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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-06-14
Codechange: use SLE_STRUCT(LIST) for GameScript chunks
Patric Stout
2021-06-14
Codechange: use as much of STNN code for STNS as possible
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for Station chunks
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for Company chunks
Patric Stout
2021-06-14
Codechange: use SLE_STRUCT(LIST) for Town chunks
Patric Stout
2021-06-14
Codechange: remove the special station/vehicle code from SaveLoad
Patric Stout
2021-06-14
Codechange: ability to store structs and list of structs in savegames
Patric Stout
2021-06-14
Update: Translations from eints
translators
2021-06-14
Cleanup: nested_array should not be accessed directly.
Peter Nelson
2021-06-13
Fix a99ac62: fmt's include of cassert breaks our assert logic
rubidium42
2021-06-13
Update: Translations from eints
translators
2021-06-13
Codechange: improve style/writing of IConsolePrint strings
rubidium42
2021-06-13
Change: do not print the '-' in front of help messages and make help messages...
rubidium42
2021-06-13
Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
rubidium42
2021-06-13
Change: improve some of the console messages related to networking (make them...
rubidium42
2021-06-13
Cleanup: remove IConsoleWarning/IConsoleError helpers
rubidium42
2021-06-13
Change: unify the style of console error messages and convert to fmt
rubidium42
2021-06-13
Change: not performing a command is worthy of an error, not a warning
rubidium42
2021-06-13
Codechange: remove single use IConsoleDebug
rubidium42
2021-06-13
Codechange: add an IConsolePrint overload that does formatting with fmt
rubidium42
2021-06-13
Fix 81062163: for (really) old games, station bus/truck station cache was not...
Patric Stout
2021-06-13
Codechange: use fmt in DebugPrint where applicable
rubidium42
2021-06-13
Cleanup: remove old DEBUG macro and debug function
rubidium42
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-06-13
Codechange: use the fmt library for simpler debug formats
rubidium42
2021-06-13
Add: minimal set of headers from {fmt} 7.1.3 to 3rdparty
rubidium42
2021-06-13
Fix #9361, a2051ba: [Network] Off by one in CanWriteToPacket
rubidium42
2021-06-13
Codechange: make the name of SettingDesc a std::string
rubidium42
2021-06-13
Codechange: add std::string accepting SetDParamStr to ErrorMessageData
rubidium42
2021-06-13
Codechange: use StrStartsWith/StrEndsWith when finding settings
rubidium42
2021-06-13
Codechange: add function to determine whether are string starts or ends with ...
rubidium42
2021-06-13
Fix #9362: Hover in online players window was slightly too big (#9364)
TELK
2021-06-12
Codechange: Use dynamic string list for contents of land info window.
Michael Lutz
2021-06-12
Update: Translations from eints
translators
2021-06-12
Fix #9353: [Script] Garbage collecting on priority queues could crash the game
rubidium42
2021-06-12
Change: Skip creating a RealSpriteGroup when there is only one result.
Peter Nelson
2021-06-12
Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprit...
Peter Nelson
2021-06-11
Update: Translations from eints
translators
2021-06-11
Fix 4079c47: Missed a file when removing generated .sq files from the repo (#...
Loïc Guilloux
2021-06-11
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage (#9351)
Loïc Guilloux
2021-06-11
Fix #9348, 4d74e51: don't try to sell shares of spectators (#9349)
Patric Stout
2021-06-10
Feature: Configurable subsidy duration
Tyler Trahan
2021-06-10
Fix aa5a8fe28: [MinGW] Wrong define tested (WIN32 vs _WIN32)
glx22
2021-06-10
Fix: [MinGW] Ignore wglGetProcAddress() cast warnings
glx22
2021-06-10
Codechange: [WIN32] Add a wrapper around GetProcAddress()
glx22
2021-06-10
Fix: [MinGW] Silence 2 cast warnings
glx22
2021-06-10
Fix: [MinGW] Unused squirrel code triggering a warning
glx22
2021-06-10
Fix: [MinGW32] Linking error
glx22
2021-06-10
Fix: [MinGW32] Can't convert lambda to stdcall
glx22
2021-06-10
Fix: [MinGW32] SHGFP_TYPE_CURRENT is now present in win32api
glx22
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