Age | Commit message (Collapse) | Author |
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or you don't have fontconfig.
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czech - 1 fixed by Hadez (1)
dutch - 1 fixed by habell (1)
latvian - 19 fixed, 1 changed by v3rb0 (20)
persian - 22 fixed by ali sattari (22)
piglatin - 21 fixed by adammw (21)
polish - 2 fixed, 3 changed by Simek (5)
russian - 13 fixed by Smoky555 (13)
slovak - 1 fixed by James (1)
spanish - 1 fixed by eusebio (1)
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current font, try to find a font that does and use that instead. Thanks to glx/michi_cc for the Windows implementation.
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resolved nearest depot order; otherwise we keep resolving the nearest depot order every tick.
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dutch - 29 changed by MsG (29)
finnish - 60 fixed, 2 changed by jpx_ (3), UltimateSephiroth (59)
hungarian - 37 changed by oklmernok (37)
romanian - 13 fixed, 39 changed by stykat (52)
ukrainian - 4 fixed by mad (4)
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and documentation imply. Remove unused SetTreeCount() (PhilSophus)
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OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.
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valid. Accept '2', too
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array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
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corrupted sprites.
-Change: harden the sprite reading routine against corrupt sprites.
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yellow, for 'greyed out' arrow buttons. (Yorick)
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unfinished houses.
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afrikaans - 28 changed by burgerd (28)
finnish - 65 fixed, 17 changed by UltimateSephiroth (82)
hungarian - 86 changed by oklmernok (86)
norwegian_bokmal - 4 fixed by brygge_2 (4)
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PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
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colour.
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comments.
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of the GUI in the cheat window.
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bulgarian - 2 fixed by Ar4i (2)
catalan - 2 fixed by arnaullv (2)
czech - 2 fixed by Hadez (2)
finnish - 90 fixed by UltimateSephiroth (90)
hungarian - 6 fixed, 42 changed by oklmernok (48)
indonesian - 88 fixed by adjayanto (88)
polish - 61 fixed by coolik (61)
romanian - 20 fixed by kkmic (20)
russian - 2 fixed by MajestiC (2)
spanish - 1 fixed by eusebio (1)
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together (the vehicle didn't stop).
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afrikaans - 34 fixed by nubllett (34)
galician - 4 fixed by Condex (4)
hungarian - 7 fixed, 49 changed by oklmernok (17), IPG (39)
italian - 2 fixed by lorenzodv (2)
polish - 45 fixed by kruczek1 (45)
slovak - 1 fixed by James (1)
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vehicle-lists. (Based on patch by PhilSophus)
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default name for nearby station).
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afrikaans - 165 fixed, 227 changed by nubllett (156), burgerd (236)
dutch - 2 fixed, 5 changed by Excel20 (7)
french - 2 fixed by glx (2)
german - 6 fixed, 2 changed by jonathan159 (2), MaSch (6)
hungarian - 1 fixed, 20 changed by oklmernok (21)
macedonian - 90 fixed by sashozs (90)
serbian - 560 fixed by AtzaMan (560)
slovak - 1 fixed by James (1)
spanish - 1 fixed by eusebio (1)
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-Change: Slovenia switched to the Euro in 2007.
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station reset when still (un)loading causing an invalid state.
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keep waiting times (PhilSophus)
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after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
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catalan - 2 fixed by arnaullv (2)
czech - 3 fixed by miris2009 (3)
danish - 7 fixed by Hatsen (7)
finnish - 6 fixed by SuomiPoika (6)
hungarian - 41 fixed, 121 changed by oklmernok (162)
korean - 2 fixed, 9 changed by dlunch (11)
lithuanian - 30 fixed by BlinK_ (30)
polish - 30 fixed by coolik (30)
slovak - 2 fixed by James (2)
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brazilian_portuguese - 2 fixed by tucalipe (2)
bulgarian - 67 fixed by Ar4i (67)
czech - 4 fixed, 4 changed by Hadez (8)
dutch - 2 fixed by habell (2)
finnish - 4 fixed by SuomiPoika (4)
hungarian - 5 fixed by oklmernok (5)
indonesian - 20 fixed by dnaftali (20)
italian - 2 fixed, 2 changed by lorenzodv (4)
russian - 9 fixed by veZuk (1), MajestiC (8)
slovak - 45 fixed by James (45)
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on the maximum number of clients, not the maximum number of companies.
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dutch - 4 changed by Excel20 (4)
english_US - 7 fixed by WhiteRabbit (7)
french - 2 fixed, 2 changed by glx (4)
persian - 21 fixed by ali sattari (21)
portuguese - 49 fixed by joznaz (49)
spanish - 2 fixed by eusebio (2)
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flat area.
-Fix: make levelling, raising and lowering of an area behave the same.
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overbuilding already built stretches.
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36) to return zero capacity.
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depot' order (Swallow)
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dutch - 2 changed by Excel20 (2)
latvian - 14 fixed by v3rb0 (14)
macedonian - 161 fixed, 15 changed by sashozs (176)
portuguese - 1 fixed by joznaz (1)
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latvian - 69 fixed, 1 changed by v3rb0 (70)
norwegian_bokmal - 5 fixed by christian (5)
persian - 42 fixed by ali sattari (42)
welsh - 227 fixed, 2 changed by PlayDead (229)
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'via' station which it never uses, which makes it unlikely that it reserves a slot for the next station and that makes queueing fail (Aali)
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brazilian_portuguese - 5 fixed by tucalipe (5)
catalan - 5 fixed, 2 changed by arnaullv (7)
italian - 2 changed by lorenzodv (2)
latvian - 65 fixed, 1 changed by v3rb0 (66)
persian - 111 fixed by ali sattari (111)
polish - 6 fixed by meush (6)
welsh - 200 fixed, 12 changed by PlayDead (203), welshdragon (9)
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TTDPatch and
OpenTTD feature with it's origin in TTDPatch to replace/add/change vehicles
(including e.g. maximum speed, graphics and introduction year), stations,
bridges, industries, town houses or any other graphics used by either
TTDPatch or OpenTTD, would tell that building an industry is okay, which
is queried using a so-called callback that allows the NewGRF author to
test all kinds of information about the neighbourhood where the industry
might get build, it would corrupt, i.e. overwrite with invalid data, the
structure that is used to build up an error message. This then might result
in trying to resolve an invalid StringID, an internal numeric representation
of all translateable strings, which would in it's turn trigger a safety
check that is added to ensure invalid StringIDs are never resolved.
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