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2008-09-23(svn r14390) -Codechange: replace magic constants with symbolic constants.rubidium
2008-09-22(svn r14386) -Update: WebTranslator2 update to 2008-09-22 19:58:30translators
brazilian_portuguese - 3 fixed by tucalipe (3) catalan - 3 fixed by arnaullv (3) english_US - 2 fixed by WhiteRabbit (2) estonian - 1 fixed by kristjans (1) french - 1 fixed by glx (1) galician - 1 changed by Condex (1) hungarian - 3 changed by alyr (3) korean - 18 changed by dlunch (18) norwegian_bokmal - 194 fixed by christian (194) spanish - 2 fixed by eusebio (2)
2008-09-22(svn r14384) -Fix: Moving the first vehicle of a train elsewhere might ↵frosch
require a new unitnumber for the remaining chain.
2008-09-22(svn r14383) -Fix [FS#2316](r14343): handle invalid 'v->u.air.targetairport' ↵smatz
in the NewGRF code, too
2008-09-21(svn r14371) -Fix [FS#2313]: loading indicator didn't stay with the front ↵rubidium
engine when turning a train in a station.
2008-09-21(svn r14369) -Fix: Enforce non-front engines to be stopped.frosch
This could be caused by old savegames resp. their conversion, and causes trouble for e.g. autoreplace.
2008-09-21(svn r14368) -Fix [FS#1852]: trams jumping when reversing on a single ↵rubidium
trambit (like caused during road construction reworks) or when (manually) reversing in a corner.
2008-09-20(svn r14366) -Fix (r14362): Match multiheaded parts starting from the first ↵frosch
vehicle in a chain.
2008-09-20(svn r14365) -Backport (r14364 from NoAI): add the ability do ↵glx
CmdBuildSingleSignal to directly place the correct signal, instead requiring multiple inputs before doing so
2008-09-20(svn r14363) -Fix [FS#2206]: some keypress combinations could be handled twiceglx
2008-09-20(svn r14362) -Fix (r3403): Also connect multiheaded parts in free wagon chains.frosch
2008-09-19(svn r14361) -Update: WebTranslator2 update to 2008-09-19 20:23:28translators
italian - 8 fixed by lorenzodv (8) korean - 3 fixed by leejaeuk5 (3) simplified_chinese - 119 fixed by ww9980 (119) spanish - 1 fixed by eusebio (1) swedish - 13 fixed by ChrillDeVille (13) ukrainian - 3 fixed by mad (3)
2008-09-19(svn r14360) -Cleanup (r12652): remove unused handler for the 'Tranfser' buttonsmatz
2008-09-18(svn r14359) -Fix [FS#2311]: the ownership of roadtiles was not properly set ↵rubidium
for very old savegames (including TTD's) making it impossible to remove some pieces of road.
2008-09-17(svn r14356) -Fix [FS#2307](r14258): converting of railtype was broken for ↵smatz
tunnels and bridges
2008-09-17(svn r14352) -Feature: Allow sorting vehicles by remaining life time.belugas
Patch by yorick
2008-09-17(svn r14351) -Codechange: call CFollowTrackT::GetSingleTramBit() only if we ↵smatz
know it is a tram, so compiler doesn't generate code for trains and ships
2008-09-16(svn r14350) -Fix (r13927): do not draw PBS reservation for NW and NE ↵smatz
depots, it is drawn through depot walls
2008-09-16(svn r14348) -Fix (r1667): signs were not updated on company bankrupcy/sell, ↵smatz
they have colour of invalid player
2008-09-16(svn r14346) -Codechange [FS#2184]: reduce code duplication when jumping to ↵smatz
next/previous sign in signs_gui.cpp (Roujin)
2008-09-16(svn r14345) -Fix: delete the RenameSignWindow when 'its' sign is deletedsmatz
Also, it makes sure the RenameSignWindow isn't open when there are no signs (and crashes associted with that)
2008-09-16(svn r14344) -Fix: when a new airport is built in the same tick as the old ↵smatz
station is deleted, aircraft may go crazy (and crash the game)
2008-09-16(svn r14343) -Fix [FS#2300]: invalid v->u.air.targetairport could cause ↵smatz
