Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-24 | (svn r11507) -Fix [FS#1463]: signs totally illegible when transparant signs ↵ | rubidium | |
is turned on and zoomed out more than one level. | |||
2007-11-24 | (svn r11506) -Fix [FS#1471]: selling vehicles could cause the window of ↵ | rubidium | |
others to scroll to that location. | |||
2007-11-24 | (svn r11505) -Fix/Feature: make CTRL work on all road/rail construction ↵ | rubidium | |
options that 'work' with the 'Bulldozer' button instead of only a few. | |||
2007-11-24 | (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in ↵ | rubidium | |
non-canal water where canals should have been build. | |||
2007-11-23 | (svn r11502) -Fix (r11144): don't do standard production change if callbacks ↵ | glx | |
29/35 failed -Fix (r11144): disable smooth economy for industries using callbacks 29/35 | |||
2007-11-23 | (svn r11501) -Fix: [OSX] This remedies a problem with right click scrolling ↵ | egladil | |
that was introduced in r11492. | |||
2007-11-23 | (svn r11500) -Codechange: Smooth economy fine-tuning, making industries more ↵ | belugas | |
responsive. Patch by Sirkoz. | |||
2007-11-23 | (svn r11499) -Fix (r11144): mul/div factor were wrong (off by two) | glx | |
2007-11-23 | (svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of ↵ | egladil | |
Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis. | |||
2007-11-22 | (svn r11495) -Fix (r11493): some compilers fail to show warnings when they ↵ | rubidium | |
should. | |||
2007-11-22 | (svn r11494) -Fix [FS#1461] (r11450): cargo translation table was now loaded ↵ | glx | |
too late ;) | |||
2007-11-22 | (svn r11493) -Fix [FS#1472]: game crashing on savegame load because it tried ↵ | rubidium | |
to render some part of the window before the savegame conversion was done. | |||
2007-11-22 | (svn r11492) -Codechange: [OSX] Split the cocoa video driver into several ↵ | egladil | |
files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier). | |||
2007-11-22 | (svn r11491) -Update: WebTranslator2 update to 2007-11-22 20:55:02 | miham | |
brazilian_portuguese - 5 fixed by tucalipe (5) catalan - 5 fixed by arnaullv (5) czech - 5 fixed by Hadez (5) danish - 6 fixed, 3 changed by MiR (9) dutch - 5 fixed by habell (5) french - 5 fixed by glx (5) italian - 2 fixed by lorenzodv (2) japanese - 5 fixed by ickoonite (5) korean - 58 fixed by leejaeuk5 (58) slovak - 5 fixed, 86 changed by lengyel (91) slovenian - 5 fixed by Necrolyte (5) spanish - 5 fixed by eusebio (5) swedish - 5 fixed by daishan (5) turkish - 5 fixed by jnmbk (5) | |||
2007-11-22 | (svn r11490) -Codechange: Split the math functions to their own header | skidd13 | |
-Codechange: Replace the rest of the math macros with functions | |||
2007-11-21 | (svn r11489) -Fix r11488: Somehow the code was added multiple times | skidd13 | |
2007-11-21 | (svn r11488) -Codechange: Spilt the random functions out to seperate file | skidd13 | |
-Codechange: Make the mersenne twister more readable -Codechange: Unify the seeding process of random | |||
2007-11-21 | (svn r11487) -Fix (r11435): move the list of vehicles a bit higher in the ↵ | smatz | |
player GUI | |||
2007-11-21 | (svn r11486) -Fix [FS#1457]: industry count was wrong in smallmap | glx | |
2007-11-20 | (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename ↵ | skidd13 | |
the remaining to fit with the naming style | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-20 | (svn r11483) -Codechange: Replace codeparts with functions that do the same ↵ | skidd13 | |
to increase readability | |||
2007-11-19 | (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11480) -Codechange: Rename the function ALIGN fitting to the naming style | skidd13 | |
This fixes also FS#1450 | |||
2007-11-19 | (svn r11479) -Codechange: Move the BIGMUL functions to the file of their usage | skidd13 | |
-Codechange: Rename the BIGMUL functions to the fitting naming style | |||
2007-11-19 | (svn r11478) -Fix: two small layout issues with the vehicle grouping GUI. | rubidium | |
2007-11-19 | (svn r11477) -Fix [FS#1451]: a road vehicle must not show that it is driving ↵ | rubidium | |
max speed when it is standing still waiting for the vehicle in from of it. | |||
2007-11-19 | (svn r11476) -Codechange: rename the function myabs to abs to get rid of an ↵ | skidd13 | |
unneeded define | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-19 | (svn r11474) -Feature: Allow to resize on creation the smallmap gui in order ↵ | belugas | |
to show all the types industry available. -Feature: Allow to enable/disable individually or all at once, the industries shown on small map. This will permit to easily find those that are of some interest for the player. Heavily based on gule's patch | |||
2007-11-19 | (svn r11473) -Codechange: Replace two more instances of widget/smalltype ↵ | belugas | |
numbers by enum(-a) values | |||
2007-11-19 | (svn r11472) -Codechange: Give enuma for both the widget numbers and the ↵ | belugas | |
used smallmap currently used type | |||
2007-11-18 | (svn r11471) -Codechange: one more variable retyped to enum ↵ | smatz | |
ViewportHighlightMode | |||
2007-11-18 | (svn r11467) -Fix [FS#1450]: OpenBSD has ALIGN already defined, causing ↵ | rubidium | |
compilation failures. | |||
2007-11-18 | (svn r11466) -Fix (r11339): operator priority problem resulting in ↵ | smatz | |
problematic autoroad placement in some cases | |||
2007-11-18 | (svn r11465) -Fix: more user-friedly placement in X and Y directions (most ↵ | smatz | |
noticeable with autoroad) | |||
2007-11-18 | (svn r11464) -Fix: some issue that made OpenTTD on MorphOS seriously unplayable. | rubidium | |
2007-11-18 | (svn r11463) -Fix: some OSes seem not to handle allocating 0 bytes in the ↵ | rubidium | |
same manner as others do. | |||
2007-11-18 | (svn r11461) -Fix [FS#1449] (r11449): a bus turning around in a station ↵ | rubidium | |
could case an assertion error. Patch by divide. | |||
2007-11-18 | (svn r11459) -Fix: (r11457) The selection highlight color hasn't been reset | skidd13 | |
2007-11-18 | (svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads ↵ | skidd13 | |
option -Change: Enable one way roads like the remove via a toolbar icon | |||
2007-11-18 | (svn r11456) -Fix [FS#1412] (r10070): Viewport is bound to its top-left corner | smatz | |
2007-11-18 | (svn r11455) -Codechange: make autoroad, 'normal' road building and 'normal' ↵ | rubidium | |
rail building all react the same on CTRL as autorail. | |||
2007-11-17 | (svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 ↵ | rubidium | |
chance was really a 32769 in 65536 chance. | |||
2007-11-17 | (svn r11453) -Fix (r11450): unrevert r11239, as we now need it | glx | |
2007-11-17 | (svn r11452) -Change: do not allow configuration changes, that NewGRFs can ↵ | rubidium | |
directly use to change their behaviour, during network games as this can cause desyncs. | |||
2007-11-17 | (svn r11451) -Fix [FS#1287]: very fast aircraft would sometimes abruptly ↵ | rubidium | |
stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway. | |||
2007-11-17 | (svn r11450) -Fix [FS#1432](r8886): cargo translation table was loaded too early | glx | |
2007-11-17 | (svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now ↵ | rubidium | |
trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile. |