Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-24 | Add: admin menu for companies in multiplayer games | Patric Stout | |
You can now easily do: - a password reset (unlock) - remove an empty company (reset company) | |||
2021-04-05 | Change: Disable NewGRF window apply button if no change was made (#8934) | Didac Perez Parera | |
2020-07-27 | Codechange: Spell 'Viewport' consistently | TechGeekNZ | |
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'. This patch makes everything consistent. | |||
2020-01-01 | Feature: Screenshot window | pnda | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2018-07-23 | Fix 2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad: Expose widgets and windows to ↵ | J0an Josep | |
scripts and fix documentation. | |||
2018-07-19 | Feature: Framerate display window (#6822) | Niels Martin Hansen | |
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command. | |||
2015-05-16 | (svn r27286) -Fix-ish(r27140): Also fix typo in the documentation. | alberth | |
2014-05-24 | (svn r26610) -Feature: Select an editable preset name for saving. | alberth | |
2013-06-15 | (svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList. | frosch | |
2013-06-09 | (svn r25344) -Feature: GUI for viewing story pages | zuu | |
2013-05-19 | (svn r25263) -Add: legend for linkgraph overlay (fonsinchen) | rubidium | |
2012-12-23 | (svn r24842) -Remove: News settings window. | frosch | |
2012-12-05 | (svn r24791) -Remove: Difficulty settings window. | frosch | |
2012-12-05 | (svn r24790) -Remove: Classic difficulty profiles. | frosch | |
2012-11-05 | (svn r24663) -Codechange: Unify the naming of widget enums. | frosch | |
2012-02-12 | (svn r23932) -Codechange: split the NewGRF text window into its own source files | rubidium | |
2012-01-03 | (svn r23736) -Document: document correctly that WC_GOAL_QUESTION has a ↵ | truebrain | |
WindowNumber which is identical to the uniqueid given by the GameScript | |||
2012-01-03 | (svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) ↵ | truebrain | |
company(ies). It can contain random text, and at most 3 buttons from a collection of 17 | |||
2012-01-01 | (svn r23704) -Doc: Doxygen comment fixes and additions. | alberth | |
2011-12-19 | (svn r23630) -Add: a Goal GUI to show your current goals | truebrain | |
2011-12-19 | (svn r23601) -Fix: fix the conflict in window number | truebrain | |
2011-12-19 | (svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a ↵ | truebrain | |
Window class | |||
2011-12-19 | (svn r23599) -Codechange: document WC_ entries, and reoder a bit | truebrain | |
2011-12-15 | (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h | truebrain | |
2011-12-03 | (svn r23410) -Add: A window with a detailed overview over the infrastructure ↵ | michi_cc | |
of a company. | |||
2011-11-18 | (svn r23248) -Codechange: Rename everything related to the NewGRF 'readme' ↵ | frosch | |
to 'textfile', so it is more generic. | |||
2011-11-17 | (svn r23244) -Feature: if the installation is ananas, try to get the b ↵ | rubidium | |
without b installed | |||
2011-11-10 | (svn r23178) -Feature [FS#4780]: in-game readme.txt readmer (LordAro) | rubidium | |
2011-08-21 | (svn r22789) -Codechange: rename generation window class to modal progress | rubidium | |
2011-07-02 | (svn r22618) -Fix [FS#4653]: When changing difficulty settings over the ↵ | frosch | |
network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly. | |||
2011-07-02 | (svn r22617) -Codechange: Add GameOptionsInvalidationData enum for data ↵ | frosch | |
values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS. | |||
2011-04-22 | (svn r22358) -Codechange: WC_TOOLBAR_MENU isn't the right name when its only ↵ | rubidium | |
used for client list popups | |||
2010-08-28 | (svn r20670) -Add: support for action F | rubidium | |
-Add: a window to select (NewGRF) objects | |||
2010-07-31 | (svn r20258) -Feature: more user-friendly gui to change NewGRF parameters | yexo | |
2010-07-23 | (svn r20206) -Feature: Display suppliers and customers of an industry or cargo. | alberth | |
2010-04-25 | (svn r19723) -Add: a simple sprite alignment helper. It does not store the ↵ | rubidium | |
new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets. | |||
2010-04-24 | (svn r19708) -Add: NewGRF "debugging" window and data tables; should be a ↵ | rubidium | |
useful tool for NewGRF developers to get some insights into the value of some variables | |||
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2009-11-25 | (svn r18293) -Codechange: add a window to set the date. Based on work by ↵ | rubidium | |
PhilSophus and Maedhros. | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-02-17 | (svn r15506) -Codechange: rename ScenarioEditorTownGenerationWindow to ↵ | smatz | |
FoundTownWindow | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-01-20 | (svn r15175) -Feature: Add the option to select the AIs to start in a new ↵ | Yexo | |
game and configure them via the gui. | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-08 | (svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus) | rubidium | |
2008-10-14 | (svn r14466) -Doc: remove some obsolete parameters, fix a few parameter ↵ | rubidium | |
names in comments and add a little more doxygen documentation. | |||
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-08-20 | (svn r14104) -Feature: Add a window for waypoints, allowing to view all the ↵ | belugas | |
trains having the selected waypoint in their orders. Changing its name is also supported from the same new window. Gui based on work done by Satyap, on FS#2025. | |||
2008-06-25 | (svn r13628) -Feature: enable building of aqueducts in the scenario editor | skidd13 | |
-Codechange: related to this split the waterway based buttons from the landscape generation window |