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AgeCommit message (Expand)Author
2020-06-18Codechange: Use template type for GUIList::Sort comparatorJonathan G Rennison
2020-06-18Change: Allow command cost-estimation while paused.frosch
2020-06-18Fix: Silence some warnings when building with clang-cl on VS 2019Niels Martin Hansen
2020-06-18Fix #8104: Always add WINDOW_RESIZABLE flag to SDL2 (#8211)nikolas
2020-06-12Update: Translations from eintstranslators
2020-06-09Cleanup: Fix typos in code comments.TechGeekNZ
2020-06-09Cleanup: Give `SetDirtyBlocks` a more descriptive name.TechGeekNZ
2020-06-09Fix: [CMake] SDL2 Sound was not includedarikover
2020-06-08Fix: Display banlist's indexes correctlyMiguel Horta
2020-06-07Cleanup: Correct typographic errors in code comments.TechGeekNZ
2020-06-07Cleanup: Add undocumented parameter to GetSpriteSize.TechGeekNZ
2020-06-05Codechange: remove #ifdef from .cpp files to exclude featuresPatric Stout
2020-06-05Add: introduce CMake for project managementPatric Stout
2020-06-05Fix: unbreak building with ICU on macOSMarcus Calhoun-Lopez
2020-06-05Cleanup: StationCargoList::AreMergable doxygen comment references Vehicle ins...TechGeekNZ
2020-06-05Cleanup: Add note explaining how settings.h is generated from source.TechGeekNZ
2020-06-05Cleanup: Fix typo in settings.h.preamble.TechGeekNZ
2020-06-04Codechange: Realign SDL driver with SDL2 driver to ease maintenance and empha...TechGeekNZ
2020-06-01Codechange: remove has_newindustries globalYexo
2020-06-01Codechange: replace custom timer and OnGameTick() with OnHundrethTick()Yexo
2020-06-01Codechange: remove has_newhouses globalYexo
2020-06-01Add: [Script] Native priority queue; useful e.g. for pathfinders.Michael Lutz
2020-06-01Fix #8066: Try another fallback colourspace if first one failsNiels Martin Hansen
2020-06-01Fix: [Win32] Crash message not fitting in crash dialogglx
2020-06-01Fix #7970: [Win32] Disable event loop on crash to prevent recursive faultsglx
2020-06-01Fix #8166: don't crash on loading an invalid roadtype newgrfYexo
2020-06-01Fix #8024: make online content gui more responsive while loadingYexo
2020-05-30Update: Translations from eintstranslators
2020-05-28Cleanup: Correct typographic errors in code comments.TechGeekNZ
2020-05-27Fix: Compilation warnings in story_gui and script_story_pageJonathan G Rennison
2020-05-27Update: Translations from eintstranslators
2020-05-22Feature: Push-buttons on storybook pages (#7896)Niels Martin Hansen
2020-05-21Codechange: Store info about the dedicated server log file in globals with au...Michael Lutz
2020-05-21Codechange: Use std::string in the driver and blitter selection code.Michael Lutz
2020-05-21Codechange: Store base set related texts in std::strings.Michael Lutz
2020-05-21Codechange: Use std::string in INI file parsing.Michael Lutz
2020-05-21Add: Optional implementation of std::optional for pre-C++17 compilers.Michael Lutz
2020-05-21Codechange: Use std::string for most of the user-settable custom names.Michael Lutz
2020-05-21Codechange: Store GS lang texts in std::strings.Michael Lutz
2020-05-21Codechange: Use std::string for storing GRF error messages.Michael Lutz
2020-05-21Codechange: Use std::string when translating TTDP NewGRF string codes.Michael Lutz
2020-05-21Codechange: Consistently use WChar when passing characters around, and also d...Michael Lutz
2020-05-21Codechange: Replace custom linked list for GRF texts with STL vectors and str...Michael Lutz
2020-05-21Codechange: Replace SmallPair with std::pair.Michael Lutz
2020-05-20Update: Translations from eintstranslators
2020-05-20Fix: Trees disappear completely after a few years when they're not allowed to...dP
2020-05-19Fix #8155: Roadtype speed limit in toolbar dropdown in scenario editor was do...Yexo
2020-05-18Update: Translations from eintstranslators
2020-05-18Fix: Desync after house replacementdP
2020-05-17Update: Translations from eintstranslators