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2019-07-12Update: Translations from eintstranslators
welsh: 4 changes by kazzie
2019-07-07Fix 27384486e4: Error in GM Reset sysex dataNiels Martin Hansen
2019-07-07Fix #6666: Mismatched parentheses in RTL languagespnda
2019-07-07Fix #5685: Check for free wagons in ScriptVehicleListunknown
2019-07-06Fix #7633: Allow zero-cost track conversion to succeedNiels Martin Hansen
2019-07-06Fix f53817987: unsafe mix of type 'TileIndex' and type 'bool'glx
2019-07-04Fix: Correctly reset playback between songs in win32_m driverNiels Martin Hansen
2019-07-04Fix: Correctly reset playback between songs in DMusic driverNiels Martin Hansen
2019-07-04Fix: Don't keep mutex locked while parsing MIDI dataNiels Martin Hansen
2019-07-04Fix: Time values should be DWORD everywhere in win32_mNiels Martin Hansen
2019-07-04Codechange: Fix comment indentationNiels Martin Hansen
2019-07-04Codechange: Use common source for well-known SysEx messages in Windows music ↵Niels Martin Hansen
drivers
2019-07-04Codechange: Add some const in preparationNiels Martin Hansen
2019-07-04Codechange: Use std::mutex instead of CRITICAL_SECTION in win32_mNiels Martin Hansen
2019-07-02Update: Translations from eintstranslators
korean: 1 change by telk5093
2019-06-30Change: Avoid caching end of ship path, to allow penalties to apply.peter1138
2019-06-30Add: Penalty for occupied docking points.peter1138
2019-06-30Codechange: Restrict docking points of docks.peter1138
2019-06-30Feature: Multi-tile docks and docking points.peter1138
2019-06-25Update: Translations from eintstranslators
norwegian (bokmal): 25 changes by Leifbk
2019-06-23Update: Translations from eintstranslators
italian: 38 changes by lorenzodv
2019-06-17Update: Translations from eintstranslators
english (us): 38 changes by njn
2019-06-15Update: Translations from eintstranslators
croatian: 3 changes by VoyagerOne
2019-06-14Update: Translations from eintstranslators
hungarian: 3 changes by Brumi
2019-06-12Update: Translations from eintstranslators
korean: 3 changes by telk5093
2019-06-11Update: Translations from eintstranslators
czech: 48 changes by djst russian: 3 changes by Lone_Wolf
2019-06-10Update: Translations from eintstranslators
finnish: 3 changes by hpiirai dutch: 3 changes by JanWillem bulgarian: 54 changes by zhelyo french: 3 changes by glx
2019-06-09Add: Currency: NTD, CNY, HKDiigmir
2019-06-06Fix #7609: In the sprite aligner window the 'Reset relative' button crashes ↵stormcone
the game. The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function. And fix a "typo". :)
2019-06-03Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds ↵glx22
(#7614)
2019-05-25Update: Translations from eintstranslators
finnish: 32 changes by hpiirai spanish (mexican): 16 changes by Absay
2019-05-23Update: Translations from eintstranslators
hungarian: 7 changes by Brumi
2019-05-23Fix #7600: Don't read uninitialised memory when parsing GS language files.Michael Lutz
2019-05-19Update: Translations from eintstranslators
croatian: 7 changes by VoyagerOne
2019-05-18Fix #7594: Max speed rendered incorrectly in road vehicle purchase window ↵Jonathan G Rennison
when using original acceleration model (#7597) An incorrect DParam index was used.
2019-05-16Update: Translations from eintstranslators
french: 7 changes by glx korean: 8 changes by telk5093
2019-05-15Codechange: catch script exceptions by referenceglx
2019-05-15Fix #7590: handle script exceptions during scanningglx
2019-05-15Fix #7590: decrement allocated_size in ScriptAllocator::Free()glx
2019-05-14Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not ↵Michael Lutz
using FreeType.
2019-05-14Add: [Win32] Support for loading fonts from a file for the GDI font renderer.Michael Lutz
2019-05-14Codechange: [Win32] Pass a native GDI font description around when we have ↵Michael Lutz
one, instead of repeatedly guessing the font.
2019-05-14Add: [Win32] GDI engine for font glyph rendering as a replacement for ↵Michael Lutz
including FreeType. Building with FreeType is still possible and will take precedence over the GDI renderer, but the project files don't include FreeType anymore by default. Combining GDI rendering with ICU text layout is untested.
2019-05-14Codechange: Refactor the Freetype font cache into a generic part that does ↵Michael Lutz
not depend on Freetype and into one that does. This makes it easier to add other TrueType font rendering engines.
2019-05-13Update: Translations from eintstranslators
russian: 7 changes by Lone_Wolf
2019-05-13Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588)PeterN
2019-05-11Update: Translations from eintstranslators
dutch: 7 changes by JanWillem
2019-05-11Add: Show memory allocations by GS and AI in framerate windowNiels Martin Hansen
2019-05-11Change: Limit memory allocations for each Squirrel instanceNiels Martin Hansen
This can avoid out-of-memory situations due to single scripts using up the entire address space. Instead, scripts that go above the maximum are killed. The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11Fix #7371: Avoid dependency on foundations of town tile during saveloadNiels Martin Hansen