Age | Commit message (Collapse) | Author |
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first query.
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language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
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From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
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and set the value of _global_dir_is_in_use for opendir etc to guarantee concurrency.
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in the scenario editor. Add a button to the landscape window to do this.
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original 16384 sprite limit. If not, fail and disable the NewGRF.
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paid for, so that cargo cannot be paid for more than once.
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-Fix (?): When removing an oil rig replace the station tile by water, not bare land
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-Codechange: Move the update of the oil rig airport type to the recently (r8485) added loop
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to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'. Also use the recently introduced StrEmpty().
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-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
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first seen using 'class' now seen using 'struct'
-Codechange: 'typedef struct Packet' changed to 'struct Packet'
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Change the structure of the the loop in r8477 to prepare for further changes
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-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
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Remove the unused remnants of {bus,truck}_stop_status_obsolete
(though I wonder a bit why this information doesn't get converted on load *shrug*)
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Remove the unused remnants of blocked_months_obsolete
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Turn GetPrimaryRoadStop() into a method of struct Station
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switch to wagon if power is zero. .Or something.
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code, as 1 mph == 1.6 km/h is too far out for some people.
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french - 2 fixed by glx (2)
polish - 2 fixed by meush (2)
ukrainian - 36 fixed, 10 changed by mad (46)
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downloading the map from a game server when connecting from the command prompt and internal console.
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in appeantly random order
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NetworkSocketHandler, so it can also be used the TCP socket handler.
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american - 4 fixed by WhiteRabbit (4)
brazilian_portuguese - 4 fixed by fukumori (4)
danish - 16 changed by MiR (16)
esperanto - 4 fixed by LaPingvino (4)
french - 32 changed by glx (32)
italian - 4 fixed by sidew (4)
japanese - 4 fixed, 2 changed by ickoonite (4), PouncingAnt (2)
korean - 1 changed by darkttd (1)
norwegian_nynorsk - 4 fixed by pollux (4)
portuguese - 6 changed by izhirahider (6)
romanian - 4 fixed by kneekoo (4)
slovak - 4 fixed by lengyel (4)
slovenian - 43 fixed, 38 changed by Necrolyte (81)
spanish - 4 fixed by jfrank (4)
swedish - 4 fixed by daishan (4)
ukrainian - 45 fixed, 7 deleted, 18 changed by mad (14), znikoz (56)
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flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
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-Codechange: Remove the superfluous attribute RoadStop::prev
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loading the game. This can solve crashes when a game is loaded with missing GRF's
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abstract abstract.
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did not exist anymore and add comments to several variables/functions.
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czech - 4 fixed by Hadez (4)
danish - 1 changed by MiR (1)
korean - 3 changed by darkttd (3)
turkish - 4 fixed by jnmbk (4)
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header.
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-Feature: When linking the terraform toolbar to the build toolbars place them side by side instead of on top of each other
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(most?) compilers...
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catalan - 4 fixed by arnaullv (4)
danish - 4 fixed, 2 changed by MiR (6)
dutch - 4 fixed by habell (4)
french - 4 fixed by glx (4)
german - 4 fixed by Neonox (4)
hungarian - 4 fixed by miham (4)
korean - 4 fixed, 4 changed by Nios (4), leejaeuk5 (4)
lithuanian - 2 changed by Domas (2)
polish - 4 fixed by meush (4)
portuguese - 4 fixed by izhirahider (4)
simplified_chinese - 4 fixed by Fishingsnow (4)
slovenian - 4 fixed, 410 changed by Necrolyte (414)
ukrainian - 34 fixed, 49 changed by mad (79), znikoz (4)
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Replace the rather obscure control flow for handling aircraft/ship/train orders by something remotly comprehensible (see r3584)
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helicopter and remove some magic numbers related to the subtype.
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magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
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s/m?/m³/
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Slightly simplify the code which determines whether to build a rail or a road bridge
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Do not try to invalidate a window which just got deleted. It is pointless
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Do not call ClearSlot() just before calling DeleteVehicle(), which does it too
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Do not explicitly pass the station specification and the station to ResolveStation(). They are already contained in the ResolverObject
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-Regression (r8314): Reevaluate the disabled elrail setting after loading because the railtype doesn't get saved anymore
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STR_AVAILABLE_ROAD_VEHICLES for clarificaton (Tron)
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