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2009-06-10(svn r16558) -Codechange: Switch found-town window to nested widgets.alberth
2009-06-10(svn r16557) -Feature(tte) [NoAI][FS#2892]: mark dead AIs by red background ↵smatz
in the AIDebug window
2009-06-10(svn r16556) -Codechange [NoAI]: use accessor for AIInstance::is_deadsmatz
2009-06-10(svn r16555) -Feature [FS#570]: ability to enter server and company password ↵smatz
via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
2009-06-10(svn r16554) -Fix (r16433): compilation with disabled network was brokensmatz
2009-06-10(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT ↵smatz
as bitmasks
2009-06-10(svn r16552) -Codechange: make AddTileIndexDiffCWrap() a bit fastersmatz
2009-06-10(svn r16551) -Codechange: use shift instead of multiplication in TileXY()smatz
2009-06-10(svn r16550) -Codechange: move definition of ScaleByMapSize to header file, ↵smatz
use shifts instead of mults
2009-06-10(svn r16549) -Codechange: use bool in TileLoopClearHelpersmatz
2009-06-10(svn r16548) -Fix (r16538): removing of duplicates of base graphics set ↵smatz
could behave randomly
2009-06-09(svn r16547) -Codechange: make CircularTileSearch a tiny bit fastersmatz
2009-06-09(svn r16546) -Codechange: use array member instead of allocating in ↵smatz
costructor and freeing in desctructor
2009-06-09(svn r16545) -Cleanup: tunnels have been returning correct SlopeZ since r1smatz
2009-06-09(svn r16544) -Codechange: use double-linked list for vehicle position caches ↵smatz
in order to improve performance (~5% with many vehicles)
2009-06-09(svn r16543) -Update: WebTranslator2 update to 2009-06-09 17:05:46translators
russian - 6 deleted, 276 changed by Lone Wolf (282)
2009-06-09(svn r16542) -Fix [FS#2971](r16307): depend failed on architectures with ↵smatz
unsigned char
2009-06-08(svn r16538) -Fix (r16503): when finding duplicate graphics sets favour the ↵rubidium
more complete one
2009-06-08(svn r16537) -Update: WebTranslator2 update to 2009-06-08 17:40:35translators
french - 1 fixed by glx (1) german - 1 changed by planetmaker (1) russian - 31 fixed, 89 changed by Lone Wolf (120)
2009-06-08(svn r16536) -Fix (r16535): W != Sfrosch
2009-06-08(svn r16535) -Fix (r16146): In one case a too small portion of the screen ↵frosch
was marked dirty, when (un-)drawing selections.
2009-06-07(svn r16534) -Fix [Squirrel] [FS#2942]: fix crash that occured when an AI ↵yexo
was halted while one or more generators were still in a 'running' state
2009-06-07(svn r16533) -Update: WebTranslator2 update to 2009-06-07 17:45:47translators
icelandic - 8 fixed, 50 changed by scrooge (58) russian - 8 fixed, 28 changed by Lone Wolf (36) serbian - 100 fixed by etran (100)
2009-06-07(svn r16532) -Fix [Squirrel]: Don't copy an object when we just checked that ↵yexo
the pointer to it is NULL
2009-06-07(svn r16530) -Fix [FS#2964], (r16501): Deduct additional widget length given ↵alberth
away to a child from the total (Hirundo).
2009-06-07(svn r16529) -Fix [NoAI]: StationIDs from oilrigs were not considered valid ↵yexo
by the API.
2009-06-07(svn r16528) -Fix [FS#2959]: Draw PBS reservation as groundsprite resp. ↵frosch
childsprite of foundation/bridgehead.
2009-06-06(svn r16527) -Codechange: use static member functions instead of simple ↵smatz
casts when converting Vehicle to specialised vehicle types. Includes safety check
2009-06-06(svn r16526) -Fix: don't cast Vehicle to RoadVehicle when it's not a RoadVehiclesmatz
2009-06-06(svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so ↵frosch
they can head for somewhere else instead of stumbling over a ghost.
2009-06-06(svn r16524) -Fix [FS#2963]: missing guards in the NoAI API making it ↵rubidium
possible to hit an assert in OpenTTD.
2009-06-06(svn r16523) -Fix (rNewPool): Segfault when small ufos were heading for ↵frosch
deleted vehicles.
2009-06-06(svn r16522) -Fix [FS#2962]: possible assert in ai debug window when an AI ↵yexo
was stopped an a human company took it's CompanyID
2009-06-05(svn r16521) -Fix [FS#2946] (r13945): Do not access 'compatible_railtypes' ↵frosch
for road vehicles. (causing invalid reads since r16391/16392)
2009-06-05(svn r16520) -Fix [NoAI]: Make sure AIBridge::BuildBridge returns what the ↵yexo
documentation says it does (r16244 for AIBridge)
2009-06-05(svn r16519) -Add: Prevent hiding of a window titlebar behind the status bar.alberth
2009-06-04(svn r16518) -Update: WebTranslator2 update to 2009-06-04 16:25:41translators
swedish - 39 fixed by daishan (39)
2009-06-04(svn r16517) -Codechange: Switched intro-screen and town directory window to ↵alberth
nested widget trees.
2009-06-04(svn r16516) -Codechange: Added click and drag handling for nested widgets.alberth
2009-06-04(svn r16515) -Codechange: Added scrollbar handling for nested widgets, and ↵alberth
finding widgets by type or position in the tree.
2009-06-03(svn r16514) -Codechange: Add widget flags, and drawing and invalidating.alberth
2009-06-03(svn r16513) -Codechange: Add nested widgets root and array to Window, and ↵alberth
NWidgetBase::FillNestedArray() to fill the array.
2009-06-03(svn r16510) -Doc: silence some (AI) doxygen warnings by adding comments ↵rubidium
about the appropriate things.
2009-06-03(svn r16509) -Fix (r16502): All Sleep/DoCommand calls failed instead of only ↵yexo
those via a call/acall/pcall function
2009-06-03(svn r16507) -Fix (r16503): segfault when deleting non-last graphics setsmatz
2009-06-02(svn r16506) -Fix: count only active clients (not those waiting for map ↵smatz
download) when checking min_active_clients limit
2009-06-02(svn r16505) -Fix [FS#2951] (r16472): since g++ 4.4 the implicit (default) ↵rubidium
constructor will zero the whole class. This caused all vehicle indices to be 0, which causes all kinds of trouble.
2009-06-02(svn r16504) -Fix [FS#2948](r16435): one couldn't build anything in the ↵smatz
scenario editor
2009-06-02(svn r16503) -Fix: base graphics names must be unique, so don't add ↵rubidium
duplicates (even if the versions differ).
2009-06-01(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function ↵yexo
called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall. IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall