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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-06-15
Change: indicate in the savegame if a SL_STRUCT contains any data
Patric Stout
2021-06-15
Change: store length of SL_STRUCTLIST in the savegame
Patric Stout
2021-06-15
Fix: you could join an AI company in multiplayer via the GUI (#9369)
SamuXarick
2021-06-15
Cleanup: remove some unneeded c_str() calls
Rubidium
2021-06-15
Codechange: [Network] Use std::string instead of char[] for the name of the f...
rubidium42
2021-06-15
Codechange: [Network] Use std::string for the client name in the network server
rubidium42
2021-06-15
Codechange: [Network] Use string_view for network compatability check
rubidium42
2021-06-15
Codechange: [Network] Simplify constructing the HTTP request with fmt
rubidium42
2021-06-15
Codechange: [Network] Let NetworkError return its std::string instead of a C-...
rubidium42
2021-06-15
Codechange: [Network] Make hostname/client IP return strings instead of a C-s...
rubidium42
2021-06-15
Codechange: [Network] Let IsInNetmask use std::string
rubidium42
2021-06-15
Codechange: [Network] Simplify formatting of network addresses to string
rubidium42
2021-06-14
Fix: [Network] Determining GetNetworkRevisionString could overflow and underf...
rubidium42
2021-06-14
Codechange: use SLE_STRUCT(LIST) for Linkgraph chunks
Patric Stout
2021-06-14
Codechange: move Save/Load functions of same chunk next to each other
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for GameScript chunks
Patric Stout
2021-06-14
Codechange: use as much of STNN code for STNS as possible
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for Station chunks
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for Company chunks
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for Town chunks
Patric Stout
2021-06-14
Codechange: remove the special station/vehicle code from SaveLoad
Patric Stout
2021-06-14
Codechange: ability to store structs and list of structs in savegames
Patric Stout
2021-06-14
Update: Translations from eints
translators
2021-06-14
Cleanup: nested_array should not be accessed directly.
Peter Nelson
2021-06-13
Fix a99ac62: fmt's include of cassert breaks our assert logic
rubidium42
2021-06-13
Update: Translations from eints
translators
2021-06-13
Codechange: improve style/writing of IConsolePrint strings
rubidium42
2021-06-13
Change: do not print the '-' in front of help messages and make help messages...
rubidium42
2021-06-13
Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
rubidium42
2021-06-13
Change: improve some of the console messages related to networking (make them...
rubidium42
2021-06-13
Cleanup: remove IConsoleWarning/IConsoleError helpers
rubidium42
2021-06-13
Change: unify the style of console error messages and convert to fmt
rubidium42
2021-06-13
Change: not performing a command is worthy of an error, not a warning
rubidium42
2021-06-13
Codechange: remove single use IConsoleDebug
rubidium42
2021-06-13
Codechange: add an IConsolePrint overload that does formatting with fmt
rubidium42
2021-06-13
Fix 81062163: for (really) old games, station bus/truck station cache was not...
Patric Stout
2021-06-13
Codechange: use fmt in DebugPrint where applicable
rubidium42
2021-06-13
Cleanup: remove old DEBUG macro and debug function
rubidium42
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-06-13
Codechange: use the fmt library for simpler debug formats
rubidium42
2021-06-13
Add: minimal set of headers from {fmt} 7.1.3 to 3rdparty
rubidium42
2021-06-13
Fix #9361, a2051ba: [Network] Off by one in CanWriteToPacket
rubidium42
2021-06-13
Codechange: make the name of SettingDesc a std::string
rubidium42
2021-06-13
Codechange: add std::string accepting SetDParamStr to ErrorMessageData
rubidium42
2021-06-13
Codechange: use StrStartsWith/StrEndsWith when finding settings
rubidium42
2021-06-13
Codechange: add function to determine whether are string starts or ends with ...
rubidium42
2021-06-13
Fix #9362: Hover in online players window was slightly too big (#9364)
TELK
2021-06-12
Codechange: Use dynamic string list for contents of land info window.
Michael Lutz
2021-06-12
Update: Translations from eints
translators
2021-06-12
Fix #9353: [Script] Garbage collecting on priority queues could crash the game
rubidium42
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