Age | Commit message (Collapse) | Author |
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QueryStrings per widget instead.
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CANCEL buttons via QueryString members.
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nesting ifs.
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widgets of the parent window to a method of the parent window.
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generation was hidden during world generation, so actually you could not abort it.
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old. (Vikthor)
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toolbar and statusbar after resizing the main window.
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normal text query window.
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(GameScript only)
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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priority as the start server window.
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strings, again making it possible to return multiple errors
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window during ReInit by an amount that's not a multiple of the resize interval
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of the (main) window
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priority.
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WC_GAME_OPTIONS windows were too high, causing hiding of currency window as well.
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of a company.
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cases
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their parent windows
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window were always hidden under the saveload window
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windows, e.g. don't let a save or load dialog get hidden by a new message (monoid)
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without b installed
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drawn when a modal progress is busy
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variables to progress.cpp/h
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of windows with viewports but without caption. (only triggerable since r22484)
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main window and thus become inaccessible when resizing the main window.
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used for client list popups
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raising scrollbar buttons.
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immediately in command scope, and what to do asynchronously in GUI-scope.
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doing OnHundrethTick()-calls.
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process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
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position of the status bar.
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viewport scroll/zoom settings.
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viewports instead of staying locked to the viewport you started on
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