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2008-12-30(svn r14774) -Change: show which tile caused the "error" when leveling land ↵rubidium
like raising and lowering does and use the same sound.
2008-12-30(svn r14773) -Fix-ish[FS#2469]: attach a signal handler during loading ↵rubidium
savegames to catch any crashes due to broken savegames/missing NewGRFs and tell the user about that instead of "just" crashing without explanation.
2008-12-29(svn r14772) -Codechange: make the "dump log of game to reproduce" desync ↵rubidium
debug stuff a runtime configurable debug option instead of a compile time option.
2008-12-29(svn r14771) -Fix (r14764): resolving of error types to error messages kinda ↵rubidium
failed :(
2008-12-29(svn r14770) -Fix: gracefully handle an invalid packet instead of asserting.rubidium
2008-12-29(svn r14769) -Change: when loading games in "network" mode use the start ↵rubidium
date of the save game for the server and all clients when loading the NewGRFs instead of the current date. Prevents desyncs caused by action 7/9s skipping parts of the GRF based on the date or some other variables that can differ at NewGRF load time.
2008-12-29(svn r14768) -Update: WebTranslator2 update to 2008-12-29 18:40:47translators
dutch - 13 fixed, 5 changed by Excel20 (18) french - 13 fixed by glx (13) hebrew - 22 fixed, 1 changed by yitzc (16), davidx123 (7) italian - 13 fixed by lorenzodv (13) norwegian_nynorsk - 94 fixed, 20 changed by Grilldyret (114) portuguese - 14 fixed by rmrebelo (8), SnowFlake (6) serbian - 32 fixed by nummer (32) ukrainian - 1 fixed by mad (1)
2008-12-29(svn r14767) -Codechange: remove some unneeded artificial limits from ↵rubidium
currencies and use the bounds of the data type.
2008-12-29(svn r14766) -Fix (r14730ish): remove unused typedef.rubidium
2008-12-29(svn r14765) -Update (r14764): remove changed strings from translations.rubidium
2008-12-29(svn r14764) -Codechange: make the '***' chat messages like "Game paused ↵rubidium
(not enough players)" fully translateable.
2008-12-28(svn r14761) -Fix (r14730): missed the one DEREF_CLIENT in the random debug ↵rubidium
code :(
2008-12-28(svn r14760) -Fix (rlongago): network connection of clients being closed ↵rubidium
twice (found due to added assertion in r14730)
2008-12-28(svn r14759) -Fix (r14730): tab completion causing out-of-bounds read.rubidium
2008-12-28(svn r14758) -Fix: determine the real size of a depot before trying to place it.rubidium
2008-12-28(svn r14757) -Update: WebTranslator2 update to 2008-12-28 18:41:48translators
arabic_egypt - 140 fixed, 26 changed by khaloofah (166) czech - 1 fixed, 2 changed by Hadez (3) dutch - 1 fixed by Excel20 (1) french - 1 fixed by glx (1) indonesian - 1 fixed, 69 changed by fanioz (70) italian - 1 fixed by lorenzodv (1) korean - 1 fixed, 3 changed by leejaeuk5 (4) latvian - 58 changed by peerer (58) lithuanian - 12 fixed by Enternald (12) romanian - 1 fixed by kneekoo (1) thai - 30 fixed by chat9780 (30)
2008-12-28(svn r14756) -Update (r14755): remove removed string from other languages too.rubidium
2008-12-28(svn r14755) -Codechange: remove ending year as it can't be changed anyways.rubidium
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-12-26(svn r14753) -Fix (r1): after buying a company, one could have more vehicles ↵smatz
with the same UnitID
2008-12-26(svn r14752) -Fix [FS#2438]: revenue when clearing land would show up in red ↵rubidium
in the land info window as negative cost.
2008-12-26(svn r14751) -Codechange: put VehicleEnterTile declaration where it should ↵smatz
be and use correct return type
2008-12-26(svn r14750) -Fix [FS#1993]: in an MP game in SP mode no company would go ↵rubidium
bankrupt. Furthermore companies that passed the "bankrupt" period (4 quarters) wouldn't go bankrupt when loading the game back in MP. Now any company that is in MP or not "currently controlled by the player" in SP will bankrupt.
