Age | Commit message (Collapse) | Author |
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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YAPF failed for steep slopes.
Trolly failed for a lot.
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some type safety.
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needed.
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useless includes.
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map.h).
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bridge_map.h into tunnelbridge_map.h
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style
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Rubidium and skidd13)
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"road" everywhere except in the tile type.
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non-diagonal straight move. (JazzyJaffa)
-The fix in cost calculation uncovered bug in estimate calculation. Ships now use the same estimate algorithm as trains.
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electric engine and it ended with non-electric rail it was incorrectly cached with the end reason ESRB_DEAD_END instead of ESRB_RAIL_TYPE. (Eddi)
- It caused YAPF to end prematurely there when it was searching for another path (for non-electric engine).
- It can lead to sub-optimal path taken or 'train is lost' message.
- In MP game it can also cause desync.
- Uses changes made in r10489.
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m_err. It indicates the reason why the given track/trackdir can't be followed when method CFollowTrackT<>::Follow() returned false.
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leading to desync in MP game (many thanks Rubidium)
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warnings
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penalties applied when cached segment was reused. Players that connected more recently (didn't have these segments cached yet) calculated those penalties correctly. This caused different YAPF results.
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segment key didn't use the highest trackdir bit. It could confuse YAPF on bi-directional track segments.
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YAPF classes (node-list, nodes, keys, etc.) and CArrayT
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to 1) allows to track YAPF "cache errors". They are probably responsible for current MP desyncs. (thanks Rubidium for this great idea!).
I will deal with those errors/desyncs tomorrow.
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key and also as segment key in the cache (SmatZ).
In the past it was possible to use tile/exitdir as the key because segments beginning on the same tile/exitdir were incorrectly considered the same. What I still don't understand is why this bug happened only on 64 bit systems (linux, Win64).
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danger when searching for the nearest depot. From now on the segment can be closed without reason in that case (peter1138)
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cases (immeR)
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in some cases (1 tile long cached segment followed by target station) stops on assert (immeR)
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road types on a single tile.
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strictness.
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order is OT_GOTO_WAYPOINT and waypoint is invalid or v->dest_tile is wrong
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destination tile from that waypoint->xy instead of from v->dest_tile
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of nodes passed) was ignored for ships (desolator)
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instead of reference
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corrections...
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and into landscape.h, and add a few where they didn't exist.
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coding style (and rest of the code).
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tags and (more than just) a few comments style.
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Remove the unused second parameter from GetTileRailType()
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(Jigsaw_Psyche)
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helpers.hpp had wrong line ending
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