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AgeCommit message (Expand)Author
2021-01-10Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bitsSamuXarick
2021-01-10Fix: add missing variables to NewGRF inspect window.frosch
2021-01-10Add: [NewGRF] Vehicle variable 4A now also returns, whether the current tile ...Johannes E. Krause
2021-01-10Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile a...frosch
2021-01-10Fix: [NewGRF] industry variables 69 to 71 did not check, whether the queried ...frosch
2021-01-10Fix: GetCargoTranslation could return out-of-bounds index for old-style NewGR...frosch
2021-01-10Update: Translations from eintstranslators
2021-01-10Fix: Use realtime for error message and console backlog timeoutsglx22
2021-01-10Fix: Don't use a timer for hundredth tick determinationglx
2021-01-09Fix #8272: vehicle destination text colour when mousing over (#8543)Patric Stout
2021-01-09Update: Translations from eintstranslators
2021-01-09Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo...Patric Stout
2021-01-09Change: remove warning in cheat window and reduce it to a note (#8538)Patric Stout
2021-01-09Fix #8462: Don't check whether to grow a town road on water (#8471)SamuXarick
2021-01-09Revert 78f92130: "Fix #8506: Towns shouldn't add junctions to NewGRF roads th...Patric Stout
2021-01-09Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build (#...Tyler Trahan
2021-01-08Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL (#8534)Patric Stout
2021-01-08Fix 85a49a0d: invalidate airport toolbar when new planes become available (#8...Patric Stout
2021-01-08Fix: Start the inactivity-timeout for the content server only after the conne...frosch
2021-01-08Fix af22a4f2: scenario editor doesn't have build station/depot/etc (#8529)Patric Stout
2021-01-08Update: Translations from eintstranslators
2021-01-08Fix 7bdfb38: Drive-thru road stations can be connected at either end (#8528)Tyler Trahan
2021-01-08Add: Towns can build tunnels (#8473)Tyler Trahan
2021-01-08Change: Remove disable_unsuitable_building settingCharles Pigott
2021-01-08Cleanup: Remove unused (and mostly duplicated) functionCharles Pigott
2021-01-08Add: show in the tooltip of disabled toolbar buttons why they are disabledPatric Stout
2021-01-08Change: always allow to click on the toolbar icons for road/rail/dock/airportPatric Stout
2021-01-08Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)Chris Stevens
2021-01-08Fix #7972: show invalid orders to stations that don't accept your vehicle (#8...Patric Stout
2021-01-08Revert c1fddb9, 639cfa4: "Codechange: Check if access __attribute__ is suppor...Patric Stout
2021-01-08Fix: for arctic and tropic, make sure we have at least a few hills (#8513)Patric Stout
2021-01-08Fix #7656: destroying a tunnel/bridge now first removes the tracks for cost c...Patric Stout
2021-01-08Fix: replacing a bridge didn't charge for clearing last tilePatric Stout
2021-01-08Fix 2fd871e2af5: load correct ending-year for old (pre 0.7) savegamesPatric Stout
2021-01-08Fix #8050: never show the highscore when disabled, not even if you start in y...Patric Stout
2021-01-08Fix #8050: ending-year of 5000000 allows you to get to year 5000001 and beyondPatric Stout
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2021-01-08Codechange: Check if access __attribute__ is supported before trying to use it.milek7
2021-01-08Codechange: Use access __attribute__ to silence warnings in GCCmilek7
2021-01-07Fix 0125892: Warning about unsigned unary minusSamuXarick
2021-01-07Fix: don't allow cloning vehicles if cloning orders is failing (#8515)Patric Stout
2021-01-07Update: Translations from eintstranslators
2021-01-07Fix #7945: Add cost of clearing the sloped tile when placing a dock (#7947)SamuXarick
2021-01-07Fix #8332: aborting group drag&drop could cause crashes with vehicle drag&dro...Patric Stout
2021-01-07Feature: option to auto remove signals when in the way during rail constructi...Kuhnovic
2021-01-07Fix #8068: always allow removal of tram track if that generates money (#8509)Patric Stout
2021-01-07Fix #7604: prevent houses to wander too far from town center when rebuilding ...Patric Stout
2021-01-06Fix #8168: allow relocating of HQ partial over existing HQ (#8510)Patric Stout
2021-01-06Change: towns can now bridge 4 rails (up from 3)Patric Stout
2021-01-06Feature: Make maximum length of town bridges depend on population.Didac Perez Parera