Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-04 | (svn r21962) -Feature-ish: GUI setting to disable reversing at signals | rubidium | |
2011-02-04 | (svn r21961) -Remove: limitation that not loading and not unloading is ↵ | rubidium | |
mutual exclusive | |||
2011-02-04 | (svn r21960) -Change: show the length of vehicles in tiles, instead of half ↵ | rubidium | |
tiles in the depot -Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length | |||
2011-02-04 | (svn r21959) -Change: replace longbridges with custom maximum bridge and ↵ | rubidium | |
tunnel length setting | |||
2011-02-04 | (svn r21958) -Cleanup: join_stations setting; can done by distant join and ↵ | rubidium | |
could be subverted by distant join | |||
2011-02-04 | (svn r21957) -Cleanup: gotodepot and timetabling settings are more or less ↵ | rubidium | |
useless; just don't use depot orders or timetabling if you don't want to use it | |||
2011-02-04 | (svn r21956) -Cleanup: always draw the bridge pillars | rubidium | |
2011-02-04 | (svn r21955) -Cleanup: always show the long date in the status bar | rubidium | |
2011-02-04 | (svn r21954) -Cleanup: remove setting to not show the vehicle speed in the ↵ | rubidium | |
vehicle view | |||
2011-02-04 | (svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support ↵ | smatz | |
for uniform stations has been broken for over a year | |||
2011-02-04 | (svn r21952) -Codechange: unify the company clearing code for bankruptcy ↵ | rubidium | |
with the command to remove companies | |||
2011-02-04 | (svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 ↵ | yexo | |
when adding more than one variable | |||
2011-02-03 | (svn r21950) -Update from WebTranslator v3.0: | translators | |
catalan - 1 changes by arnau | |||
2011-02-02 | (svn r21949) -Change: randomize the vehicle a small UFO targets, do not use ↵ | smatz | |
the one with lowest index | |||
2011-02-02 | (svn r21948) -Fix: road vehicle was moved under the bridge when it was ↵ | smatz | |
destroyed by an UFO while on a bridge | |||
2011-02-02 | (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles ↵ | smatz | |
crashed in a tunnel entry, or with vehicles reversing there | |||
2011-02-02 | (svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle ↵ | rubidium | |
reverses while overtaking, so abort the overtake attempt when reversing the road vehicle | |||
2011-02-02 | (svn r21945) -Codechange: simplify setting the overtaking counter and remove ↵ | rubidium | |
the magic from its numbers | |||
2011-02-02 | (svn r21944) -Codechange: give name to one magic constant | smatz | |
2011-02-02 | (svn r21943) -Codechange: document and unmagicify some bits of road vehicle ↵ | rubidium | |
overtaking | |||
2011-02-02 | (svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they ↵ | smatz | |
are cleared afterwards during savegame conversion | |||
2011-02-02 | (svn r21941) -Update from WebTranslator v3.0: | translators | |
maltese - 22 changes by peter88823 | |||
2011-02-02 | (svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside ↵ | planetmaker | |
a tunnel upon savegame load (SmatZ) | |||
2011-02-02 | (svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough | smatz | |
2011-02-01 | (svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle. | alberth | |
2011-02-01 | (svn r21937) -Update from WebTranslator v3.0: | translators | |
turkish - 32 changes by leventpasha | |||
2011-02-01 | (svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits ↵ | terkhen | |
when overbuilding stops of the opposite road type. -Change: Build only the required road/tram bits when building stops with drag and drop. | |||
2011-02-01 | (svn r21935) -Fix (r19231): Allow to overbuild road stops which are built ↵ | terkhen | |
over trams. | |||
2011-01-31 | (svn r21934) -Fix (r21933): The original plan was to run the regression ↵ | frosch | |
before committing. | |||
2011-01-31 | (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵ | frosch | |
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list. | |||
2011-01-31 | (svn r21932) -Document: some tidbits related to vehicles | rubidium | |
2011-01-31 | (svn r21931) -Update from WebTranslator v3.0: | translators | |
vietnamese - 81 changes by myquartz | |||
2011-01-30 | (svn r21930) -Codechange: Remove unused vehicle GetTypeString() functions. | alberth | |
2011-01-30 | (svn r21929) -Fix [FS#4554]: The town window would not be invalidated in the ↵ | planetmaker | |
scenario editor if the ground changed and thus the required cargos for town growth | |||
2011-01-30 | (svn r21928) -Update from WebTranslator v3.0: | translators | |
portuguese - 5 changes by JayCity | |||
2011-01-30 | (svn r21927) -Change: Comment-style fixes. | alberth | |
2011-01-29 | (svn r21926) -Fix [FS#4450](r21924): v != w. | frosch | |
2011-01-29 | (svn r21925) -Doc: Doxygen additions and markup corrections to ↵ | alberth | |
vehicle-related functions. | |||
2011-01-29 | (svn r21924) -Codechange: Unify some parts of the articulated vehicle code. | terkhen | |
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required. | |||
2011-01-29 | (svn r21923) -Codechange: Unify articulated vehicle iteration functions. | terkhen | |
2011-01-29 | (svn r21922) -Codechange: Unify articulated vehicle checking functions. | terkhen | |
2011-01-29 | (svn r21921) -Codechange: Move GroundVehicleSubtypeFlags as they will be ↵ | terkhen | |
needed by some Vehicle functions. | |||
2011-01-27 | (svn r21920) -Update from WebTranslator v3.0: | translators | |
basque - 25 changes by Thadah greek - 6 changes by fumantsu spanish - 1 changes by Terkhen | |||
2011-01-27 | (svn r21919) -Fix: Converting an expensive rail type to a cheap one could ↵ | planetmaker | |
give more money than removing and rebuilding cost | |||
2011-01-26 | (svn r21918) -Fix [FS#4443]: Languages improperly sorted in the "start ↵ | rubidium | |
server" window (adf88) | |||
2011-01-26 | (svn r21917) -Update from WebTranslator v3.0: | translators | |
basque - 28 changes by Thadah indonesian - 15 changes by adjayanto japanese - 11 changes by kokubunzi luxembourgish - 250 changes by Phreeze brazilian_portuguese - 130 changes by Luis_Mizuchiro | |||
2011-01-26 | (svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) ↵ | rubidium | |
acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed | |||
2011-01-26 | (svn r21915) -Codechange: rename RoadVehicleAccelerate to ↵ | rubidium | |
RoadVehicle::UpdateSpeed (to match the naming used by Trains), and make use of the algorithm implemented in GroundVehicle | |||
2011-01-26 | (svn r21914) -Codechange: move the algorithmic part of Train::UpdateSpeed to ↵ | rubidium | |
a function in GroundVehicle | |||
2011-01-26 | (svn r21913) -Codechange: move bridge speed limiting for road vehicles to ↵ | rubidium | |
the same (logically speaking) place as for trains |