Age | Commit message (Collapse) | Author |
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Also removes unused and anyway broken SmallMap::SortByKey() function.
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This avoids windows from needing to know or care about tooltip delay settings.
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display or flickered.
Measurement tooltip was auto-closed as the hover/right-click test for tooltips was not
satisfied in this case. This is fixed by keeping the tooltip visible and instead explicitly
closing the tooltip when the PlaceObject is cancelled/completed.
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OnClick() event if widget is not a scrollbar.
This allows any widget to support mouse capture.
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timers to work with milliseconds instead of ticks.
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zoom.
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as the toolbar. Otherwise they lack a size definition.
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code.
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buttons with non-static width.
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arrow of dropdown widgets.
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string.
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caret position.
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directly without a trip through the window messaging system.
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(global) focus so it can abort any current input composition.
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just UCS-2 to the window key press handlers.
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they register in static vectors.
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window to its default size.
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sticky button.
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config file.
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WindowDesc is directly accessible.
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after construction.
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Eagle_rainbow)
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can have side effects when MSVC optimises it
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QueryStrings per widget instead.
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Window::OnEditboxChanged.
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widgets of the parent window to a method of the parent window.
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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(GameScript only)
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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vehicles when adding an extra order
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