Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
different directions)
|
|
left/right/top/bottom of a widget
|
|
|
|
czech - 10 fixed by Hadez (10)
german - 13 changed by planetmaker (13)
spanish - 11 fixed by eusebio (11)
|
|
|
|
-Fix: remove all waypoint signs and buoys after resetting landscape
|
|
for testing town rating
|
|
thought there was no AI?
|
|
define proper additional tiles. (instead of crashing later)
|
|
printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
|
|
transport 1 unit to the station.
|
|
objects.
|
|
wrt. modifiing multiple corners at once.
|
|
|
|
that SLOPE_INVALID != (SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK).
|
|
available.
|
|
|
|
(thanks smatz)
|
|
some code.
|
|
windows.
|
|
adjustments in the load/save dialogue windows.
|
|
resize box to the right place in the array.
|
|
the window struct.
|
|
used incorrect length.
|
|
|
|
newgrf-version of OpenTTD
|
|
of an airport
|
|
danish - 26 fixed, 1 changed by ThomasA (27)
romanian - 1 fixed by kkmic (1)
welsh - 10 fixed by welshdragon (10)
|
|
company
|
|
functions again
|
|
documentation says it does
|
|
parameters from the api code, causing crashes later
|
|
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
|
|
amount of traps
|
|
depot, not those which are entered on the way to them.
|
|
AIs can give for goto-depot orders
|
|
messages by adding more information to them. Also give some clues on how to fix certain issues (like failing advertising).
|
|
|
|
windows, and add them as comment.
|
|
|
|
|
|
|
|
window structs.
|
|
|
|
|
|
korean - 1 changed by dlunch (1)
luxembourgish - 53 fixed by Gubius (53)
simplified_chinese - 3 fixed, 3 changed by ww9980 (6)
|
|
do also not do the refitting-part of the depot-order.
-Fix (r16198): && != &, GetDepotOrderType != GetDepotActionType and - uhm - ODATFB_NEAREST_DEPOT is not set for current_order either.
|