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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-03-25
Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actua...
Milek7
2021-03-25
Update: Translations from eints
translators
2021-03-25
Fix #8875: Filter string in station window breaks flow in user interface
Koen Bussemaker
2021-03-25
Fix: placing random trees in SE crashes the game (#8892)
Patric Stout
2021-03-24
Update: Translations from eints
translators
2021-03-23
Update: Translations from eints
translators
2021-03-22
Update: Translations from eints
translators
2021-03-22
Update: Translations from eints
translators
2021-03-21
Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on ...
Michael Lutz
2021-03-21
Update: Translations from eints
translators
2021-03-21
Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of differen...
frosch
2021-03-20
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...
Michael Lutz
2021-03-20
Update: Translations from eints
translators
2021-03-20
Fix: Recompute road/railtype availability after disabling the engine
dP
2021-03-20
Fix: OSK layout not scaled for 2x or 4x GUI scale.
Peter Nelson
2021-03-19
Update: Translations from eints
translators
2021-03-18
Update: Translations from eints
translators
2021-03-17
Update: Translations from eints
translators
2021-03-16
Update: Translations from eints
translators
2021-03-16
Update: Translations from eints
translators
2021-03-15
Update: Translations from eints
translators
2021-03-14
Change: Heading for 1.12 now (#8862)
Patric Stout
2021-03-14
Fix 217071aa: spanish translation contains an invalid character (#8863)
Patric Stout
2021-03-14
Update: Translations from eints
translators
2021-03-14
Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engin...
Tyler Trahan
2021-03-14
Codechange: we are not booing straps .. we are bootstrapping
Patric Stout
2021-03-14
Fix: errors during bootstrap could still show up after bootstrap
Patric Stout
2021-03-14
Fix: if bootstrap failed, it could end with an empty screen instead of error
Patric Stout
2021-03-13
Fix #8860: [Win32] Crashlog window wasn't reliably shown for crashes not on t...
Michael Lutz
2021-03-13
Update: Translations from eints
translators
2021-03-13
Fix #8851: don't allow infinite "exec" depth in script, but limit to 10 deep
Patric Stout
2021-03-13
Fix: calling "exec" from script never returned
Patric Stout
2021-03-13
Feature: allow setting maximum zoom level at which sprites are drawn (#8604)
Matt Kimber
2021-03-13
Feature: allow filtering on name in rail station window (#8706)
Didac Perez Parera
2021-03-11
Fix #8733: Can't buy train engine when the "Engines only" filter is active
stormcone
2021-03-11
Update: Translations from eints
translators
2021-03-11
Change: Recolour graph windows to brown (#8700)
Tyler Trahan
2021-03-11
Fix #8647: draw tram catenary using 4 bounding boxes.
frosch
2021-03-11
Fix: front/back sprites of action5 tram catenary were swapped.
frosch
2021-03-10
Codechange: Add fast path to catenary drawing in MaskWireBits
Jonathan G Rennison
2021-03-10
Update: Translations from eints
translators
2021-03-10
Codechange: rework codeflow introduced in 098d5b22 (#8837)
Patric Stout
2021-03-10
Fix #8833: don't reload NewGRFs when we are shutting down
Patric Stout
2021-03-10
Fix: abort world generation on exiting the game as soon as possible
Patric Stout
2021-03-10
Fix: abort GRFFileScanner on exiting the game as soon as possible
Patric Stout
2021-03-10
Fix: don't update framerates when a modal window is open
Patric Stout
2021-03-10
Add: make modal windows update more smooth
Patric Stout
2021-03-10
Fix #8711: having gui_zoom lower than zoom_min causes crashes (#8835)
Patric Stout
2021-03-10
Codechange: Misleading function name for selecting refresh rate (#8836)
sean
2021-03-09
Codechange: only run InteractiveRandom() from the draw-thread (#8831)
Patric Stout
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