Age | Commit message (Collapse) | Author |
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non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
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vehicles in a valid company
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copying, sharing, unsharing or deleting all orders.
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deleting the current order to a separate function.
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is flipped in the depot
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flipped in the depot
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CargoPacket before actually trying to do so
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PoolItem::CanAllocateItem() before actually allocating it
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loaded, and ensure we don't overfill the SpriteGroup pool
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dutch - 3 changes by habell
korean - 3 changes by junho2813
brazilian_portuguese - 99 changes by Luis_Mizuchiro
serbian - 1 changes by etran
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possible options.
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conversion variables a more descriptive name
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single place
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vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0
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already when placing transmitters
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many NetworkClientSockets/Infos
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NewGRFs were downloaded
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disabled a long time ago
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traditional_chinese - 38 changes by josesun
luxembourgish - 12 changes by Phreeze
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generating map
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new pool items while loading old savegames
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actually try to do so (Rubidium)
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before we actually try to do so
-Codechange: increase the limit of number of CargoPayments to match the limit of Vehicles (Rubidium)
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actually try to do so
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it doesn't recompile everything that needs to be recompiled...
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while paused setting on "no actions" cheating money would fail
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layouts during construction and add another pony to andy's stables
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belarusian - 2 changes by KorneySan
croatian - 11 changes by VoyagerOne
estonian - 3 changes by notAbot
romanian - 10 changes by kkmic
russian - 5 changes by KorneySan, Lone_Wolf, perk11
spanish - 3 changes by Terkhen
swedish - 9 changes by Ledel
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in the output of "openttd -h"
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bridges, or rather through bridges
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NewGRFs, and allow the maximum train length to be modified in multiplayer as well
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belarusian - 4 changes by KorneySan, Wowanxm
finnish - 38 changes by jpx_
italian - 3 changes by lorenzodv
japanese - 42 changes by kokubunzi
polish - 7 changes by Simek
portuguese - 122 changes by jomasaco
russian - 4 changes by Lone_Wolf
serbian - 4 changes by etran
slovenian - 10 changes by ntadej
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difficulty.industry_density.
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generating industries in the SE.
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not affect the SE.
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