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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-04-27
Update: Translations from eints
translators
2021-04-27
Fix: truncating strings in settings could leave invalid Utf8 characters
rubidium42
2021-04-27
Codechange: writing and string validation to its own functions
rubidium42
2021-04-27
Feature: allow non-ASCII currency separators
rubidium42
2021-04-27
Change: [Network] Safeguard from using errno/strerror for handling network er...
rubidium42
2021-04-27
Codechange: [Network] Do not leak os_abstraction.h via base_media_func.h
rubidium42
2021-04-27
Codechange: [Network] Do not leak os_abstraction.h via fios.h
rubidium42
2021-04-27
Codechange: [Network] Do not leak os_abstraction.h via network_func
rubidium42
2021-04-27
Change: [Network] Use string error messages instead of numeric error numbers ...
rubidium42
2021-04-27
Fix: [Network] errno and strerror do not handle network errors on Windows
rubidium42
2021-04-27
Fix: [NewGRF] Errors with severity ERROR also display a pop-up window (#9119)
Chris
2021-04-26
Update: Translations from eints
translators
2021-04-26
Fix 8a95fee4: Missing initialiser in Packet constructor
Charles Pigott
2021-04-25
Change: [Network] Remove now defunct savegame transfer packet limiter
rubidium42
2021-04-25
Change: use 32 KiB packets to send requests to the content server
Rubidium
2021-04-25
Change: use 32 KiB packets to transfer the savegame
Rubidium
2021-04-25
Codechange: differentiate between UDP, TCP and compatibility MTU values
Rubidium
2021-04-25
Codechange: allow different limits in packet sizes
Rubidium
2021-04-25
Fix #9109: Malformed STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD in Japanese lang (...
Charles Pigott
2021-04-25
Fix: Count engine details text in lines rather than pixels. (#9107)
PeterN
2021-04-25
Update: Translations from eints
translators
2021-04-25
Fix: [Network] Prevent stalling save game transfer when compression is slow
rubidium42
2021-04-25
Fix: Use width of tiny arrow string instead of scaled pixels in ship/aircraft...
PeterN
2021-04-25
Fix: Missing 'Town names:' colon in map gen GUI
2TallTyler
2021-04-25
Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100)
Michael Lutz
2021-04-24
Fix #9097: Upper 16 bits of cargo base payment rate were discarded. (#9098)
PeterN
2021-04-24
Change: use icons to indicate you/host in Online Players GUI
Patric Stout
2021-04-24
Add: move "New Company" inside the Online Players GUI
Patric Stout
2021-04-24
Change: track hover position on Online Players GUI
Patric Stout
2021-04-24
Add: ask for confirmation on admin actions in network games
Patric Stout
2021-04-24
Add: admin menu for companies in multiplayer games
Patric Stout
2021-04-24
Feature: rework in-game Online Players GUI
Patric Stout
2021-04-24
Codechange: use std::vector instead of a fixed size array for Packets
Rubidium
2021-04-24
Codechange: add accessor for the packet type to Packet and make the internal ...
Rubidium
2021-04-24
Codechange: remove public access to the next pointer in Packet
Rubidium
2021-04-24
Codechange: encapsulate reading the size of a Packet
Rubidium
2021-04-24
Codechange: encapsulate the logic about how many bytes can be sent from a buf...
Rubidium
2021-04-24
Codechange: move the logic shrinking of the packets into the Packet itself
Rubidium
2021-04-24
Codechange: encapsulate writing data from Packets into sockets/files/buffers ...
Rubidium
2021-04-24
Codechange: encapsulate reading data from sockets into Packets to prevent pac...
Rubidium
2021-04-24
Codechange: move logic whether there is enough space in a packet to write dat...
Rubidium
2021-04-24
Codechange: move more logic about packet size validity and reading into Packet
Rubidium
2021-04-24
Update: Translations from eints
translators
2021-04-24
Update: Developer credits (#9091)
Leif Linse
2021-04-24
Codechange: Use std::string in console commands/aliases registration, and std...
Loïc Guilloux
2021-04-24
Add: [Network] Validate the client name when receiving one from the server
rubidium42
2021-04-24
Add: [Network] Validate the client name server side, so no clients with inval...
rubidium42
2021-04-24
Change: [Network] Prevent invalid client names being sent to the server when ...
rubidium42
2021-04-24
Feature: [Network] Ensure players fill in a name instead of defaulting to "Pl...
rubidium42
2021-04-24
Add: String functionality to trim spaces from C-style strings
rubidium42
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