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2021-02-13Fix #8620: Scale spacing between date & news in history window according to f...Charles Pigott
2021-02-13Fix #8625: Wrong ending year was displayed in highscore tableCharles Pigott
2021-02-13Change: Make order window hotkeys toggle for load & unload variantsCharles Pigott
2021-02-13Cleanup: [OSX] Improve some comments.Michael Lutz
2021-02-13Codechange: [OSX] Remove unused 'app active' flag.Michael Lutz
2021-02-13Fix: [OSX] An emulated right mouse down event has to be followed by right mou...Michael Lutz
2021-02-13Codechange: [OSX] Use relative mouse handling during scrolling.Michael Lutz
2021-02-13Change: [OSX] Use a layer-backed view to speed up drawing.Michael Lutz
2021-02-13Codechange: [OSX] Align backing buffer pitch for a tiny bit performance.Michael Lutz
2021-02-13Cleanup: [OSX] Move event loop into video driver file.Michael Lutz
2021-02-13Remove: [OSX] Startup splash screen.Michael Lutz
2021-02-13Codechange: [OSX] Move key event handling to our view.Michael Lutz
2021-02-13Codechange: [OSX] Move mouse event handling to our NSView.Michael Lutz
2021-02-13Codechange: [OSX] Move some things from video driver to our NSView.Michael Lutz
2021-02-13Codechange: [OSX] Use newer mouse tracking API.Michael Lutz
2021-02-13Codechange: [OSX] Split drawing into its own subview.Michael Lutz
2021-02-13Codechange: [OSX] Drain autoreleased objects in each game loop cycle.Michael Lutz
2021-02-13Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver.Michael Lutz
2021-02-13Cleanup: [OSX] Doxygen comment style in video driver.Michael Lutz
2021-02-13Codechange: [OSX] Inline some functions that are used in only one place.Michael Lutz
2021-02-13Codechange: [OSX] Replace #define with modern code.Michael Lutz
2021-02-13Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.Michael Lutz
2021-02-13Change: [OSX] Replace screen resolution list with suggested window sizes.Michael Lutz
2021-02-13Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.Michael Lutz
2021-02-13Codechange: Move Fontconfig-specific code to a seperate file.Michael Lutz
2021-02-13Codechange: [OSX] Move OSX-specific font code to a separate file.Michael Lutz
2021-02-13Codechange: [Win32] Move Win32-specific font code to a seperate file.Michael Lutz
2021-02-13Codechange: Make OS font handle of the FontCache read-only.Michael Lutz
2021-02-13Codechange: OS-specific data for font search is not used outside of searching.Michael Lutz
2021-02-13Codechange: Remove all remaining uses of cpp_offset.Michael Lutz
2021-02-13Codechange: Don't use cpp_offsetof in the save/load code.Michael Lutz
2021-02-13Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.Michael Lutz
2021-02-13Update: Translations from eintstranslators
2021-02-13Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordin...SamuXarick
2021-02-13Change: Use a more specific error message when attempting to bulldoze your ow...Charles Pigott
2021-02-13Fix f1f281b31: [Win32] MinGW doesn't know timeapi.hglx22
2021-02-13Codechange: Implement a constructor for CurrencySpecglx22
2021-02-13Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle str...Johannes E. Krause
2021-02-12Update: Translations from eintstranslators
2021-02-11Change: [SDL2] Remove unneeded delay of redrawing the screenPatric Stout
2021-02-11Codechange: [SDL2] Don't use globals if we can do with localsPatric Stout
2021-02-11Codechange: [SDL2] Name paint function Paint(), like other drivers doPatric Stout
2021-02-11Fix 30e69c51: palette was not marked dirty when creating a newPatric Stout
2021-02-11Update: Translations from eintstranslators
2021-02-10Feature: Remove all industries button in scenario editor (#8550)Kuhnovic
2021-02-09Fix: [Win32] Set minimum resolution for timers to 1ms. (#8660)Loïc Guilloux
2021-02-08Fix: [Emscripten] open links in browser (#8655)embeddedt
2021-02-08Fix: mention our websites with https:// (instead of http://) (#8657)Patric Stout
2021-02-07Change: [CMake] Bump minimum version to 3.9glx22
2021-02-07Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622)Loïc Guilloux