Age | Commit message (Collapse) | Author |
|
childsprite of foundation/bridgehead.
|
|
casts when converting Vehicle to specialised vehicle types. Includes safety check
|
|
|
|
they can head for somewhere else instead of stumbling over a ghost.
|
|
possible to hit an assert in OpenTTD.
|
|
deleted vehicles.
|
|
was stopped an a human company took it's CompanyID
|
|
for road vehicles. (causing invalid reads since r16391/16392)
|
|
documentation says it does (r16244 for AIBridge)
|
|
|
|
swedish - 39 fixed by daishan (39)
|
|
nested widget trees.
|
|
|
|
finding widgets by type or position in the tree.
|
|
|
|
NWidgetBase::FillNestedArray() to fill the array.
|
|
about the appropriate things.
|
|
those via a call/acall/pcall function
|
|
|
|
download) when checking min_active_clients limit
|
|
constructor will zero the whole class. This caused all vehicle indices to be 0, which causes all kinds of trouble.
|
|
scenario editor
|
|
duplicates (even if the versions differ).
|
|
called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
|
|
widget tree.
|
|
luxembourgish - 3 fixed, 11 changed by *jigo* (14)
serbian - 105 fixed by etran (105)
|
|
|
|
and select appropriate tool
|
|
|
|
|
|
|
|
|
|
for months. All attempts to do another workaround failed.
|
|
code style.
|
|
|
|
|
|
and cargo payment window in the window handling code (erikjanp)
|
|
news history windows (based on work by erikjanp)
|
|
toolbar (based on work by erikjanp)
|
|
right-edge (erikjanp)
|
|
introduced widget_type variable.
-Fix: Prevented out-of-bounds array access when not clicking at a widget.
|
|
|
|
vehicles in more places. Esp. they were only invalidated for trains.
|
|
variables.
|
|
broken due to someone confusing similiary named variables.
|
|
'no loading' is off was pointing to the wrong direction.
|
|
|
|
Vehicle::last_station_visited to more logical place
|
|
|
|
minimap, not only effect vehicles
|