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2021-01-03Codechange: [OSX] Silence some annoying warnings.Michael Lutz
2021-01-03Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and ↵Michael Lutz
instead simply initialise the buffer on allocation.
2021-01-03Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled ↵Michael Lutz
anymore.
2021-01-03Codechange: [OSX] Re-arrange the OSX video driver code by combining all ↵Michael Lutz
drawing code and moving the window/event handling to a different file. This is just a code move/rename, not a functionality change.
2021-01-03Add: always set PERSONAL_DIR "/content_download" in search path (#8481)Patric Stout
This means that if you start OpenTTD with "-c" to indicate another location to store files, it can still read the content you already downloaded from your PERSONAL_DIR. This folder is, however, read-only. This is useful for situations where you downloaded OpenGFX via the content-service, but want to run the regression or want to run with a clean configuration. With this change, you no longer need to download OpenGFX again.
2021-01-03Fix: [OSX] Fonts loaded directly from a file have to be registered with ↵Michael Lutz
CoreText for proper text layout.
2021-01-02Add: use our search-paths to find fonts based on relative filenames tooPatric Stout
This allows "small_font = ./myfont.ttf", with "myfont.ttf" located in "~/.openttd".
2021-01-02Change: Default settings improved for new players2TallTyler
2021-01-02Codechange: Drop libxdg-basedir dependency in favour of finding the ↵Charles Pigott
directories ourselves
2021-01-02Fix: prevent clients making emergency saves twice if server disconnects (#8477)Patric Stout
This was clearly overlooked during the initial implementation.
2021-01-02Update: Translations from eintstranslators
finnish: 3 changes by hpiirai catalan: 29 changes by J0anJosep
2021-01-01Codechange: move some DEBUG-levels and remove some others in saveload ↵Patric Stout
routine (#8474) When running with -dsl=2 it is very easy to miss important information as there was a lot of noise in between too. This tunes the debug levels a bit to be less noisy while keeping the important bits.
2021-01-01Cleanup 2db88953e7: Remove VL_FIRST_SORT as it's uselessglx22
2020-12-31Update: Translations from eintstranslators
finnish: 4 changes by hpiirai french: 1 change by glx22
2020-12-31Change #8325: Make engine reliability independent of introduction date (#8470)SamuXarick
2020-12-30Update: Translations from eintstranslators
spanish (mexican): 42 changes by absay russian: 4 changes by Ln-Wolf finnish: 2 changes by hpiirai french: 35 changes by glx22 polish: 25 changes by yazalo
2020-12-30Fix: Assert fail when using restart command after opening save/load GUIJonathan G Rennison
2020-12-29Update: Translations from eintstranslators
korean: 4 changes by telk5093 german: 84 changes by UnsuspiciousGooball finnish: 4 changes by hpiirai slovak: 7 changes by FuryPapaya
2020-12-28Fix #8297: Infrastructure counters for road tunnels, bridges, depots … (#8454)gooball
The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges. Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments. Co-authored-by: A. S <admin-git@sotai.tk>
2020-12-28Update: Translations from eintstranslators
korean: 6 changes by telk5093 finnish: 6 changes by hpiirai slovak: 47 changes by FuryPapaya
2020-12-28Fix #8453: [Script] Don't truncate loan variation to 32bitglx22
2020-12-28Change: Add some style to GameScript question windows depending on the typedP
2020-12-27Doc: Remove some SmallVector references from documentation.J0anJosep
2020-12-27Fix b408fe7: Don't try to construct a std::string from nullptrCharles Pigott
2020-12-27Update: Translations from eintstranslators
russian: 19 changes by lexuslatvia finnish: 1 change by hpiirai latvian: 19 changes by lexuslatvia
2020-12-27Fix 65f65ad2: Missing path separator that fell over a cliff.Michael Lutz
2020-12-27Fix #6452: Reset only editable and visible settings from GUI (#7890)SamuXarick
Also enables the Reset button while in-game for AI configs.
2020-12-27Codechange: Use std::string in file scanners.Michael Lutz
2020-12-27Codechange: Keep filenames of loaded Fio files in std::strings.Michael Lutz
2020-12-27Codechange: Use automatic memory management for language pack reading.Michael Lutz
2020-12-27Codechange: Even more std::string usage in file IO.Michael Lutz
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Use std::string in FIO search path handling.Michael Lutz
2020-12-27Codechange: Store file search paths as std::string.Michael Lutz
2020-12-27Codechange: Stringify config file paths.Michael Lutz
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-27Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTHcirdan
CH_AUTO_LENGTH is no longer used anywhere, so remove all code that depends on it.
2020-12-27Cleanup: Remove save-only autolength flag from economy chunk handlerscirdan
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense to set it for chunks without a save handler.
2020-12-27Codechange: Enable FINAL, (un)likely, __attribute__ when building with clangJonathan G Rennison
2020-12-27Codechange: Use likely/__builtin_expect for assertion macrosJonathan G Rennison
2020-12-27Codechange: Add support for verbose assertsJonathan G Rennison
2020-12-27Codechange: Unconditionally use static_assertJonathan G Rennison
We're well past having to support non-C++11 compliant compilers now.
2020-12-27Cleanup: Remove unnecessary assert_tcompile macroCharles Pigott
2020-12-27Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loopsglx22
2020-12-27Add: [NewGRF] Patch flag to test if inflation is on or off.Michael Lutz
2020-12-27Change: Disable changing the inflation setting in network games.Michael Lutz
2020-12-27Feature: Plant clumps of trees in editor by dragging on the landscapeNiels Martin Hansen
2020-12-27Change: Switch tree GUI to use dynamically generated buttonsNiels Martin Hansen
This makes it look a bit better in climates with fewer tree types.
2020-12-27Fix: Wrong tree sprite in tree toolbarNiels Martin Hansen
2020-12-26Update: Translations from eintstranslators
korean: 18 changes by telk5093