Age | Commit message (Collapse) | Author |
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chunks mainly list of GRFIDs and TTDP version the game was saved with.
GRFID list is read and active GRFs are loaded with the game if present in the data/ directory.
TTDP versioning information only works for newer versions, old versions will only give rough information but it's not worth the effort to precisely figure out what bit means what where and when.
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when loading the game and hide the intrinsics of adding elements to the GRFConfig list by using an AppendToGRFConfigList function.
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-Fix: When inserting an order for a ship while checking the distance between the new order and the order it is inserted after adhere the order types to determine the correct type of destination (i.e. station or depot)
Also do a better job in determining the preceding order
NOTE: 0.5 candidate
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Simplify MoveGoodsToSation() under the assumption that 0 is less or equal than 0
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Reduce variable scope
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road' bit was not set.
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Remove the unused function AllocateStation() which was left over from r8125
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Remove the explicit check for buoys when inserting goto station orders.
This is already covered by the preceding OWNER_NONE test.
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Remove the possiblity to take over stations with OWNER_NONE by building a station next to it
-Fix: It was possible to take over buoys by building a station next to them
Also remove the now unnecessary special case which prevented taking over oilrigs
NOTE: 0.5 candidate
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a duplicate
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already know it isn't.
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thing, sorry for it)
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a few more
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it is handled in WebTranslator2 from now on
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We should keep the list in sync with the build command as hacked clients can avoid a block in the GUI only
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for a certain vehicle type. We have a function to do that
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games because the static buffer used for name conversion is overwritten in the callback function.
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aren't the same (even though they both tell if it's a plane or helicopter)
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Adapt GetClosestStationFromTile() more to the way it is used:
- All but deleted stations get filtered later, so do not include non-deleted station in the first place
- Remove the two parameters, which are the same for all callers
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A spectator cannot build stations, so do not include a special case for him
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-Codechange: Use a more generic test, which tests the allowed aircraft instead of hardcoding the airport type numbers, to generate station names
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-Codechange: Allow goto station orders to public stations in general, not just oilrigs (though this is the same till now)
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Cloning were unaware that articulated locomotives could refit without refitting the front unit
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that can't use the airport in question
Now it's even better than ever because unless the no jetcrash cheat is enabled, the small airports will not show fast aircraft
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the depot window
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operator applied to unsigned type, result still unsigned'
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-Codechange: Do not hardcode the catchment radius of airports, but hold the information in AirportFTAClass
-Fix (r979): The default AI tested possible airport locations with a fixed catchment radius instead of the radius of the to be built airport
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into the cmd code.
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afrikaans - 1 changed by TrueTenacity (1)
brazilian_portuguese - 1 fixed, 1 changed by fukumori (2)
bulgarian - 4 fixed by groupsky (4)
dutch - 3 fixed by habell (3)
esperanto - 3 fixed by LaPingvino (3)
finnish - 5 fixed by kerba (5)
icelandic - 15 fixed, 30 changed by scrooge (45)
italian - 3 fixed by sidew (3)
norwegian_bokmal - 13 fixed by oletk (13)
turkish - 3 fixed by jnmbk (3)
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Don't do bogus initialisations and prefer simpler code
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on approach direction. Note: they're not yet used, but will be soon
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simular to timidity via extmidi)
[PSP] -Add: added PSP specific code for libtimidity. libtimidity code is based on the work of Turulo. Tnx a bunch!
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almost UNIX, just it needs more includes ;)
(or more, it compiles, if it works is a whole other story ;))
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Abbreviate GetAirport(st->airport_type) to st->Airport()
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Do not handle a special case for goto hangar orders to oilrigs - they do not have a hangar anyway
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is a single-headed. Only do it if it previously had no power and that now there is. Or something...
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compilation error
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error under Win32. Changed to AIRPLANES
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too many lines in build vehicle windows and crash the game
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-Codechange: Do not hardcode the airports with a short airstrip anymore, but make it a flag in AirportFTAClass
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-Codechange: Make the encoding of accepted aircraft types of airports a bit more sensible and move the enum into struct AirportFTAClass
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EngineID with certain newGRF sets
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and assert the vehicle type in that function. Not a critical error, but it does increase game performance by up to 10% when playing a large game (many vehicles) with aircraft/road vehicle newgrfs loaded.
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-Codechange: Add a Z adjustment attribute for helicopter pads to AirportFTAClass to get rid of some special cases for oilrigs and heliports
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