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2020-12-27Codechange: Even more std::string usage in file IO.Michael Lutz
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Use std::string in FIO search path handling.Michael Lutz
2020-12-27Codechange: Store file search paths as std::string.Michael Lutz
2020-12-27Codechange: Stringify config file paths.Michael Lutz
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-27Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTHcirdan
2020-12-27Cleanup: Remove save-only autolength flag from economy chunk handlerscirdan
2020-12-27Codechange: Enable FINAL, (un)likely, __attribute__ when building with clangJonathan G Rennison
2020-12-27Codechange: Use likely/__builtin_expect for assertion macrosJonathan G Rennison
2020-12-27Codechange: Add support for verbose assertsJonathan G Rennison
2020-12-27Codechange: Unconditionally use static_assertJonathan G Rennison
2020-12-27Cleanup: Remove unnecessary assert_tcompile macroCharles Pigott
2020-12-27Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loopsglx22
2020-12-27Add: [NewGRF] Patch flag to test if inflation is on or off.Michael Lutz
2020-12-27Change: Disable changing the inflation setting in network games.Michael Lutz
2020-12-27Feature: Plant clumps of trees in editor by dragging on the landscapeNiels Martin Hansen
2020-12-27Change: Switch tree GUI to use dynamically generated buttonsNiels Martin Hansen
2020-12-27Fix: Wrong tree sprite in tree toolbarNiels Martin Hansen
2020-12-26Update: Translations from eintstranslators
2020-12-26Fix f66baa44: for-loop is no longer increasing "i"Patric Stout
2020-12-25Fix: [Emscripten] using TIC/TOC on this platform is sillyPatric Stout
2020-12-25Change: Always apply inflation from 1920 to 2090, no matter the game start ye...Michael Lutz
2020-12-25Fix f66baa44: index was off by one (#8433)Patric Stout
2020-12-25Codechange: use C++11 constructs for for-each loops (#8432)Patric Stout
2020-12-25Update: Translations from eintstranslators
2020-12-25Fix #6468: don't store version of AIs-started-via-console in namePatric Stout
2020-12-25Codechange: move block a bit lower to increase readabilityPatric Stout
2020-12-25Doc: for over 10 years now, we do not load the exact AI version first (#8431)Patric Stout
2020-12-25Update: Translations from eintstranslators
2020-12-25Codechange: Rename strings to match their usage.frosch
2020-12-25Change: Remove the LAN/Internet combobox from the server list in favour of ad...frosch
2020-12-25Change: Towns don't build dead-end road bridges (#8401)Tyler Trahan
2020-12-25Feature: Add an option to disable tree growth completely (#8415)Pavel Stupnikov
2020-12-25Fix: Don't lower tree density if spreading is not enabled (#8413)Pavel Stupnikov
2020-12-25Change: [Linkgraph] Allow job threads to be aborted early when clearing sched...Jonathan G Rennison
2020-12-24Update: Translations from eintstranslators
2020-12-23Update: Translations from eintstranslators
2020-12-22Update: Translations from eintstranslators
2020-12-22Change: [Linkgraph] Only acquire thread join performance measurements on netw...Jonathan G Rennison
2020-12-22Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)Jonathan G Rennison
2020-12-22Feature: Set exclusive access to industry from GS (#8115)Pavel Stupnikov
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2020-12-22Fix 86e08aa: STR_CARGO_PLURAL_CANDY with cases was not renamed (#8412)Patric Stout
2020-12-22Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)Patric Stout
2020-12-21Fix c02ef3e4: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops....Matt Kimber
2020-12-21Change: Place "Group by" above "Sort by" in station window for consistencyBernard Teo
2020-12-21Feature: Drag-and-drop vehicles in group GUI for shared order groupsBernard Teo
2020-12-21Cleanup: Use range-based for-loop in group_gui.cppBernard Teo
2020-12-21Cleanup: Move EndContainer() for empty WWT_PANEL to the same lineBernard Teo