Age | Commit message (Collapse) | Author |
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Eagle_rainbow)
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can have side effects when MSVC optimises it
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QueryStrings per widget instead.
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Window::OnEditboxChanged.
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widgets of the parent window to a method of the parent window.
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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(GameScript only)
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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vehicles when adding an extra order
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immediately in command scope, and what to do asynchronously in GUI-scope.
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OnInvalidateData().
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process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
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got closed
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OnPaint().
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and vehicle to clone orders from directly from vehicle lists and depot window
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static in that file.
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some headers
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directly in the scrollbar widget instead.
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NWidgetScrollbar inherit from Scrollbar instead.
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and instead store the widget index of the being scrolled scrollbar in the Window.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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the Scrollbar belonging to a scrollbar widget.
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is disabled and there is no handled right click event for the widget, i.e. if a widget would handle the right click you won't see the tooltip anymore by right clicking; by enabling hovering you would get access to that tooltip again.
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over a widget instead of by right clicking on it.
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_special_mouse_mode.
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for the purpose of highlighting the destination (sbr).
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resizing main window or changing language, if they have been moved/resized before.
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and DECLARE_ENUM_AS_BIT_SET
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parameter for OnClick().
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'use default'
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if a header require a header make it include that header
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window
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