2008-12-26(svn r14749) -Codechange: replace a few wrapper functions that only called ↵rubidium
delete by a direct delete instead.
2008-12-26(svn r14748) -Codechange: unduplicate window updating when deleting vehicles.rubidium
2008-12-26(svn r14747) -Codechange: remove DeleteVehicleChain in favour of the vehicle ↵rubidium
destructor as that was already doing the same for a few vehicle types.
2008-12-26(svn r14746) -Fix: don't let any disaster vehicle (Helicopter or Airplane) ↵smatz
target invalid industry
2008-12-26(svn r14745) -Codechange: move "depot_list" and "leave_depot_immediately" ↵rubidium
out of the vehicle struct (saving up to 16 bytes per vehicle) as it is only used to tell a calling function entered a depot (for autoreplace).
2008-12-26(svn r14744) -Fix [FS#2474]: don't tell loading a savegame failed in two ↵rubidium
distinct ways.
2008-12-26(svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have ↵smatz
queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
2008-12-26(svn r14742) -Codechange: use SmallMap in two cases to reduce compilation ↵smatz
time and binary size
2008-12-25(svn r14741) -Update: WebTranslator2 update to 2008-12-25 18:48:16translators
arabic_egypt - 144 fixed, 3 changed by khaloofah (147) indonesian - 74 changed by fanioz (74) thai - 104 fixed, 38 changed by chat9780 (142)
2008-12-24(svn r14740) -Fix (r13675)(r14739): we shouldn't skip all remaining sprites ↵smatz
neither
2008-12-24(svn r14739) -Fix (r13675): when a static GRF was forcibly disabled, wrong ↵smatz
data was released, causing memory leaks and wrong behaviour or crashes
2008-12-24(svn r14738) -Fix (r13576): GCF_STATIC belongs to GRFConfig::flags, not ↵smatz
GRFConfig::status
2008-12-24(svn r14737) -Fix (r10211): memory leak in Action 0x0F (new town names)smatz
2008-12-24(svn r14736) -Update: WebTranslator2 update to 2008-12-24 15:29:53translators
arabic_egypt - 8 fixed, 37 changed by khaloofah (45) hebrew - 36 fixed by dodibitran (36) indonesian - 39 changed by fanioz (39) latvian - 7 fixed, 27 changed by peerer (34) serbian - 31 fixed by Jenraux (31) urdu - 79 fixed by yasirniazkhan (79)
2008-12-24(svn r14735) -Codechange: remove a bit of bit-waste in the map array ↵rubidium
(without changing the map array) and make the CompanyIDs contiguous. -Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24(svn r14734) -Codechange: type of bankrupt_asked is CompanyMask, not bytesmatz
2008-12-24(svn r14733) -Fix (r14730): creating new companies didn't always work as ↵rubidium
expected.
2008-12-23(svn r14732) -Codechange: replace some magic number with less magic ↵rubidium
constants and use the proper type for a few variables.
2008-12-23(svn r14731) -Fix: don't initialise UDP multiple times without closing it.rubidium
2008-12-23(svn r14730) -Codechange: remove the need for networkclientsockets and ↵rubidium
networkclientinfo structs to be in a contiguous piece of memory and put them in a pool. -Note: 255 should really be enough for now... making it any more means network protocol bumps.
2008-12-23(svn r14729) -Fix: writing a single char to the config file caused reading ↵rubidium
outside a buffer.
2008-12-23(svn r14728) -Fix [FS#2470]: don't select anything when opening the client list.rubidium
-Fix: don't show clients that are "only" in the lobby.
2008-12-23(svn r14727) -Codechange: replace some magic numbers with a constant.rubidium
2008-12-23(svn r14726) -Fix (r14720): making new companies in network kinda failed...rubidium
2008-12-23(svn r14725) -Change: make it clearer why (and that) MAX_CLIENTS isn't the ↵rubidium
amount of slots in the array, but one less as a dedicated server takes a slot too.
2008-12-23(svn r14724) -Codechange: move some NetworkClientSocket related ↵rubidium
function/definitions closer together.
2008-12-23(svn r14723) -Codechange: shuffling some stuff around to reduce indirect ↵rubidium
#include dependencies.