Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-08 | Codechange: Use access __attribute__ to silence warnings in GCC | milek7 | |
2021-01-07 | Fix 0125892: Warning about unsigned unary minus | SamuXarick | |
2021-01-07 | Fix: don't allow cloning vehicles if cloning orders is failing (#8515) | Patric Stout | |
Before this fix, any failing clone order was silently ignored and you as user would never know till you checked the order list. Evil. | |||
2021-01-07 | Update: Translations from eints | translators | |
spanish (mexican): 5 changes by absay korean: 5 changes by telk5093 finnish: 5 changes by hpiirai latvian: 14 changes by lexuslatvia spanish: 23 changes by SeveralCircles, 10 changes by Luis45ccs polish: 5 changes by yazalo | |||
2021-01-07 | Fix #7945: Add cost of clearing the sloped tile when placing a dock (#7947) | SamuXarick | |
2021-01-07 | Fix #8332: aborting group drag&drop could cause crashes with vehicle ↵ | Patric Stout | |
drag&drop (#8511) The selected group was not reset when drag&drop was aborted. When after that vehicle drag&drop was successful, group drag&drop code was still executed, causing weird behaviour or even crashes. | |||
2021-01-07 | Feature: option to auto remove signals when in the way during rail ↵ | Kuhnovic | |
construction (#8274) | |||
2021-01-07 | Fix #8068: always allow removal of tram track if that generates money (#8509) | Patric Stout | |
Even if you are completely broke, generating money should always be allowed. | |||
2021-01-07 | Fix #7604: prevent houses to wander too far from town center when rebuilding ↵ | Patric Stout | |
(#8507) When a multi-tile house is rebuild, it always used the most northern tile to build the new house. This can very easily lead to houses wandering off in the north-ish direction (either NW or NE). To prevent this, pick the tile closest to town center when rebuilding on a multi-tile house. This still means a house can be build away from a road, but it is no longer wandering around finding another town to call home. | |||
2021-01-06 | Fix #8168: allow relocating of HQ partial over existing HQ (#8510) | Patric Stout | |
Just in case you want to move it SLIGHTLY to the right. | |||
2021-01-06 | Change: towns can now bridge 4 rails (up from 3) | Patric Stout | |
Having 4 rails is a pretty common design, and towns now couldn't bridge out of this common design. | |||
2021-01-06 | Feature: Make maximum length of town bridges depend on population. | Didac Perez Parera | |
2021-01-06 | Update: Translations from eints | translators | |
polish: 7 changes by yazalo | |||
2021-01-05 | Change: move "give money" from client-list to company window | Patric Stout | |
This is a much better location for this button, as you send money from one company to another company, not from player to player. This is based on work done by JGRPP in: https://github.com/JGRennison/OpenTTD-patches/commit/f82054339124cc6b89c5f4f9dac2d9da62f0108b and surrounding commits, which took the work from estys: https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311 We did modify it to fix several bugs and clean up the code while here anyway. The callback was removed, as it meant a modified client could prevent anyone from seeing money was transfered. The message is now generated in the command itself, making that impossible. | |||
2021-01-05 | Fix: make the "password" button the same size as the other buttons in ↵ | Patric Stout | |
Company window Currently password-lock icon + button was the same size, but this looks really weird. Now they are in sync, even with other fonts and languages. | |||
2021-01-05 | Codechange: fix alignment of Company GUI | Patric Stout | |
Code acted as if WWT_TEXT starts a scope; it does not. | |||
2021-01-05 | Fix: change all Company planes on paint, not only the first that needs changing | Patric Stout | |
Otherwise it can take a few OnPaint() calls before all planes are set correctly when switching companies. | |||
2021-01-05 | Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497) | Patric Stout | |
When a vehicle is cleaned up, all news that points to the news is also removed. This was a bit evil, as it would also remove any news related to crashed, acting like the crash never happened. This left players a bit in the dark what was going on exactly. | |||
2021-01-05 | Update: Translations from eints | translators | |
persian: 24 changes by alisaffari97 | |||
2021-01-05 | Fix: allow input of numbers greater than INT32_MAX for GiveMoney (#8499) | Patric Stout | |
Based on patch by JGR. | |||
2021-01-05 | Codechange: DC_NO_RAIL_OVERLAP is a remnant of the OldAI. (#8496) | Patric Stout | |
