Age | Commit message (Collapse) | Author |
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more in YAPF. This should help with spread out stations. (michi_cc)
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(michi_cc)
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(michi_cc)
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railtype info of the vehicle. (michi_cc)
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(michi_cc)
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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DiagDirection to Track and Trackbits
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something more than whitespace as description of files that don't have a description.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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station_func.h.
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description title bar.
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steep slopes.
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michi_cc).
-Fixed by removing FollowTrack_t structure and all related functions. Their purpose was to allow to call track followers from C code. They were:
1. never used
2. obsoleted by switching to C++
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GetTileTrackStatus().
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for debug level 2 (patch by IguannaB)
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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YAPF failed for steep slopes.
Trolly failed for a lot.
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some type safety.
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needed.
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useless includes.
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map.h).
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bridge_map.h into tunnelbridge_map.h
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style
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Rubidium and skidd13)
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"road" everywhere except in the tile type.
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non-diagonal straight move. (JazzyJaffa)
-The fix in cost calculation uncovered bug in estimate calculation. Ships now use the same estimate algorithm as trains.
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electric engine and it ended with non-electric rail it was incorrectly cached with the end reason ESRB_DEAD_END instead of ESRB_RAIL_TYPE. (Eddi)
- It caused YAPF to end prematurely there when it was searching for another path (for non-electric engine).
- It can lead to sub-optimal path taken or 'train is lost' message.
- In MP game it can also cause desync.
- Uses changes made in r10489.
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m_err. It indicates the reason why the given track/trackdir can't be followed when method CFollowTrackT<>::Follow() returned false.
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leading to desync in MP game (many thanks Rubidium)
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warnings
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