Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-14 | Feature: make "join game" button join the game, instead of first showing a ↵ | Patric Stout | |
lobby window (#9467) Nobody really paid attention to the lobby window, and it completely missed its purpose. Most people don't even wait for companies to show up, but just hit "New Company". This in turn means people create a lot of unneeded companies, while they "just want to watch the game" or join another company. Instead, "Join Game" now just joins the game as spectators. | |||
2021-07-20 | Feature: allow the use of TURN to connect client and server together | Patric Stout | |
TURN is a last resort, used only if all other methods failed. TURN is a relay approach to connect client and server together, where openttd.org (by default) is the middleman. It is very unlikely either the client or server cannot connect to the STUN server, as they are both already connected to the Game Coordinator. But in the odd case it does fail, estabilishing the connection fails without any further possibility to recover. | |||
2021-04-24 | Add: admin menu for companies in multiplayer games | Patric Stout | |
You can now easily do: - a password reset (unlock) - remove an empty company (reset company) | |||
2021-04-05 | Change: Disable NewGRF window apply button if no change was made (#8934) | Didac Perez Parera | |
2020-07-27 | Codechange: Spell 'Viewport' consistently | TechGeekNZ | |
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'. This patch makes everything consistent. | |||
2020-01-01 | Feature: Screenshot window | pnda | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2018-07-23 | Fix 2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad: Expose widgets and windows to ↵ | J0an Josep | |
scripts and fix documentation. | |||
2018-07-19 | Feature: Framerate display window (#6822) | Niels Martin Hansen | |
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command. | |||
2015-05-16 | (svn r27286) -Fix-ish(r27140): Also fix typo in the documentation. | alberth | |
2014-05-24 | (svn r26610) -Feature: Select an editable preset name for saving. | alberth | |
2013-06-15 | (svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList. | frosch | |
2013-06-09 | (svn r25344) -Feature: GUI for viewing story pages | zuu | |
2013-05-19 | (svn r25263) -Add: legend for linkgraph overlay (fonsinchen) | rubidium | |
2012-12-23 | (svn r24842) -Remove: News settings window. | frosch | |
2012-12-05 | (svn r24791) -Remove: Difficulty settings window. | frosch | |
2012-12-05 | (svn r24790) -Remove: Classic difficulty profiles. | frosch | |
2012-11-05 | (svn r24663) -Codechange: Unify the naming of widget enums. | frosch | |
2012-02-12 | (svn r23932) -Codechange: split the NewGRF text window into its own source files | rubidium | |
2012-01-03 | (svn r23736) -Document: document correctly that WC_GOAL_QUESTION has a ↵ | truebrain | |
WindowNumber which is identical to the uniqueid given by the GameScript | |||
2012-01-03 | (svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) ↵ | truebrain | |
company(ies). It can contain random text, and at most 3 buttons from a collection of 17 | |||
2012-01-01 | (svn r23704) -Doc: Doxygen comment fixes and additions. | alberth | |
2011-12-19 | (svn r23630) -Add: a Goal GUI to show your current goals | truebrain | |
2011-12-19 | (svn r23601) -Fix: fix the conflict in window number | truebrain | |
2011-12-19 | (svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a ↵ | truebrain | |
Window class | |||
2011-12-19 | (svn r23599) -Codechange: document WC_ entries, and reoder a bit | truebrain | |
2011-12-15 | (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h | truebrain | |
2011-12-03 | (svn r23410) -Add: A window with a detailed overview over the infrastructure ↵ | michi_cc | |
of a company. | |||
2011-11-18 | (svn r23248) -Codechange: Rename everything related to the NewGRF 'readme' ↵ | frosch | |
to 'textfile', so it is more generic. | |||
2011-11-17 | (svn r23244) -Feature: if the installation is ananas, try to get the b ↵ | rubidium | |
without b installed | |||
2011-11-10 | (svn r23178) -Feature [FS#4780]: in-game readme.txt readmer (LordAro) | rubidium | |
2011-08-21 | (svn r22789) -Codechange: rename generation window class to modal progress | rubidium | |
2011-07-02 | (svn r22618) -Fix [FS#4653]: When changing difficulty settings over the ↵ | frosch | |
network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly. | |||
2011-07-02 | (svn r22617) -Codechange: Add GameOptionsInvalidationData enum for data ↵ | frosch | |
values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS. | |||
2011-04-22 | (svn r22358) -Codechange: WC_TOOLBAR_MENU isn't the right name when its only ↵ | rubidium | |
used for client list popups | |||
2010-08-28 | (svn r20670) -Add: support for action F | rubidium | |
-Add: a window to select (NewGRF) objects | |||
2010-07-31 | (svn r20258) -Feature: more user-friendly gui to change NewGRF parameters | yexo | |
2010-07-23 | (svn r20206) -Feature: Display suppliers and customers of an industry or cargo. | alberth | |
2010-04-25 | (svn r19723) -Add: a simple sprite alignment helper. It does not store the ↵ | rubidium | |
new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets. | |||
2010-04-24 | (svn r19708) -Add: NewGRF "debugging" window and data tables; should be a ↵ | rubidium | |
useful tool for NewGRF developers to get some insights into the value of some variables | |||
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2009-11-25 | (svn r18293) -Codechange: add a window to set the date. Based on work by ↵ | rubidium | |
PhilSophus and Maedhros. | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-02-17 | (svn r15506) -Codechange: rename ScenarioEditorTownGenerationWindow to ↵ | smatz | |
FoundTownWindow | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-01-20 | (svn r15175) -Feature: Add the option to select the AIs to start in a new ↵ | Yexo | |
game and configure them via the gui. | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-08 | (svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus) | rubidium | |
2008-10-14 | (svn r14466) -Doc: remove some obsolete parameters, fix a few parameter ↵ | rubidium | |
names in comments and add a little more doxygen documentation. | |||
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. |