Age | Commit message (Collapse) | Author |
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electric engine and it ended with non-electric rail it was incorrectly cached with the end reason ESRB_DEAD_END instead of ESRB_RAIL_TYPE. (Eddi)
- It caused YAPF to end prematurely there when it was searching for another path (for non-electric engine).
- It can lead to sub-optimal path taken or 'train is lost' message.
- In MP game it can also cause desync.
- Uses changes made in r10489.
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m_err. It indicates the reason why the given track/trackdir can't be followed when method CFollowTrackT<>::Follow() returned false.
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leading to desync in MP game (many thanks Rubidium)
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warnings
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penalties applied when cached segment was reused. Players that connected more recently (didn't have these segments cached yet) calculated those penalties correctly. This caused different YAPF results.
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segment key didn't use the highest trackdir bit. It could confuse YAPF on bi-directional track segments.
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YAPF classes (node-list, nodes, keys, etc.) and CArrayT
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to 1) allows to track YAPF "cache errors". They are probably responsible for current MP desyncs. (thanks Rubidium for this great idea!).
I will deal with those errors/desyncs tomorrow.
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key and also as segment key in the cache (SmatZ).
In the past it was possible to use tile/exitdir as the key because segments beginning on the same tile/exitdir were incorrectly considered the same. What I still don't understand is why this bug happened only on 64 bit systems (linux, Win64).
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danger when searching for the nearest depot. From now on the segment can be closed without reason in that case (peter1138)
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cases (immeR)
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in some cases (1 tile long cached segment followed by target station) stops on assert (immeR)
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road types on a single tile.
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strictness.
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order is OT_GOTO_WAYPOINT and waypoint is invalid or v->dest_tile is wrong
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destination tile from that waypoint->xy instead of from v->dest_tile
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of nodes passed) was ignored for ships (desolator)
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instead of reference
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corrections...
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and into landscape.h, and add a few where they didn't exist.
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coding style (and rest of the code).
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tags and (more than just) a few comments style.
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Remove the unused second parameter from GetTileRailType()
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(Jigsaw_Psyche)
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helpers.hpp had wrong line ending
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(the @file tag MUST be found before any line of code, that includes preprocessor directives).
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TRANSPORT_ROAD)' failed (Karsten)
-don't tell that we found destination if the best direction was only guessed
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work of mart3p.
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GetPlatformLength because that is what it really does. Overload it because there is already a GetPlatformLength (one gives the length of the whole platform, the other gives the remaining length in a given direction). Turned both functions into methods of Station. While messing around with it, fix a problem where loading times for overhanging trains are miscomputed.
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Use HASBIT() instead of implementing it manually
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(smart pointers, blob, array, hashtable, etc.) moved from src/yapf to src/misc as they can now be used anywhere.
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#ifndef and some style changes.
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cache hit ratio). Caused BSOD on Win9x. (thanks 3iff for report, Darkvater for help)
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stillunknown and pv2b.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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