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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-01-08
Update: Translations from eints
translators
2021-01-08
Fix 7bdfb38: Drive-thru road stations can be connected at either end (#8528)
Tyler Trahan
2021-01-08
Add: Towns can build tunnels (#8473)
Tyler Trahan
2021-01-08
Change: Remove disable_unsuitable_building setting
Charles Pigott
2021-01-08
Cleanup: Remove unused (and mostly duplicated) function
Charles Pigott
2021-01-08
Add: show in the tooltip of disabled toolbar buttons why they are disabled
Patric Stout
2021-01-08
Change: always allow to click on the toolbar icons for road/rail/dock/airport
Patric Stout
2021-01-08
Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
Chris Stevens
2021-01-08
Fix #7972: show invalid orders to stations that don't accept your vehicle (#8...
Patric Stout
2021-01-08
Revert c1fddb9, 639cfa4: "Codechange: Check if access __attribute__ is suppor...
Patric Stout
2021-01-08
Fix: for arctic and tropic, make sure we have at least a few hills (#8513)
Patric Stout
2021-01-08
Fix #7656: destroying a tunnel/bridge now first removes the tracks for cost c...
Patric Stout
2021-01-08
Fix: replacing a bridge didn't charge for clearing last tile
Patric Stout
2021-01-08
Fix 2fd871e2af5: load correct ending-year for old (pre 0.7) savegames
Patric Stout
2021-01-08
Fix #8050: never show the highscore when disabled, not even if you start in y...
Patric Stout
2021-01-08
Fix #8050: ending-year of 5000000 allows you to get to year 5000001 and beyond
Patric Stout
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2021-01-08
Codechange: Check if access __attribute__ is supported before trying to use it.
milek7
2021-01-08
Codechange: Use access __attribute__ to silence warnings in GCC
milek7
2021-01-07
Fix 0125892: Warning about unsigned unary minus
SamuXarick
2021-01-07
Fix: don't allow cloning vehicles if cloning orders is failing (#8515)
Patric Stout
2021-01-07
Update: Translations from eints
translators
2021-01-07
Fix #7945: Add cost of clearing the sloped tile when placing a dock (#7947)
SamuXarick
2021-01-07
Fix #8332: aborting group drag&drop could cause crashes with vehicle drag&dro...
Patric Stout
2021-01-07
Feature: option to auto remove signals when in the way during rail constructi...
Kuhnovic
2021-01-07
Fix #8068: always allow removal of tram track if that generates money (#8509)
Patric Stout
2021-01-07
Fix #7604: prevent houses to wander too far from town center when rebuilding ...
Patric Stout
2021-01-06
Fix #8168: allow relocating of HQ partial over existing HQ (#8510)
Patric Stout
2021-01-06
Change: towns can now bridge 4 rails (up from 3)
Patric Stout
2021-01-06
Feature: Make maximum length of town bridges depend on population.
Didac Perez Parera
2021-01-06
Update: Translations from eints
translators
2021-01-05
Change: move "give money" from client-list to company window
Patric Stout
2021-01-05
Fix: make the "password" button the same size as the other buttons in Company...
Patric Stout
2021-01-05
Codechange: fix alignment of Company GUI
Patric Stout
2021-01-05
Fix: change all Company planes on paint, not only the first that needs changing
Patric Stout
2021-01-05
Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
Patric Stout
2021-01-05
Update: Translations from eints
translators
2021-01-05
Fix: allow input of numbers greater than INT32_MAX for GiveMoney (#8499)
Patric Stout
2021-01-05
Codechange: DC_NO_RAIL_OVERLAP is a remnant of the OldAI. (#8496)
Patric Stout
2021-01-05
Change: converting town-owned road types now require town rating (#8457)
gooball
2021-01-05
Fix #8437: Crash when using certain heliports with rotated airports
Charles Pigott
2021-01-05
Fix #8437: Planes landing at non-rectangular airports could be drawn at the w...
Charles Pigott
2021-01-05
Codechange: consider vehicle co-ordinates when identifying viewport candidate...
Matt Kimber
2021-01-05
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a...
Matt Kimber
2021-01-05
Codechange: improve performance for complex vehicle chains by resolving sprit...
Matt Kimber
2021-01-03
Revert 4ce53cb8: [OSX] Delayed fullscreen switch is not needed anymore.
Michael Lutz
2021-01-03
Fix #8067: [OSX] Calculate title bar height instead of assuming a fixed value.
Michael Lutz
2021-01-03
Fix: GetCurveSpeedLimit needs railtype from current tile (#8466)
Andy
2021-01-03
Fix: [OSX] Quitting in fullscreen mode would loose the original window size.
Michael Lutz
2021-01-03
Change: [OSX] Hide Dock and menu during fullscreen mode.
Michael Lutz
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