Age | Commit message (Collapse) | Author |
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transparency and therefor should never be repainted (spotted by Rubidium)
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were non-transparent (tnx boekabart)
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entries. Only 11.
It never hurt before, but it would have...
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have to remove the canal before terraforming, instead of "just" removing the canal.
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palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
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Heavily based on Maedhros's newhouses implementation
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class (and nick it colour, not color)
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when a town builds road over tram bits.
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collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz)
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so they could remove the tramtrack in some cases.
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it shouldn't be terraformed.
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driver (tnx glx)
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in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
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overflowing them should become a little harder.
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previous commit
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money64, which is now renamed to player_money.
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easily modified.
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Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go.
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in some cases (1 tile long cached segment followed by target station) stops on assert (immeR)
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japanese - 2 fixed by ickoonite (2)
slovenian - 3 fixed by Necrolyte (3)
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user's home directory when openttd.cfg exists in the current working directory, otherwise prefer the home directory.
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video-driver
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API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
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the console:
-g <absolute path>
-g <relative path from current working directory>
-g <relative path from within the savegame directory>
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when a 90 degree turn is enough.
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stops a little larger so NewGRFs authors have more possibilities when replacing them (minime).
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add them anymore.
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be more flexible.
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
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wrong zoom level when loading an old savegame.
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a (later) newgrf does not have 2cc.
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the file during the initialisation stage.
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