Age | Commit message (Collapse) | Author |
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sources too
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client so it is immediatelly clear which one you are working with.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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for debug level 2 (patch by IguannaB)
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Rubidium and skidd13)
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YAPF classes (node-list, nodes, keys, etc.) and CArrayT
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cases (immeR)
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instead of reference
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(Jigsaw_Psyche)
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(the @file tag MUST be found before any line of code, that includes preprocessor directives).
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TRANSPORT_ROAD)' failed (Karsten)
-don't tell that we found destination if the best direction was only guessed
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(smart pointers, blob, array, hashtable, etc.) moved from src/yapf to src/misc as they can now be used anywhere.
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#ifndef and some style changes.
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cache hit ratio). Caused BSOD on Win9x. (thanks 3iff for report, Darkvater for help)
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stillunknown and pv2b.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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