The OldAI was removed in 2009. Pretty sure we can remove this flag now too. | |||
2021-01-05 | Change: converting town-owned road types now require town rating (#8457) | gooball | |
2021-01-05 | Fix #8437: Crash when using certain heliports with rotated airports | Charles Pigott | |
2021-01-05 | Fix #8437: Planes landing at non-rectangular airports could be drawn at the ↵ | Charles Pigott | |
wrong height Only the rotated intercontinental airport, don't get excited | |||
2021-01-05 | Codechange: consider vehicle co-ordinates when identifying viewport ↵ | Matt Kimber | |
candidate as using only the hash generates false positives | |||
2021-01-05 | Codechange: create MutableSpriteCache to remove the need to cast Vehicle to ↵ | Matt Kimber | |
a mutable type in render methods | |||
2021-01-05 | Codechange: improve performance for complex vehicle chains by resolving ↵ | Matt Kimber | |
sprites less often | |||
2021-01-03 | Revert 4ce53cb8: [OSX] Delayed fullscreen switch is not needed anymore. | Michael Lutz | |
The fix for #8067 solves the real issue, making this workaround unneeded. | |||
2021-01-03 | Fix #8067: [OSX] Calculate title bar height instead of assuming a fixed value. | Michael Lutz | |
2021-01-03 | Fix: GetCurveSpeedLimit needs railtype from current tile (#8466) | Andy | |
2021-01-03 | Fix: [OSX] Quitting in fullscreen mode would loose the original window size. | Michael Lutz | |
This replicates the behaviour on e.g. Windows, which saves the original window size. | |||
2021-01-03 | Change: [OSX] Hide Dock and menu during fullscreen mode. | Michael Lutz | |
2021-01-03 | Update: Translations from eints | translators | |
spanish (mexican): 14 changes by absay finnish: 32 changes by hpiirai polish: 2 changes by yazalo | |||
2021-01-03 | Cleanup 9f42358: Make also reliability_start randomised independent of ↵ | frosch | |
introduction date. | |||
2021-01-03 | Cleanup 8139b14: Move a comment back to the line it belongs to, and add a ↵ | frosch | |
comment for new code. | |||
2021-01-03 | Codechange: [OSX] Silence some annoying warnings. | Michael Lutz | |
2021-01-03 | Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and ↵ | Michael Lutz | |
instead simply initialise the buffer on allocation. | |||
2021-01-03 | Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled ↵ | Michael Lutz | |
anymore. | |||
2021-01-03 | Codechange: [OSX] Re-arrange the OSX video driver code by combining all ↵ | Michael Lutz | |
drawing code and moving the window/event handling to a different file. This is just a code move/rename, not a functionality change. | |||
2021-01-03 | Add: always set PERSONAL_DIR "/content_download" in search path (#8481) | Patric Stout | |
This means that if you start OpenTTD with "-c" to indicate another location to store files, it can still read the content you already downloaded from your PERSONAL_DIR. This folder is, however, read-only. This is useful for situations where you downloaded OpenGFX via the content-service, but want to run the regression or want to run with a clean configuration. With this change, you no longer need to download OpenGFX again. | |||
2021-01-03 | Fix: [OSX] Fonts loaded directly from a file have to be registered with ↵ | Michael Lutz | |
CoreText for proper text layout. | |||
2021-01-02 | Add: use our search-paths to find fonts based on relative filenames too | Patric Stout | |
This allows "small_font = ./myfont.ttf", with "myfont.ttf" located in "~/.openttd". | |||
2021-01-02 | Change: Default settings improved for new players | 2TallTyler | |
2021-01-02 | Codechange: Drop libxdg-basedir dependency in favour of finding the ↵ | Charles Pigott | |
directories ourselves | |||
2021-01-02 | Fix: prevent clients making emergency saves twice if server disconnects (#8477) | Patric Stout | |
This was clearly overlooked during the initial implementation. | |||
2021-01-02 | Update: Translations from eints | translators | |
finnish: 3 changes by hpiirai catalan: 29 changes by J0anJosep | |||
2021-01-01 | Codechange: move some DEBUG-levels and remove some others in saveload ↵ | Patric Stout | |
routine (#8474) When running with -dsl=2 it is very easy to miss important information as there was a lot of noise in between too. This tunes the debug levels a bit to be less noisy while keeping the important bits. | |||
2021-01-01 | Cleanup 2db88953e7: Remove VL_FIRST_SORT as it's useless | glx22 | |
2020-12-31 | Update: Translations from eints | translators | |
finnish: 4 changes by hpiirai french: 1 change by glx22 | |||
2020-12-31 | Change #8325: Make engine reliability independent of introduction date (#8470) | SamuXarick | |