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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-02-11
Change: [SDL2] Remove unneeded delay of redrawing the screen
Patric Stout
2021-02-11
Codechange: [SDL2] Don't use globals if we can do with locals
Patric Stout
2021-02-11
Codechange: [SDL2] Name paint function Paint(), like other drivers do
Patric Stout
2021-02-11
Fix 30e69c51: palette was not marked dirty when creating a new
Patric Stout
2021-02-11
Update: Translations from eints
translators
2021-02-10
Feature: Remove all industries button in scenario editor (#8550)
Kuhnovic
2021-02-09
Fix: [Win32] Set minimum resolution for timers to 1ms. (#8660)
Loïc Guilloux
2021-02-08
Fix: [Emscripten] open links in browser (#8655)
embeddedt
2021-02-08
Fix: mention our websites with https:// (instead of http://) (#8657)
Patric Stout
2021-02-07
Change: [CMake] Bump minimum version to 3.9
glx22
2021-02-07
Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622)
Loïc Guilloux
2021-02-07
Fix 0125892: Don't crash when towns upgrade road tiles during expansion (#8651)
Matt Kimber
2021-02-06
Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)
Patric Stout
2021-02-05
Codechange: Apply coding style (#8640)
SamuXarick
2021-02-02
Update: Translations from eints
translators
2021-02-02
Fix: [CMake] Language files should depend on english.txt
glx22
2021-02-01
Update: Translations from eints
translators
2021-01-31
Update: Translations from eints
translators
2021-01-31
Fix 2db88953: default Network Server List sorter put compatible servers in wr...
Patric Stout
2021-01-31
Fix: don't walk out of the map when trying to build tunnels (#8600)
Tyler Trahan
2021-01-30
Codechange: [SDL2] Use MakeDirty() to force a redraw
Patric Stout
2021-01-30
Codechange: [SDL2] Rework how palette is updated
Patric Stout
2021-01-30
Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
Patric Stout
2021-01-30
Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
Patric Stout
2021-01-30
Codechange: [SDL2] reworked the different surfaces to make it more readable
Patric Stout
2021-01-30
Codechange: [SDL2] Only prepare "caption" if you are going to us it
Patric Stout
2021-01-30
Codechange: [SDL2] Minor code cleanup to remove silly variable
Patric Stout
2021-01-30
Codechange: [SDL2] Only set _cur_palette, never _local_palette
Patric Stout
2021-01-30
Codechange: [SDL2] Move FindStartupDisplay to its own function
Patric Stout
2021-01-30
Codechange: [SDL2] reworked FindResolutions to be more like the rest
Patric Stout
2021-01-30
Codechange: [SDL2] remove include-protection
Patric Stout
2021-01-30
Update: Translations from eints
translators
2021-01-29
Update: Translations from eints
translators
2021-01-28
Update: Translations from eints
translators
2021-01-27
Update: Translations from eints
translators
2021-01-26
Update: Translations from eints
translators
2021-01-25
Update: Translations from eints
translators
2021-01-23
Update: Translations from eints
translators
2021-01-22
Change: Apply some consistency to singleplayer related comments
glx22
2021-01-22
Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'
glx22
2021-01-22
Fix: Never delete the last existing company in singleplayer mode
glx22
2021-01-22
Fix: Center text and image in vehicle statusbar vertically
dP
2021-01-22
Update: Translations from eints
translators
2021-01-22
Feature: Allow GameScripts to add additional text to Industry view window
dP
2021-01-22
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effe...
Pavel Stupnikov
2021-01-21
Update: Translations from eints
translators
2021-01-20
Update: Translations from eints
translators
2021-01-19
Update: Translations from eints
translators
2021-01-18
Change: [NewGRF] industry special flag 19 now specifically targets only passe...
frosch
2021-01-18
Fix #8589, 653e7fa548: Motion counter is NewGRF-visible but not saved, leadin...
Michael Lutz
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