crashes at several places when the station pool got smaller
2008-09-16(svn r14340) -Fix (r11822): signs from old savegames were lost (causing ↵smatz
little memory leaks)
2008-09-15(svn r14339) -Fix (r13731): crash when loading the intro game failedsmatz
2008-09-15(svn r14337) -Codechange: use CmdRename* and CMD_RENAME_* for vehicle, ↵smatz
president and company renaming commands, too
2008-09-15(svn r14336) -Fix (r14334): when there was a station with custom name in an ↵smatz
old savegame, it's default name was empty
2008-09-15(svn r14335) -Codechange: Remove some magic numbers.frosch
2008-09-15(svn r14334) -Feature: ability to reset name to default/automatic value (for ↵smatz
vehicles, engines, towns, groups, stations, waypoints, managers and companies)
2008-09-15(svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by ↵belugas
introducing a daily random industry change. This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process. Thanks to frosch, for nice code ideas and rewrites
2008-09-15(svn r14331) -Codechange: use an enum as additional parameter for ↵smatz
ShowQueryString()
2008-09-15(svn r14330) -Fix: compile warnings in some unfinished lang files.rubidium
2008-09-15(svn r14329) -Fix (r14306): selections in the group GUI weren't shown anymore.rubidium
2008-09-15(svn r14328) -Fix (r11822): when a company was renamed and then manager was ↵smatz
renamed before building anything, company name changed
2008-09-14(svn r14327) -Fix [FS#2251]: if you rename a town before building something ↵rubidium
and build something near that town your company would be called "<old townname> Transport".
2008-09-14(svn r14326) -Fix: some wrong comments (Yexo)rubidium
2008-09-14(svn r14325) -Update: WebTranslator2 update to 2008-09-14 17:42:18translators
czech - 2 fixed, 31 changed by Hadez (33) english_US - 211 fixed by WhiteRabbit (211) galician - 193 fixed, 10 changed by Condex (203) german - 2 fixed, 38 changed by sulai (40) swedish - 60 fixed by ChrillDeVille (60)
2008-09-14(svn r14324) -Fix [FS#2241]: free any blocks that a helicopter may have on ↵rubidium
an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies.
2008-09-14(svn r14323) -Fix (r14064): forgot a return...smatz
2008-09-14(svn r14322) -Fix (r10368): possible assert when renaming removed waypointsmatz
2008-09-14(svn r14321) -Add: support for newgrfs printing bytes/words/dwords as ↵rubidium
hexadecimals.
2008-09-14(svn r14320) -Fix [FS#2299]: glitch when chatbox window is full and the ↵rubidium
window is scrolled (yorP)
2008-09-14(svn r14319) -Fix (r10760): use operator delete when deleting an order, so ↵smatz
order pool fills up a bit slower
2008-09-14(svn r14318) -Fix [FS#2296]: OSK of the chat box did not get updated. This ↵rubidium
as the chatbox got a higher priority than the OSK instead of the usual other way around.
2008-09-14(svn r14317) -Fix (r13662) [FS#2298]: Order distance processing for ↵peter1138
conditional orders on ships treated v->orders as an array, and didn't use the correct next order.
2008-09-13(svn r14316) -Fix: do not allow building road over level crossings and ↵smatz
drive-through road stops in the wrong direction even when the roadtype is present
2008-09-13(svn r14315) -Fix: allow adding roadtypes only to drive-through road stopssmatz
2008-09-13(svn r14314) -Fix: pay for two road bits when adding/removing roadtype at ↵smatz
drive through road stop/level crossing
2008-09-13(svn r14313) -Codechange: Move functions dealing with the EngineRenew pool ↵frosch
to their own file.
2008-09-13(svn r14310) -Fix: don't show palette information in the newgrf lists of the ↵rubidium
network lobby.