Age | Commit message (Collapse) | Author |
|
OnClick() event if widget is not a scrollbar.
This allows any widget to support mouse capture.
|
|
timers to work with milliseconds instead of ticks.
|
|
zoom.
|
|
as the toolbar. Otherwise they lack a size definition.
|
|
code.
|
|
|
|
buttons with non-static width.
|
|
arrow of dropdown widgets.
|
|
|
|
string.
|
|
|
|
|
|
|
|
caret position.
|
|
directly without a trip through the window messaging system.
|
|
(global) focus so it can abort any current input composition.
|
|
|
|
just UCS-2 to the window key press handlers.
|
|
|
|
|
|
they register in static vectors.
|
|
|
|
window to its default size.
|
|
sticky button.
|
|
config file.
|
|
|
|
WindowDesc is directly accessible.
|
|
after construction.
|
|
Eagle_rainbow)
|
|
can have side effects when MSVC optimises it
|
|
QueryStrings per widget instead.
|
|
|
|
Window::OnEditboxChanged.
|
|
|
|
|
|
widgets of the parent window to a method of the parent window.
|
|
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
|
(GameScript only)
|
|
with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
|
|
vehicles when adding an extra order
|
|
|
|
|
|
immediately in command scope, and what to do asynchronously in GUI-scope.
|
|
OnInvalidateData().
|
|
process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
|
|
|
|
|
|
got closed
|
|
OnPaint().
|
|
and vehicle to clone orders from directly from vehicle lists and depot window
|