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2021-02-13Update: Translations from eintstranslators
2021-02-13Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordin...SamuXarick
2021-02-13Change: Use a more specific error message when attempting to bulldoze your ow...Charles Pigott
2021-02-13Fix f1f281b31: [Win32] MinGW doesn't know timeapi.hglx22
2021-02-13Codechange: Implement a constructor for CurrencySpecglx22
2021-02-13Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle str...Johannes E. Krause
2021-02-12Update: Translations from eintstranslators
2021-02-11Change: [SDL2] Remove unneeded delay of redrawing the screenPatric Stout
2021-02-11Codechange: [SDL2] Don't use globals if we can do with localsPatric Stout
2021-02-11Codechange: [SDL2] Name paint function Paint(), like other drivers doPatric Stout
2021-02-11Fix 30e69c51: palette was not marked dirty when creating a newPatric Stout
2021-02-11Update: Translations from eintstranslators
2021-02-10Feature: Remove all industries button in scenario editor (#8550)Kuhnovic
2021-02-09Fix: [Win32] Set minimum resolution for timers to 1ms. (#8660)Loïc Guilloux
2021-02-08Fix: [Emscripten] open links in browser (#8655)embeddedt
2021-02-08Fix: mention our websites with https:// (instead of http://) (#8657)Patric Stout
2021-02-07Change: [CMake] Bump minimum version to 3.9glx22
2021-02-07Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622)Loïc Guilloux
2021-02-07Fix 0125892: Don't crash when towns upgrade road tiles during expansion (#8651)Matt Kimber
2021-02-06Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)Patric Stout
2021-02-05Codechange: Apply coding style (#8640)SamuXarick
2021-02-02Update: Translations from eintstranslators
2021-02-02Fix: [CMake] Language files should depend on english.txtglx22
2021-02-01Update: Translations from eintstranslators
2021-01-31Update: Translations from eintstranslators
2021-01-31Fix 2db88953: default Network Server List sorter put compatible servers in wr...Patric Stout
2021-01-31Fix: don't walk out of the map when trying to build tunnels (#8600)Tyler Trahan
2021-01-30Codechange: [SDL2] Use MakeDirty() to force a redrawPatric Stout
2021-01-30Codechange: [SDL2] Rework how palette is updatedPatric Stout
2021-01-30Fix: [SDL2] Display why SDL_CreateWindow() failed in case it doesPatric Stout
2021-01-30Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurfacePatric Stout
2021-01-30Codechange: [SDL2] reworked the different surfaces to make it more readablePatric Stout
2021-01-30Codechange: [SDL2] Only prepare "caption" if you are going to us itPatric Stout
2021-01-30Codechange: [SDL2] Minor code cleanup to remove silly variablePatric Stout
2021-01-30Codechange: [SDL2] Only set _cur_palette, never _local_palettePatric Stout
2021-01-30Codechange: [SDL2] Move FindStartupDisplay to its own functionPatric Stout
2021-01-30Codechange: [SDL2] reworked FindResolutions to be more like the restPatric Stout
2021-01-30Codechange: [SDL2] remove include-protectionPatric Stout
2021-01-30Update: Translations from eintstranslators
2021-01-29Update: Translations from eintstranslators
2021-01-28Update: Translations from eintstranslators
2021-01-27Update: Translations from eintstranslators
2021-01-26Update: Translations from eintstranslators
2021-01-25Update: Translations from eintstranslators
2021-01-23Update: Translations from eintstranslators
2021-01-22Change: Apply some consistency to singleplayer related commentsglx22
2021-01-22Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'glx22
2021-01-22Fix: Never delete the last existing company in singleplayer modeglx22
2021-01-22Fix: Center text and image in vehicle statusbar verticallydP
2021-01-22Update: Translations from eintstranslators