summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2008-06-14(svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)belugas
2008-06-14(svn r13513) -Codechange: Give proper message when building a river fails.belugas
Give proper description of a river tile with the Query Tool. Extracted (in part) from FS#1884, by Ammler
2008-06-13(svn r13508) -Fix (r7733): incorrect usage of strtoulglx
2008-06-13(svn r13507) -Fix (r12856): first engine change should've been moved toopeter1138
2008-06-13(svn r13505) -Fix: clear the memory for the new AI during the loading of a ↵rubidium
savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
2008-06-13(svn r13504) -Codechange: enumify some widgets for scenario editor. More ↵belugas
work is required.
2008-06-13(svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers ↵belugas
were assigned to the zoom in and out buttons in the scenario editor
2008-06-13(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could ↵smatz
cause deadlocks or crashes
2008-06-12(svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, ↵smatz
planetmaker)
2008-06-12(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep ↵frosch
slopes, just in case someone needs them for fallback.
2008-06-12(svn r13495) -Fix: scrolling the main map with the keys speed was influenced ↵rubidium
by movement of the mouse.
2008-06-12(svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h.rubidium
2008-06-12(svn r13490) -Add: a seperate icon for aqueductsskidd13
2008-06-12(svn r13489) -Fix: first determine where to *exactly* build a house before ↵rubidium
asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
2008-06-12(svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when ↵smatz
there was a ship on lower halftile
2008-06-12(svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail ↵rubidium
tiles.
2008-06-12(svn r13482) -Codechange: Use "extended bytes" in Actions 3 and 4 for vehiclespeter1138
2008-06-11(svn r13481) -Codechange: add 'B' keyboard shortcut to build aqueduct ↵smatz
(planetmaker)
2008-06-11(svn r13480) -Fix [FS#2050]: RVs stoppping at drive through stations of ↵rubidium
other companies.
2008-06-11(svn r13479) -Codechange: don't use word 'bridge' for aqueducts that oftensmatz
2008-06-11(svn r13478) -Codechange: don't use GetBridgeSpec() for aqueductssmatz
2008-06-11(svn r13477) -Fix (r13464): correct tile type in the Query tile info windowsmatz
2008-06-11(svn r13476) -Fix: draw canal borders for locks and when directly next to a ↵rubidium
aquaduct entrace but under the aqueduct.
2008-06-11(svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and ↵smatz
on company bankrupt
2008-06-11(svn r13472) -Backport (r13467 from NoAI): make CmdRemoveRoadStop use p2 as ↵glx
documented (only look at bit 0, not at the complete value)
2008-06-11(svn r13469) -Codechange: add support for loading Action 0x05, type 0F: ↵rubidium
"tracks for slopes". It's not useful right now, but it will be in the future.
2008-06-11(svn r13468) -Fix: make aqueducts a little more expensive than normal ↵rubidium
bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either.
2008-06-11(svn r13466) -Fix (r13464): slope checking got lost during development...rubidium
2008-06-11(svn r13464) -Codechange: support NewGRF Action 0x05, type 12.rubidium
2008-06-11(svn r13462) -Codechange: move DriverFactoryBase destructor definition from ↵smatz
header file (saves ~16kB)
2008-06-10(svn r13456) -Codechange: use AllocaM() macro instead of alloca() at most placessmatz
2008-06-10(svn r13446) -Fix(r13443): changed the var previously introduced from 69 to ↵belugas
46, as no param was required (thanks frosch)
2008-06-10(svn r13445) -Codechange: make 32bpp_optimized blitter ~10-20% faster in ↵smatz
drawing (depends on architecture and compiler)
2008-06-10(svn r13444) -Codechange: make the order GUI somewhat more efficient. The ↵rubidium
most used options can be done with a single click now.
2008-06-10(svn r13443) -Feature[newGRF]: Add var 0x69 for industries, long format ↵belugas
construction date. Same as var B0, but base year is now 0, instead of 1920
2008-06-10(svn r13437) -Feature[newGRF]: Add long format introduction and maximum ↵belugas
construction year for house.
2008-06-09(svn r13434) -Fix (r13317): news window with invalid news item could be shownsmatz
2008-06-09(svn r13433) -Codechange: remove a now useless global variable.rubidium
-Fix: MP advertising was not advertising.
2008-06-08(svn r13419) -Fix [FS#2063]: Entries in the bridge list were not sorted when ↵rubidium
the window was just opened.
2008-06-08(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner ↵rubidium
that hopefully doesn't cause crashes.
2008-06-08(svn r13413) -Codechange: remove some enums that haven't been used for years.rubidium
2008-06-08(svn r13412) -Add: OTTDThreadTerminateFunc, for all thread systems, which is ↵truebrain
called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations)
2008-06-08(svn r13411) -Codechange: remove the return value from the thread procs ↵rubidium
because it is never used.
2008-06-08(svn r13409) -Fix: division by zero when one would press 'd' (skip order) ↵rubidium
when there's no order.
2008-06-08(svn r13408) -Codechange: some stricter checking.rubidium
2008-06-07(svn r13400) -Update: WebTranslator2 update to 2008-06-07 18:14:28miham
korean - 8 fixed, 16 changed by leejaeuk5 (24) romanian - 5 fixed, 185 changed by CrystyB (190) russian - 1 changed by Smoky555 (1)
2008-06-07(svn r13397) -Fix: Do not crash when resolving vehicle sprite groups with ↵frosch
zero sprites.
2008-06-06(svn r13396) -Fix (r13375): assertion failing when changing grfs in game ↵glx
(compatible grfs)
2008-06-05(svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵glx
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
2008-06-05(svn r13389) -Codechange: remove NM_CALLBACK because that information could ↵rubidium
be gathered from the fact that a callback has been specified. Patch by Cirdan.