summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2021-06-15Change: indicate in the savegame if a SL_STRUCT contains any dataPatric Stout
2021-06-15Change: store length of SL_STRUCTLIST in the savegamePatric Stout
2021-06-15Fix: you could join an AI company in multiplayer via the GUI (#9369)SamuXarick
2021-06-15Cleanup: remove some unneeded c_str() callsRubidium
2021-06-15Codechange: [Network] Use std::string instead of char[] for the name of the f...rubidium42
2021-06-15Codechange: [Network] Use std::string for the client name in the network serverrubidium42
2021-06-15Codechange: [Network] Use string_view for network compatability checkrubidium42
2021-06-15Codechange: [Network] Simplify constructing the HTTP request with fmtrubidium42
2021-06-15Codechange: [Network] Let NetworkError return its std::string instead of a C-...rubidium42
2021-06-15Codechange: [Network] Make hostname/client IP return strings instead of a C-s...rubidium42
2021-06-15Codechange: [Network] Let IsInNetmask use std::stringrubidium42
2021-06-15Codechange: [Network] Simplify formatting of network addresses to stringrubidium42
2021-06-14Fix: [Network] Determining GetNetworkRevisionString could overflow and underf...rubidium42
2021-06-14Codechange: use SLE_STRUCT(LIST) for Linkgraph chunksPatric Stout
2021-06-14Codechange: move Save/Load functions of same chunk next to each otherPatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for GameScript chunksPatric Stout
2021-06-14Codechange: use as much of STNN code for STNS as possiblePatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for Station chunksPatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for Company chunksPatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for Town chunksPatric Stout
2021-06-14Codechange: remove the special station/vehicle code from SaveLoadPatric Stout
2021-06-14Codechange: ability to store structs and list of structs in savegamesPatric Stout
2021-06-14Update: Translations from eintstranslators
2021-06-14Cleanup: nested_array should not be accessed directly.Peter Nelson
2021-06-13Fix a99ac62: fmt's include of cassert breaks our assert logicrubidium42
2021-06-13Update: Translations from eintstranslators
2021-06-13Codechange: improve style/writing of IConsolePrint stringsrubidium42
2021-06-13Change: do not print the '-' in front of help messages and make help messages...rubidium42
2021-06-13Codechange: replace IConsolePrintF with IConsolePrint and fmt formattingrubidium42
2021-06-13Change: improve some of the console messages related to networking (make them...rubidium42
2021-06-13Cleanup: remove IConsoleWarning/IConsoleError helpersrubidium42
2021-06-13Change: unify the style of console error messages and convert to fmtrubidium42
2021-06-13Change: not performing a command is worthy of an error, not a warningrubidium42
2021-06-13Codechange: remove single use IConsoleDebugrubidium42
2021-06-13Codechange: add an IConsolePrint overload that does formatting with fmtrubidium42
2021-06-13Fix 81062163: for (really) old games, station bus/truck station cache was not...Patric Stout
2021-06-13Codechange: use fmt in DebugPrint where applicablerubidium42
2021-06-13Cleanup: remove old DEBUG macro and debug functionrubidium42
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-06-13Codechange: use the fmt library for simpler debug formatsrubidium42
2021-06-13Add: minimal set of headers from {fmt} 7.1.3 to 3rdpartyrubidium42
2021-06-13Fix #9361, a2051ba: [Network] Off by one in CanWriteToPacketrubidium42
2021-06-13Codechange: make the name of SettingDesc a std::stringrubidium42
2021-06-13Codechange: add std::string accepting SetDParamStr to ErrorMessageDatarubidium42
2021-06-13Codechange: use StrStartsWith/StrEndsWith when finding settingsrubidium42
2021-06-13Codechange: add function to determine whether are string starts or ends with ...rubidium42
2021-06-13Fix #9362: Hover in online players window was slightly too big (#9364)TELK
2021-06-12Codechange: Use dynamic string list for contents of land info window.Michael Lutz
2021-06-12Update: Translations from eintstranslators
2021-06-12Fix #9353: [Script] Garbage collecting on priority queues could crash the gamerubidium42