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2021-05-08Codechange: Make GetCurrentRect() conform to usual Rect bounds, and reuse it.Peter Nelson
2021-05-08Codechange: Don't update window contents if scrollbar position has not moved.Peter Nelson
2021-05-08Codechange: Set specific widgets dirty instead of window.Peter Nelson
2021-05-08Codechange: [Network] Change ChatMessage's message to std::string and simplif...rubidium42
2021-05-08Fix: [Emscripten] Use non-XDG directories to simplify lolac storage (#9207)embeddedt
2021-05-07Update: Translations from eintstranslators
2021-05-06Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)Patric Stout
2021-05-06Codechange: [Network] Use std::string for NetworkGameInforubidium42
2021-05-06Codechange: add DrawString(Multiline) that accepts std::string&rubidium42
2021-05-06Codechange: add SetDParamStr that accepts std::string&rubidium42
2021-05-06Update: Translations from eintstranslators
2021-05-06Codechange: [Network] Move connection string parsing away from C-stringsrubidium42
2021-05-06Codechange: [Network] Use std::string for NetworkAddress' host namerubidium42
2021-05-06Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameListrubidium42
2021-05-06Add: [[nodiscard]] to std::string str_validaterubidium42
2021-05-05Codechange: use connection_string in favour of NetworkAddress (#9197)Patric Stout
2021-05-05Cleanup: [Network] Remove variable from NetworkGameInfo that is only used dur...Rubidium
2021-05-05Change: [Network] Update server's NetworkServerGameInfo only when neededrubidium42
2021-05-05Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...rubidium42
2021-05-05Update: Translations from eintstranslators
2021-05-05Cleanup: Leftover static const variable from a3b356e (#9194)Loïc Guilloux
2021-05-05Cleanup: [Fluidsynth] Comply better with the coding stylerubidium42
2021-05-04Update: Translations from eintstranslators
2021-05-04Change: Use gender-neutral pronouns in english.txt (#9189)Tyler Trahan
2021-05-03Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loopsglx22
2021-05-03Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loopsglx22
2021-05-03Codechange: Replace FOR_ALL_TARS with range-based for loopsglx22
2021-05-03Add: [Network] Reading std::string from a packetrubidium42
2021-05-03Add: [Network] Writing std::string to a packetrubidium42
2021-05-03Update: Translations from eintstranslators
2021-05-03Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song (#9181)rubidium42
2021-05-03Fix: Query windows may be partially drawn initially. (#9184)PeterN
2021-05-03Fix #9174: Don't update text effect if it has been reset. (#9183)PeterN
2021-05-03Fix #9113: Assertion failure when removing airport with order backup (#9182)Jonathan G Rennison
2021-05-02Update: Translations from eintstranslators
2021-05-02Codechange: Acquire video buffer before taking game state lock to prevent err...Milek7
2021-05-02Codechange: Validate custom station platform layout tiles are permitted value...Peter Nelson
2021-05-02Codechange: Use std::vector for NewGRF station tile sprite layouts.Peter Nelson
2021-05-02Codechange: Use std::vector for NewGRF station platform layouts.Peter Nelson
2021-05-02Fix #9147: Delay making screenshots until the next draw tick as we may not ac...Michael Lutz
2021-05-02Codechange: Generalise the delayed blitter change to a generic video driver c...Michael Lutz
2021-05-02Fix: [NewGRF] industry variable 66 and object variable 46 clamped the squared...frosch
2021-05-02Fix: [NewGRF] industry variables 65 and 66 ignored the parameter, and always ...frosch
2021-05-02Fix: [Network] Reading beyond the length of the server's ID when hashing pass...rubidium42
2021-05-02Fix: Update text effect size when font zoom is changed. (#9174)PeterN
2021-05-02Fix: Crash when extra viewport height is zero with sign in view. (#9175)PeterN
2021-05-02Codechange: Warn if randomaction2 group count is not a power of 2.Peter Nelson
2021-05-02Cleanup: Use range iterator to evaluate DeterministicSpriteGroup.Peter Nelson
2021-05-02Cleanup: Use std::vector in RandomSpriteGroup.Peter Nelson
2021-05-02Cleanup: Use std::vector in DeterministicSpriteGroup.Peter Nelson