10-20Fix #9626, ddafc0d: Incorrect loading of script saved data (#9629)Loïc Guilloux
2021-10-19Update: Translations from eintstranslators
korean: 3 changes by telk5093 french: 2 changes by glx22 portuguese: 2 changes by azulcosta
2021-10-19Fix #9624: compilation with RANDOM_DEBUGglx22
2021-10-18Update: Translations from eintstranslators
greek: 2 changes by dionisis84 russian: 1 change by Ln-Wolf finnish: 2 changes by hpiirai tamil: 88 changes by Aswn
2021-10-18Fix #9595: Always use plural forms of cargo for subsidy strings (#9619)Charles Pigott
2021-10-17Change: Ignore refresh_rate setting when vsync is enabledCharles Pigott
2021-10-17Fix #9614: Refresh rate dropdown was still active when vsync was enabledCharles Pigott
2021-10-17Feature: Button to toggle showing advanced signal types (#9617)Charles Pigott
2021-10-17Change: Don't use 'server address' string in server list when displaying an ↵Charles Pigott
invite code (#9615)
2021-10-16Codechange: "set but not used" warning when disabling assert() (#9613)Patric Stout
DebugCheckSanity() is unused when asserts are disabled. While at it, use WITH_ASSERT over NDEBUG, as that means we also run this code during beta/RC.
2021-10-15Update: Translations from eintstranslators
indonesian: 9 changes by bsuseno
2021-10-12Update: Translations from eintstranslators
romanian: 6 changes by kneekoo
2021-10-11Fix: Try all possible reverse directions when a ship reaches a dead endglx22
2021-10-11Change: Reverse ship when leaving docks if a better path existsglx22
2021-10-11Update: Translations from eintstranslators
romanian: 9 changes by kneekoo
2021-10-10Update: Translations from eintstranslators
indonesian: 6 changes by bsuseno
2021-10-06Update: Translations from eintstranslators
romanian: 1 change by kneekoo
2021-10-04Update: Translations from eintstranslators
korean: 1 change by telk5093 romanian: 15 changes by kneekoo
2021-10-03Update: Translations from eintstranslators
romanian: 8 changes by kneekoo irish: 55 changes by temuchie
2021-10-03Fix #9591: Update station docking tiles upon placing a water object on a ↵SamuXarick
docking tile (#9594)
2021-10-03Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)Patric Stout
This gives user visual feedback that the refresh is still pending, and prevents people from clicking again and again thinking nothing is happening. This is especially true for connections that fall back to TURN, as that takes a few seconds to kick in. Additionally, prevent clicking on the button again while a refresh is pending. This is only delaying a successful result.
2021-10-03Fix: Incorrect Romanian own name (#9598)Loïc Guilloux
2021-10-02Fix #9548, e5fedcd: [Squirrel] Crash during engine cleanup after reaching ↵Loïc Guilloux
memory limit on realloc (#9592)